“Each Event is preceded by Prophecy. But without the hero, there is no Event."
When Twilight wakes up on a boat docked at Seyda Neen, she realizes she is trapped in her favorite video game. Despite her intimate knowledge of the game, she finds herself utterly unprepared to rise up to the challenges face-to-face. Now caught up in the machinations of the most hostile, xenophobic province in the Arena, the Princess of Friendship must find a way to escape the game with her morality intact.
I do not own MLP:Fim or TES: Morrowind. They belong to Hasbro and Bethesda Softworks, respectively.