This is set in the Equestria at War universe, and is inspired by The Elder Scrolls III: Morrowind.
Equiyn Neighgoth – Hei Maretynai! Council betrayed you, council sullied your name! Arise, great Lord of All!
The eleventh century is not a stable time. From Equestria to the Griffonian Empire, from Kiria to Aris, war has become a more common feature than peace.
But in one corner of Zebrica, flanked between nations much greater, Maretania still stands, guarding the magical artefacts in The Cave as it has for centuries.
War has hardly touched the harmonic nation, and it has been lucky in that regard. Still, all is not well.
The Fourth House, one of the few original ruling families over the ancient lands of Maretania, found itself crushed in the seventh century for its radical ideals and dangerous usage of artefacts. The surviving families are the only remains of the footnote in history called the House of Troubles.
Many of these families spent the rest of their lives, and their children's lives after them, working on some semblance of a restoration, to no avail. Now, the only surviving heiress to the once great House, Eohippin Neighgoth, has turned to more unconventional methods to take what faithless minds stole.
After all, unconventional mages often times require unconventional methodology.