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Source

Deciding to pay her old friend, Princess Twilight, a visit, Sunset Shimmer returns to find Equestria no longer the “friendly” kingdom she remembered.

Looking for answers, she joins a rag tag team of young ponies, who hope to make Equestria the kingdom it once was.


Contains spoilers from MLP: A New Generation.

Cover art by EmeraldBlast63.

Chapters (14)
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It's a brand new day for Sunny Starscout and her friends, the magic of Equestria restored and the tribes united, it was new chapter in the lives of the mane 5. What better way to enjoy your hard work than enjoying it with your friends?

That is what would've happened, if it weren't for a strange statue appearing out of nowhere. Now pushed to play a tempting game with a creature of chaos, Sunny and friends will have to accept just to win a prize that could be a one in lifetime chance.


Post Mlp New Generation, spoilers of course.

Chapters (3)
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Eager for more answers about Equestria's ancient history, Sunny Starscout uses one of her dad's maps to venture into a long-untouched forest in search of the past.


Cover by HeavySplatter@deviantart.com


Newcomers, welcome! Confused on the order of this story series? Look no further!

Part 1 (You are here):
Forgotten

Part 2:
Forgotten: The Frozen North

From here the story divides into two separate versions, no spoilers aside from what can be gleamed from the titles.

Part 3a:
Forgotten: Sunrise
Forgotten: Mists of Bridlewood (Currently in progress)

Part 3b:
Forgotten: The Crystal Princess

Chapters (18)
E

This story is a sequel to My Little Paper Mario


Twilight and Princess Peach are having themselves a princess vacation in a faraway land, starting in the ragged port city, Rougeport. They find a mysterious treasure map given to them by a mysterious trader, and not wanting to leave their friends out on discovering something exciting, they deliver letters to both Mario and Twilight's friends in Equestria, detailing their findings along with sending the map to the heroic plumber in red, and the gang set off to Rougeport to join the two princesses.

A far more dangerous game is afoot than Bowser's almost successful attempt months prior with the power of the Star Rod. A new enemy stands in their way, wanting to discover what lies beneath the port city, and they will do anything to open what is known as the legendary One Thousand Year Door. Not only that, but they have also managed to kidnap both Peach and Twilight, taking them hostage while the leader of this new group plans to uncover what secrets are hidden beyond this millennial doorway. Will Mario and co. be able to surpass this new foe and claim the treasure for themselves, or is there something far more sinister lurking deep below the land that could wreak havoc on the world?

Chapters (20)
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After someone tries to break in to Twilight's house, she is contacted by Daring Do, who need her help in tracking down the legendary 'Pied Piper's Flute'...which was last seen by her Grandmother, Detective Aurella, many years ago.

Bringing along her grandmother's old journal, along with her friend Flash Sentry, Twilight races against the clock to get to the flute before it's too late.

Part of my 'Elements of Equestria' series.

Chapters (10)
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It's been a rough day for Twilight Sparkle. She was awoken in the middle of the night to save the town, had a chance to study an alien artifact ripped out from under her, and is now stuck with Applejack, Fluttershy, and her arch-nemesis Queen Chrysalis in some alien fighting tournament with a bunch of... things she doesn't even want to try and start describing without a cup of coffee and some asprin!

Indeed, Twilight and her friends have been summoned to join the latest Smash Brothers tournament! And as they explore the mysterious 'Smashworld' and meet new, colorful characters, they will be pitted head to head against new friends and enemies as well as each other! Can their friendships survive being forced to fight one another? Why are all the other 'smashers' so on edge? And what's with the bizarre being that purports to be the creator of this world, "the Master Hand?"

Only one thing is for sure. It's going to be a doozy.

Chapters (8)
T

Disclaimer: This story is a rewrite of another story called "The Big One", which I started a couple years ago and never finished.

Everything in Canterlot has finally calmed down when it comes to magic, and the girls have learned how to use their powers properly. However, all the crazy stuff that's happened has drawn many dangerous people to the little band, and the Rainbooms might not be able to handle them all.

Luckily, the two groups that don't want to hurt them also happen to be the two most dangerous groups.

GTA 5/Online crossover, and maybe another game, too

And yes, I know that GTA Online is pretty much garbage now.

Chapters (3)
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Picking up seven years after the events of "The Friendship Games," Sunset Shimmer is fed up with Equestrian magic, and content to live a normal, though human, life as a private detective. For her, there are no more Elements, no more spells, and certainly no more evils hell bent on world domination. All she wants is a bottle of whiskey, a desk to sit behind, and enough cases to last her a lifetime. Unfortunately, magic has a way of appearing where it's least expected, or wanted. And in her new world, magic is deadly.
A series of magically charged killings leaves the police baffled, and Sunset is reluctantly dragged onto the case when an old lover comes knocking on her door. In order to fight a new enemy, she'll have to deal with old friends and older grudges, and dredge up a past she was certain she'd locked away forever. Throw in government agents, ties to a black market underground, and an inquisitive fashion journalist, and Sunset has never been more in need of a stiff drink, or farther from getting one.
Sucked into a world of new and deadly magic, unsure who she can trust, Sunset Shimmer chases her quarry down a path of ever increasing questions. Who is this mysterious killer? How did they bring magic to this world, and why? And what does the number eleven have to do with it all?

Chapters (5)
E
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Ten years after Mario's very first adventure in Super Mario Brothers Peach is kidnapped by Bowser. Again. Bowser plans to marry Peach, whether she wants to or not. Mario, after a failed attempt at saving her, meets Cappy, a magical hat, in the village of Bonneton. After going to several kingdoms, Mario and Cappy almost reach Bowser's kingdom, only for Bowser to outwit them by turning loose a magical dragon to attack them. A dragon which uses its fire at exactly the same time as an alicorn named Twilight Sparkle uses a teleporting spell. The Odyssey ends up getting sucked through a wormhole, and crash lands in Equestria, where Mario and Cappy try to make friends with the six main ponies and the other ponies. At the same time, they know the clock is ticking, and it's only a matter of time before Bower and Peach weds, and every kingdom falls under Bowser's rule. It's up to Mario, Cappy, and the six ponies to stop him, or the world they know will be demolished.

Chapters (13)
T

Imagine being the daughter of a famous superhero, having to be expected to follow in your parent's footsteps. That's how Aurora, daughter of Twilight Sparkle feels. She just wants to be her own person, do her own thing. But all that changes when she finds out that the other members of The Elements of Harmony had children (including Uncle Spike)- and that they're all going to her school! Not feeling so alone anymore, all seems to be going well until their mothers disappear. Now, having to be forcefully put into their mothers former places, can the next generation of heroes save the day before its too late?!

Chapters (7)