Sunny Starscout, when a mysterious alien device began to glare and stuck itself upon her wrist with secrets it did share, starts a cosmic adventure with her friends set to change equestria forever and turn her into its greatest superhero: Sunny 10!
Misty needs a mentor; one who can teach her how to use magic. Luckily, she is contact with a Unicorn who is very adept. One who does not want to be at home right now.
Eager for more answers about Equestria's ancient history, Sunny Starscout uses one of her dad's maps to venture into a long-untouched forest in search of the past.
After Misty flees the sleepover, Zipp notices she's still in the garden outside the Crystal Brighthouse. Zipp ends up learning something unexpected about the strange newcomer -- and how she can help.
Peace in Maretime Bay will have to be disturbed for the return of a beloved antagonist, it is up to Sunny and her friends to defeat this newest foe of theirs in a little game.
Pipp invites her friends over to try Surströmming for the first time and film a viral video. Fermented fish is one of her favorite snacks, and it's renowned for its pungent odor. It goes exactly how Pipp had hoped.