Peace in Maretime Bay will have to be disturbed for the return of a beloved antagonist, it is up to Sunny and her friends to defeat this newest foe of theirs in a little game.
After their history-making adventure, Sunny decided to travel further with her friends to solve Equestria’s ancient history. However, they didn’t expect to meet a resident from the world’s past.
It's Guys' Night! OH YEAH! But when Big Mac betrays the sacred code "players before mares," the party is in for an adventure that's quite a bit... different.
Transported away from their home far across the galaxy to a planet called Earth, Sunset Shimmer and Twilight Sparkle must devise a way to cope, learn, and find their way back home to Equestria, by joining Starfleet.
After the Alicorn Amulet is stolen, Starlight and Rainbow Dash gather some friends to steal it back. There's no one way to plan a heist, but pulling it out of your butt and fumbling your way through the whole thing seems to work.
A possible clue to the fate of her long-lost mother has Ember needing to find a zebra shaman. And didn't Spike mention one of those when he was telling his whole story about going through the molt?
An Evil (the capital E is important) long forgotten to the world stirs once more, summoning forth a new Overlord that the races and kingdoms of Equestria and beyond have never before experienced.