• Member Since 26th Sep, 2011
  • offline last seen 18 minutes ago

FanOfMostEverything


Forget not that I am a derp.

E

The kingdom is safe. The land is at peace. The story is over.

Now what?

An entry in the fourteenth Quills and Sofas speedwriting competition. Prompt: "A Worthy End."

Chapters (1)
Comments ( 17 )

As somebody who has never concluded, but often been a part of ended tabletop games, I understand that groups disband, and real life events stop game-play. I enjoy how you have made the God of Chaos encounter a struggle not of magical origin, but rather something rather mundane, which is to say, something he isn't used to. All in all, it was a very fun read. Thank you for writing it!

Another good metaphor for the show ending.

Shoot, it's incredibly rare in my experience for a campaign to end with an actual ending, rather than just fade away because of "real life" :twilightangry2:

Anyway, I made Clover the Clever an npc in my D&D game, and I approve of this story.

Awesome as ever :heart:

A great metaphor for the end of the show and for the community fimfiction has.

As someone whose RPG group recently finished up a long-running trilogy (as in the first of the three started in November 2012 and they ran near-continuously weekly after that), this had some personal relatability for me in addition to its other positive qualities. :)

(They weren't our first games, or the only ones we played during that period, or planned to be our last, but it is still the end of an era and the start of a new one. It's also just me and one other person (our main but not only GM; it was another member GMing this trilogy-concluding pony campaign, for instance) in the group who were in at its founding and have been in until now; others have slipped away, though mostly still on the mailing list, and others have joined.)

Thanks for writing!

Oh wow!

Just. Wow! :pinkiehappy:

...

And nice callback, that the curse was never lifted!

Nothing specific beyond dangers on the horizon, but this is an end and a beginning, so it's totally fitting!

Wait, campaigns can finish? They don't just stop happening as people lose interest? Weird.

“Meh. Give it a generation.”

Oh, you!

A nice, bittersweet little tale. Exactly the sort of thing I needed at the end of this era. And it's something I can relate to on a personal level, too. I am lucky enough to have actually reached the end of a campaign exactly once in my years of tabletop gaming. It wasn't quite as triumphant (everyone was killed and/or brainwashed by a Naga), but sense of finality was all the same. Where one story ends, another surely begins, though. Thanks for the story!

And thus the game continues...

:unsuresweetie: REALLY A QUEEN?
:duck: Quiet you'll wake the babies
:pinkiegasp: Oh cup cake!
:flutterrage: Now you did it
:rainbowlaugh: you sure did
:ajbemused: Now we'll never get things done today
:moustache: Chaos farts, Fire burps and Rubber chickens
:facehoof: Equsetria's doomed
:trollestia: Oh what a lovely little hybrid:raritystarry: pony :pinkiehappy:and mutant :fluttercry:
:twilightoops: Wut the Hay!
:unsuresweetie::applecry::scootangel: cool

9898565
Protip: if people lose interest and your campaigns derail or grind to a halt it means your campaigns suck and you're a bad DM. I've had every campaign I've run end successfully.

9958170
Alternatively, life happens. The party would praise my campaigns, but that didn't stop logistical issues from creating so much time between sessions that we just stopped trying to make it work. (When someone has to Skype in from her college two time zones away when everyone else is meeting in person, that pretty much sounds the death knell.)

9958179
Well yes, but "not being physically present" isn't quite the same as "no longer want to be there"

9958170
Bold of you to assume I've DM'd.

9960395
It is a singularly thankless task. You're responsible for other people having fun and have to create your own. My biggest success was creating a DMPC, so everyone expected her to be a living God who would carry the party down the railroad. She had a homebrew Trait that meant any skill check where she was observed would Nat 1. They were given opportunity to see this but chose not to. Cue them giving her q gun and her immediately shooting one of her partymates in the leg.

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