Frank Horrigan, walking tank and super soldier of the Enclave, ends up in Equestria of all places when he is defeated by the Chosen One. At the end of each chapter, you make the decision for what Frank does in the next chapter!
The Lone Wanderer and the Courier meet in the most unexpected manner, in the most unexpected place, where they meet the most unexpected, colorful people. (May or may not include Evil Toasters, Solar Goddesses, Ponies, and Madness.)
Sometimes all a man can do is try to make the best out of a situation. And then there's this. Sent to a world he knows nothing about by accident, one man will try to survive long enough to figure out if returning is worth it, or if he belongs here.
A group of bizarre individuals are called together to stop a secret invasion that threatens all of Equestria. All the while, they must prevent a dark secret buried in time from resurfacing and destroying the monarchy from within.
After a botched experiment involving both chaotic and standard magic, Twilight is stranded in a strange new land, her only help coming from a man who knows just as little about the world as she does. His blue clothing proudly displays the number 13.
Commander John Maxon unexpectedly arrives in orbit above Equestria after a 90 year interstellar journey to Proxima Centauri in Cryostasis. John must learn to survive and inspire in an strange new world.
A wacky general store owner and a hardened sniper, both accustomed to the harsh reality of post-apocalyptic life, find themselves in Equestria under strange circumstances. A crossover with Fallout 3 and Fallout: New Vegas.
It has been nearly two hundred years since the megaspells rained fire down on the world, reducing it to a tainted wasteland. And ever since that day, the changelings have never been sighted in the wasteland...