Ponies and friends set out to explore legendary floating islands, travelling in two experimental airships capable of piercing the permenant storm wall. A new world awaits them, populated by strange creatures and filled with unknown magic.
Part 2 of The Witching Hour. Midnight's been in Ponyville for a year and been through a lot already. But, honestly, she and her friends haven't seen anything yet.
Equestria in the midst of a growing epidemic of magic exhaustion, the Princesses still try to keep the peace with their neighbors. A war escalating has forces her to send an ambassador to see to peace, but they don't bow to anyone.
Midnight Storm, a Kirin who fled civilization after a lifetime of persecution, now lives in the Everfree Forest. She is content with living in the wild, the forest is filled with creatures to practice hunting and fighting with, and she doesn’t have
When his mentor becomes deathly ill, Spike, along with Rarity and their daughter, go to visit him. During their visit, the ancient dragon, Aurum, tells them the full story of the first Hearts and Hooves Day.
Prequel to The Witching Hour. 1500 years prior to Midnight's birth, the previous generation of kirins disappeared from Equestria. This is how it happened.
Autumn Blaze is tired of ponies and creatures thinking that she and the kirins are monsters. Losing her temper, Autumn needs her friends' help to calm her back down.
There are troubles brewing in the far-off nation of Farasi, and a young Night Light is entrusted with securing an artefact that, if it fell into the wrong hooves, could cause untold havoc.
Five children, a dragon, a minotuar, a diamond dog, a griffon, and a kirin respectively are chosen to protect their dimension from The Armada by utilizing the legendary powers of the Power Rangers and Super Sentai. Go Go Megaforce!
After Princess Twilight's second coronation, word has come from the south that a great evil has returned. Will the Elements of Harmony be able to stop it in time, or is Equestria doomed?