Princess Celestia's stress has reached a boiling point, threatening to unleash her inner demons at a moment's notice. Literally. It's now your responsibility to prevent that from happening. Lucky you!
After a misunderstanding, you end up sustaining a serious injury while trying to protect Chrysalis. Now, the ex-queen is on the run, carrying you with her as your time among the living grows short.
Chrysalis has come down with some sort of ailment, and you're too ill-equipped to help her by yourself. But how can you get help when neither Chrysalis nor those who are capable of assisting her are willing to leave the past behind?
Tempest knows she did a lot of wrong in pursuit of her goals. She's asked the princesses to pass judgement on her, but their sentence isn't what she was expecting.
Among the ruins in the Badlands there crawls life among that which has been extinct long ago. Daring Do makes her way through the ancient ruins, limping from column to column. It's excruciating, but she has to do it. She must. For her.
When Celestia banished Nightmare Moon, she didn't go alone, but with her loyal army. Now they're trapped in an alien environment, with tensions high and the air running out. If they don't work together, their princess will soon be alone after all.
Learning how to control your magic can be difficult for anyone. Especially for Flurry Heart, around whom things tend to explode. Just as well she's got a Spirit of Chaos to help her out.
The space race is on, and Chrysalis is determined to win it. With an earth pony test pilot and a hive full of brave-but-dim changelings, can she be the first pony on the moon? Inspired by Kerbal Space Program.
After a terrible mistake involving a spellbook, the CMC are saved from death by the thinest of margins. However, having to relive their lives over again, they may never be the same again.