Creative. Patient. Fair. Empathetic. All are traits of a good game master, but perhaps above all is to be adaptive, for one never knows how the dice will fall or what foolishness one’s players will come up with. Misfortune or stupidity, it takes but a little of either to leave a band of adventuring heroes in need of rescue rather than doing the rescuing.
Now the fate of Spiketopia falls on the shoulders of its sovereign, Princess Shmarity, and if newcomer Rarity wants to save her friends from the clutches of the evil Squid Wizard or even survive in the world of Ogres and Oubliettes, she’s going to have to figure out the mechanics of the game and fast.
Not exactly her idea of a fun Saturday night, but sometimes that’s just how the dice roll.
NOTE: This story is complete and will be updated twice a week.
Friggin' 10/10. Let's keep going.
Player stubborness is main enemy of GM
Once I was a part of campaign where party approximately did U-turn on road planned by GM , then went into forest (literally) and in guerilla warfare style fought through ranks ... their anonymous client forces instead of enemy, reached goal by tangent road , and wiped after successfully achieving it.
And this just reminded me of why Spike should never be allowed to name anything. It's not you. Just hearing these names again is causing my ears to bleed.
Story should be funny either way. We need more D&D stuff on this site :D
Oh hail Princess Smarity
But you're dead
Only a little
What have you done to Discord you smelly fish thing! Otters ATTACK!
tHE eND
I'm here from your post about this story in the "I Just Want a Comment" group! Well, I'm here to give you one!
This is a great chapter. First, the description is great. It's, well, descriptive.
Second, what I like most about this chapter is the surprise aspect. I surely didn't expect Rarity to suddenly lose her horn, or be in a situation with Diamond Dogs again, or even be in prison in general! You did awesome at revealing things in a way that made me go "Oh, shoot!"
In particular with the first sentence. Starting us off with
I believe makes this story more enticing to read, because you make the reader go "Oh, hello! Well then, where is she?" Rather than something like "Rarity woke up in a place she knew was not her bed", you gave me a shock, then explained why it was clearly not her bed later. I love that!
I give this chapter an A+ and will read more of this story.
By the way, I'm reading this from a very blind aspect, because I hardly know anything about Dungeons and Dragons. Just thought I'd point that out.
10621852
Happy to hear your thoughts. Here’s hoping the rest of the story meets the same standards.
love to read when finished
10641488
See you in twelve or so weeks then
10641534
I will most likely read it before then
Syntax error. In fact, I think you have a whole section italicized that you didn’t mean to.
Good story so far, I’ll be keeping my eye on it.
10653051
Thanks for the catch.
The last lines are classic!
Twilight?
Me?
Well it's not me I can tell you that much!
An excellent O&O adventure.
Also, you have a portion of this story italicized that I don’t think you meant to have in italics.
Starting here
10736013
Thanks for catching that.
So this Wizard Garbunkle and Princess Smarity made you late for work?
DISCORD YOU PROMISED
But but , It's only a game....
What's the problem?
We had a lovely time
Love is right!
Rainbow Dash!
But the Dracony babies were so cute!
Twilight breathe
Even your brother & Flury Heart play now
Can I join?
Nope - You never do anything
Excellent work. It wrapped up how I expected it would, but given that the ending it got was the one that made the most sense I’m quite satisfied with it. I would definitely read another story like this from you. Aside from some syntax errors I didn’t find any issues with this story. It was a fun read throughout, and I hope that you continue to write for us.
What a twist!
> There, walking right towards her, were the bodies of Discord and Spike.
And the plot thickens!
Quite a long read, but I sure did enjoy reading it! Kudos!