Maretime Bay’s outcast Sunny Starscout must unite the three pony tribes with the help of her new friends all the while evading dark forces on the hunt for her.
Magic is dead. In an alternate timeline where Opaline has crushed the ponies of Equestria under her rule, Hitch and a ragtag group of survivors must team up with the most unlikely of allies in order to end it all….
Darkness is brewing, and the fate of Equestria hangs in the balance. Reunite with friends, new and old, in this epic final installment in the Legends Never Die saga.
Izzy invites Discord over for Hearth’s Warming dinner with her friends in Maretime Bay following his attempt to destroy magic. Discord remembers the last time he had a group of friends and is unsure if he is worthy of a second chance…
An alternate ending to “The Roots of All Evil Pt 2.” What if that confrontation between Misty and Opaline in Zephyr Heights went differently? What if Misty was able to break through Opaline’s stubbornness for a moment and actually reform her…?
The long-anticipated clash has finally arrived. The world’s magic has been destroyed and all hope is gone. With the fate of Equestria hanging in delicate balance, Misty must lead her friends in their final confrontation against Opaline….
When magic returned to Equestria, it awoke Discord from a long slumber he entered to escape his sorrow and grief. He transforms Hitch into Fluttershy to fill the void in his heart. Can his friends save Hitch before they meet similar fates?
Hitch Trailblazer recounts in his diary the many times he tried to stop Sunny’s reckless antics, not out of prejudice against the other races, but concern for Sunny’s well-being and safety….
Sunny Starscout's house is in ruins after the incident with Sprout. Now she's staying temporarily with Pipp and Zipp in Zypher Heights. There, she meets someone she never knew she needed.