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My name is Frosty Winds. I was just your typical, rank-and-file Enclave scout. I had an ordinary life, living in contentment among my loving family and good friends. Things were good.

At least, I'm pretty sure that was the case; I honestly can't say for certain anymore. One moment, I was being recruited to take part in a routine Wasteland scouting mission, and the next moment I wake up as a prisoner of the Steel Rangers.

On the bright side, I’m not missing much. Just all of my memories. And my left foreleg. Nothing important, really. Pile on a disease I’m not vaccinated against and being a few clouds short of a weather system probably doesn’t make any of this much better.

As if that wasn't enough, apparently I made a deal before I lost my memories. If I don't complete my task I agreed to within a month, I'll die. Of course, it would be helpful if I could remember what the agreement was.

So here I am, floundering aimlessly about the Equestrian Wasteland. I have absolutely no idea what happened, what I should do, or how to uncover the secrets that lie within my stolen memories.

Help. I need an adult.


(Read the official Prologue here!)


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I'd like to thank Kkat for creating this amazing world of Fallout: Equestria!

Thanks to Toaster Repairpony for the awesome cover art!

Equally great thanks to my editors Unknownlight (all) and LeprechaunPoni (Chapter 29 and onward)
Previously edited by K4 (Chapters 1-21) and mikemeiers (Chapters 22-27)

Follow Frosty's out-of-universe adventures here!
But wait! Frosty's been spotted in other universes as well!
Somewhere in the Jerichoverse
Somewhere in King Sombra's Robotic Retaliation
Fallout: Equestria - Outlaw (In canon, too! Current rewrite isn't there yet.)
Fallout: Equestria - Frozen Skies (In canon, too!)

Chapters (34)
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Frost Windchill is known to be a storyteller of sorts. Comfortable with telling the occasional sprite tale or legend, a child approaches him one day and asks for a real story.

And so Frost tells one- the story of his life. It's not a typical story, and there's more to it- just as there's more to the descendant of a Lunar Guard. It's a story not just of himself but the heroes he stood beside- big and small, legendary and obscure. But there's something amiss, buried lies between the lines.

After all, it's hard to kill memories when you remember everything.

(Cover done by the amazing Sw1tchbl4de. Check him out here! http://sw1tchbl4de.deviantart.com/

Larger version of cover art can be found here: http://sw1tchbl4de.deviantart.com/#/d4ovlt2)

Chapters (47)
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A young filly in present day Ponyville is cursed with nightmares of post-apocalyptic Equestria. She finds herself influencing the course of future history in ways that she cannot understand. She must learn to balance her life at home with her life on the other side of the veil, and fight to preserve her own sanity, and her own innocence.

She discovers that such a task is only possible through the magic of friendship.

Chapters (66)
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Betrayed by her own community in Stable 9, Euphoria, an unwilling testpony, is left to her own devices in the wasteland, so she decides to do the only thing she can: find the ponies responsible for attacking her home, and bring them to justice. But her quest soon drags her into more heinous plots, that might implicate her Stable in things far more dangerous than brutal Raiders.

Chapters (7)
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Waking up in a dark, dank, tunnel miles away from home isn't the first thing Reign wanted to do, but soon to find out, him and his friends are part of something much, much larger of a divine plan to shape their destines,

For Better, or for worse...
Author: DJ Scratchjack
Editors and Proofreaders: BlackjackOrBust and Cooperdawg

Check out the wiki for the story!

Inspired by the Works of Somber and KKat, and all great writers of FO:E.

Chapters (9)
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When A Lone New Canterlot Republic Soldier finds The Mane Six in the desolate wasteland of Equestria, 400 years after the Mega-spells dropped, he takes it upon himself to get them home, and possibly, Prevent the war, whatever the costs.

*Note* Rated Teen for Sexual themes, drug abuse, Gore, and some language. Takes place around 400 years after the Mega spells, 200 years after the stories of Blackjack, and LittlePip.

*Update* The Finale is here, along with a sneak peek to the next book. Enjoy.

Chapters (14)
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When balefire and death rained from the skies, many took sanctuary in the giant underground shelters known as Stables. However, those who could not make it to one of the many Stables set sail for the Summer Sunset Islands. They hoped that the tourist hot spot would be spared the devastation. These refugees soon faced a sheer wall of violent weather, known today as The Storm Wall, sealed them away from the rest of the world. The refugees were forced to live their lives on the high seas of Oceania.

Two hundred years later, a tribal seapony has a chance encounter that would change life in Oceania forever.

Chapters (14)
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Nova, a pegasus mare, was born and raised in a place of safety and security by a proud and noble family. Stable 181, a Stable dedicated to teaching and preserving the pre-war virtues known as the Elements of Harmony, allowed its residents to live a life of peace, knowledge, and honor. But when the Stable falls under attack by a raider war party, Nova and the remaining residents are cast out into the wasteland of the Equestrian southeast.

Without a home, Nova and her fellow survivors must band together to make a living out on the surface. They must start from scratch, find a new home, learn to trade and explore, and establish a foothold in the wastes. But during her efforts to help her people, Nova comes across strange recordings and artifacts pointing to a hidden pre-war nation. And when a mysterious pony calls upon her to discover what it is that the writings portray, Nova and her closest friends find themselves cast into a war fought to claim a legacy left behind by a secret pre-war society. Nova's quest leads her to test her heart against the unrelenting force of the wasteland, to discover the meaning of the word honor, and to seek out and unlock a concealed pre-war secret, revealing to Nova that she is a part of something greater than she could have ever imagined.

(This story is set twenty-five years before the adventures of Littlepip.)

Contains scenes of gore and strong language.

Chapters (34)
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Seventeen years have passed since the day of Sunshine and Rainbows, and the New Canterlot Republic is stronger than ever. But with success comes greed and ambition, the various factions within the Republic jostling for the right to decide the future of this new civilization. Now their ambitions drive them to gain control of one of the most ambitious projects yet faced by the NCR, a project two hundred years in the making... peace with the Zebra Empire.

Chapters (82)
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Almost a decade before Littlepip left Stable 2 a different set of heroes was fighting in the area around Dodge Junction. Calling themselves The Wanderers this mercenary group is dedicated to protecting the ponies of Dodge. Led by the capable Drift, the group comes across a strange discovery. A young mare with a pipbuck claiming to be in search of her brother stumbles into their lives. But it appears that somepony else is after the mare, it's up to the wanderers to protect their new-found friend from the evil of the wasteland. But as the dangers continue, will Drift be able to protect his group from the horrors of the wasteland? Or will the group become those very same horrors?

Chapters (3)