When you have so little, and another has so much, it’s easy to justify theft. The more precious the commodity, the easier it is to tell yourself you need it more than they do. And what is more precious than time?
After three hundred years in the beautiful simulation of Equestria, architect Teque has finally built his first tesseract house. What he finds inside will change the way he understands his world--but he won’t make it out in one piece.
From the stone age to the modern world, Celestia guides her little ponies into the future. And she needs to keep playing. Just one more turn. Always one more turn.
When Twilight is awake, Celestia is her teacher, and she a faithful student. But when Twilight shuts her eyes, another mare approaches, who teaches her a very different lesson.
When The House of Enchanted Comics starts selling board games too, Spike picks up a bundle of them for Twilight and the girls to play. All the board games have really funny names: Stellaris, Command & Conquer, Dishonored, EvE...
Upon gaining access to the multiverse, some people go on fantastic adventures, rewriting history or exploring the vast unknowns of time and space. Twilight Sparkle had another idea.
In a steampunk reimagining of the universe, Twilight Sparkle finds perhaps the one pony as lonely as she is. It's rather unfortunate that they're on the moon.