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Somnambula went off to defeat the Sphinx, in the hopes that she would save the prince.

As it would turn out, she might need saving instead...


This starts out as a comedy, but then transforms into an adventure. It would be slice of life, but the pyramids in Southern Equestria could be on the very edge of the region itself.


Art by the ever talented DoubleWBrothers.

Chapters (15)
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Marcus was just a young man who was just going along with his day when he suddenly found himself in the middle of the desert. As he traveled to find a way to survive, he is discovered by a sphinx who decides to challenge him to a game of riddles. If Marcus wins, than she will allow him to leave unharmed. But if the sphinx wins, then she may do whatever she pleases with him.

Edited by: KorenCZ11

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Princess Celestia wants Princess Cadence to go on a diplomatic mission to Somnambula, a small desert town outside of Equestria’s borders. After she arrives, she somehow manages to get herself kidnapped again. This time, by a really big kitty who calls herself “The Sphinx.”

"Why am I always the one who gets kidnapped?"

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Throughout the multiverse, sphinxes are enigmatic beings. Some are merely monsters with inscrutable motives, while others guide entire civilizations towards goals only they understand. No matter the world, a sphinx is a mystery given form, and Equestria is no different.

Of course, some mysteries have more satisfying solutions than others.

Now available in video form thanks to Spore Harvest.

Thanks to SirNotAppearingInThisFic and Bugsydor for editing and general helpful bickering.

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Daring Do had of course heard of the Curse of the Sphinx, but if her adventures had taught her one thing, curses do not exist.

She might change her mind.


An entry in the A Thousand Words Contest III, in the Horror category.

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The southernmost reaches of the world are quartered off by a grand desert. It wasn't always like this.


A writing exercise and homage to Lost Cities, by Cold in Gardez.

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After the defeat of Pony of Shadows, Somnambula returned to her old village. She doesn't quite feel at home in this new world where she feels out of place and where almost nothing is familiar to her.

Turns out that the sphinx hasn't changed much either, and can really hold a grudge.

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Knowing her time is limited, the Sphinx summons the one person she can trust; Somnambula. She entrusts her secrets and power to her in the hope it will put her at peace.

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After Somnambula's disappearance, Prince Hisan meets with the monster who made her a hero.


Gold Medal Winner of Bicyclette's A Thousand Words III contest in the Drama category.

Cover art illustrated by me.

Chapters (12)