After Misty flees the sleepover, Zipp notices she's still in the garden outside the Crystal Brighthouse. Zipp ends up learning something unexpected about the strange newcomer -- and how she can help.
After numerous failed attempts to follow even the simplest of tasks, Opaline sends Misty out for one last mission, if she is to return unsuccessful then chances of getting her cutie mark will be forfeit, and she will be banished from the castle.
(Takes place prior to the start of "A New Generation".) Alphabittle finds himself having to try to talk sense into Izzy when she wants to leave Bridlewood and make some new friends. But can he persuade her to see things his way?
Rainbow Dash finds out that asking your friends for help can lead to unexpected results. Especially if one of those friends is a party-pegasus named Pinkie.
After a heatwave hits Maretime Bay in the middle of a sizzling Sunday afternoon, Hitch decides to meet the girls at the Brighthouse to keep his mind occupied.
Amidst the chaos and confusion that caused Equestria to fall apart, one pony in the midst of it all knows what they could have been… and what has been taken away from her.