Following her tragic death by yet another villain of the week, Twilight Sparkle finds herself facing something all alicorns eventually uncover. The continue screen.
From the stone age to the modern world, Celestia guides her little ponies into the future. And she needs to keep playing. Just one more turn. Always one more turn.
Banned from her favorite gaming tournament for excessive swearing, Twilight is left with no alternative… but to find another game to satisfy her obsession.
Somewhere on a scifi Equestria, a young mare named Eos is about to get the most jarring wake-up call of her life, tumbling into a world familiar, yet strange, and thrust into events not even the Greater Spirits could have foreseen. Or could they?
The Reapers are invading Equestria, intent upon destroying and enslaving the upstart ponies before they can affect the rest of the cycle. Unfortunately for them, Luna stands in their way.
A Reaper dreadnaught confronts Celestia, intent upon indoctrinating the leadership of the ponies. Said Reaper quickly learns exactly why Celestia has earned the title Unconquered.
Twilight has fun playing a virtual reality game with her friends, adventuring across an ancient Equestria, until she learns of players never waking up.
Twilight and her friends are whisked away to a strange tournament on the edge of time and space. Can they make new friends with the colorful characters there? Will they cope with the strange goings on and dark conspiracies that are revealed there?