Sunny pays a visit to Sprout after Hitch has him jailed for his crimes. Sprout will be surprised not only by Sunny's visit, but also her reason for visiting him.
When the 3 pony tribes get together for a huge party, what can go wrong? More than a pony might think... If Sprout can't pull things together, a party thrown to bring ponies together may just end with them further apart.
Sunny is careful to use her new abilities and influence only to help others. But even so, she notices everypony in town is increasingly tense and fearful around her. And then she finds out why...
It's never easy to help somepony who doesn’t see it as help. Yet Phyllis was determined to try for Sunny's sake, before the young mare's endeavor for an impossible change consumed her.
While her friends desperately search for their missing friend, Sunny Starscout must escape her captors and warn her friends of the villains' despicable plans to eliminate harmony itself.
The end is coming. Sunny Starscout has rejoined her friends, and together, they must find a way to save Equestria from itself - and all the warring creatures inside it.
Hitch Trailblazer comes out of the Maretime Bay PD to do his afternoon rounds with his deputy only to find the populace in a panic. Quickly finding the source of the hysteria, it's time to put Canterlogic's defenses to good use...
Izzy takes it upon herself to cheer up Sprout and make him feel welcome and wanted again. Sprout isn't in the mood, still distrustful of pegasi and unicorns. But Izzy isn't the type of pony who takes "No" for an answer.
(Takes place right after "A New Generation".) As magic returns to Equestria, Phyllis decides to have a long overdue chat with Sunny Starscout. In particular, she wants to apologize for the way she's treated the new alicorn.
What is legacy? Is it the memory you leave behind, the tangible deeds that can be seen and whose echoes ring throughout history? Is doing simply enough? Or must we be remembered to truly matter?
After numerous failed attempts to follow even the simplest of tasks, Opaline sends Misty out for one last mission, if she is to return unsuccessful then chances of getting her cutie mark will be forfeit, and she will be banished from the castle.