Peace in Maretime Bay will have to be disturbed for the return of a beloved antagonist, it is up to Sunny and her friends to defeat this newest foe of theirs in a little game.
While Sunny and her friend's are cleaning up the lighthouse, they come across several pages of fiction Sunny wrote as a filly. As they bond over the stories, Pipp realizes that Sunny might be onto something that could make her a star.
After Sunny's lighthouse gets repaired, she's throwing a housewarming party with her friends. During the event Zipp challenges Hitch into a drinking competition. Of course he knows what he's doing...
Hitch Trailblazer acquires a seemingly worthless artifact from Alphabittle. He soon discovers this artifact is far from worthless though, as it transports him back in time to when alicorns ruled Equestria.
Hitch does a favor for Pipp to help her get famous recording the first ever sighting of a Manticore. Things do not go as planned, and Izzy is determined to figure out where it all went wrong.
Venti Anemo Breeze is Queen Haven's most elite guard. Which is why she sent him to protect Princess Zipp. I mean it is not like Queen Haven ulterior motives...right ?
When the 3 pony tribes get together for a huge party, what can go wrong? More than a pony might think... If Sprout can't pull things together, a party thrown to bring ponies together may just end with them further apart.
Follow the Mane 5 as they venture across Equestria, creating memories and learning about the history of the land before them! This fun-filled tale will be worked on up until the premiere of G5!
Sunny is careful to use her new abilities and influence only to help others. But even so, she notices everypony in town is increasingly tense and fearful around her. And then she finds out why...
"Most ponies just call me Trixie..." An unusual unicorn arrives on Sunny's doorstep, representing an organization sworn to aid the return of magic... and its new Princess...