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Hey ponies! The game is simple and based on the MLP collectable card game, which you probably shouldn't play if you have an addictive personality. Anyway, in this game we create a mini episode of MLP from: Mane characters with themes; helpful friends, resources and events; troublemakers, disruptive friends, resources and events; and problem cards which must be solved.

Context
The collectable card game (GGC) for MLP, like the pony comics, role play and the stories on fimfic, expands the pony universe. I have played the card game and done the odd role-play and produced stories on and off for many years, but only recently have I explored the idea of connecting these seemingly disparate parts of the pony fandom. My first attempt didn't work - the game is complex and I struggled to make the different cards fit into a coherent narrative (see CCG story shuffle). This is my second attempt - less wedded to the rules and more focused on the themes of the CCG while still being faithful to the idea of a uniquely pony card game that complements this amazing world we all love. The original inspiration for this idea goes to @Loganberry and @Fanofmosteverything who pointed me in the way of connecting cards to stories :3

General Rules
(Spoiler for basic gameplay for those unfamiliar with the game - see wiki for more)
The game requires each player to form a deck with one "Mane" character, 10 Problem cards that earn the players points when solved, and many other cards representing Friends, Resources, and other concepts; these cards are based on characters and other elements from the series. The goal is to play cards from one's hand to face off against any Problems put forth by either player, scoring points for doing so. The player to score a set number of points first is declared the winner. The game is distributed in pre-made one- or two-deck starter packs, and booster packs to expand a player's library. Since its release, the game has received seven major expansions and several themed decks.
A basic familiarity with the card game should be enough to get the gist of the story generation rules that I follow.
1. The basis of a deck is the mane character who sets the theme for the whole deck. Therefore all stories must have a theme and revolve around particular characters.
2. The basis of the game is the mutual resolution of problems between friends. This is my favourite aspect of the card game and MLP. The CCG is competitive but not destructive. Friends compete to be the best pony they can be to help one another. In practical terms that means that all stories must have an overall problem and an overall resolution which reflects the winner of the particular game. The winner is not the pony who succeeds alone (like Cosy Glow) but the pony who succeeds with her friends, acting, like Twilight does now, as the protector that shields and aids the vulnerable and as the guide that unlocks the greatness in those with unrealised talent. At the moment I like to achieve this with a "Dear Princess Celestia" resolution to every story, just as in season 1.
3. The game involves friends and helpful events which help the mane character to confront and resolve problems. The game straightforwardly imitates the show here eg imagine Twilight is helped by spike to steady her hooves on Discord's slippery bubble roads back in Season 2 (Slippery Slopes; Twilight - Gala Greeter; Spike - Festival assistant):
https://i.ebayimg.com/images/g/Ed8AAOSwSiVe06ik/s-l1600.jpg
https://crystal-cdn2.crystalcommerce.com/photos/1257363/5.jpg
https://static.cardmarket.com/img/6c5493aa95ef63be0061e978dd671578/items/1041/SB/318710.jpg
4. The game also involves disruptive trouble-makers and problematic events. These are are harder to characterise and take a bit more explanation. In the CCG these are played to cramp the opponent's play style, rather like defensive play in football, 'snooker' in snooker, or a defensive slice in tennis. The purpose of the defensive play-style is to disable the opponent or prepare the ground in your favour and then force your opponent to engage. A problem I had at first when turning this game into a narrative was how to reconcile this play-style with the overall constructive nature of MLP CCG. What I now realise is that all good stories have flawed characters at their heart. The troublemakers and disruptive friends/events in the CCG can represent flaws that merely delay the eventual resolution of the problem. For example Scootaloo is trying to help Spike out by aiding a distressed Ember, despite being naive at first (Spike - the brave and glorious; Scootaloo - cutie mark crusader; Rarity - Growing up):
https://vignette.wikia.nocookie.net/mylittleponyccg/images/9/92/CrystalGames_192.jpg
https://vignette.wikia.nocookie.net/mylittleponyccg/images/6/60/MarksinTime_001.jpg
https://vignette.wikia.nocookie.net/mylittleponyccg/images/c/cc/MarksinTime_046.jpg
To explain: Spike and Scoot are mane characters here, so it makes sense to have the narrative to relate to Spike's friend Ember. Rarity growing up is a disruptive card (due to the 'showy' trait) and therefore represents naivety - a problem that needs to be overcome.

5. Finally, as I said above the game sets problems that the ponies confront and resolve together. This is not some arbitrary confrontation but rather the problems have a character in themselves and games can differ hugely depending on the problems that turn up. Just as with the disruptive elements and trouble-makers the problem cards were difficult to characterise and a similar solution was used: the problem cards contribute to the general narrative problem that is solved. For example,
Continuing the story above in relation to disruptive elements: Ember is crying because her fellow dragons have exiled her (Flooding in Sweet apple acres).
https://vignette.wikia.nocookie.net/mylittleponyccg/images/2/20/AbsoluteDiscord_177.jpg
To explain: the flooding is re-imagined as tears to fit the narrative. This may seem a stretch, but it is needed if a coherent story is to be formed from the cards. Provided you can form a link, this flexibility can be a great deal of fun :3

Technical rules
1. All cards played in the game are included in the story in brackets. Every sentence should reflect a card played, but a sentence may reflect multiple cards eg:
A well read Twilight sets herself up to solve her friends' problems (Princess Twilight Sparkle - professor Sparkle; Princess Twilight Sparkle - Cover to cover)!
https://static.cardmarket.com/img/ed338f3580c4410094c2d0c90d5e310c/items/1041/DE/318498.jpg
https://static.cardmarket.com/img/7871c5c90537eea16fe346947b790285/items/1041/HM/320319.jpg
Explanation: The first card here is a mane character with the power to confront problems. The second card generates action tokens which are the main 'currency' of the game when it comes to confronting problems.

2. Cards with a decisive role in the game (i.e scoring multiple points or costing the opponent multiple points) are starred* and should have an important role in the narrative.
3. All games include a winner and loser. The theme of the story centres around the winner's mane character and theme. The mane character loser of the story has an important but minor role in the story which involves being helped by the winner to be a better friend.
4. Cards are divided into: a) mane characters; b) helpful friends, resources/events; c) trouble-makers, disruptive friends, resources/events; d) problems.
5. Sometimes the type of gameplay can be relevant eg a one-sided game would place the loser mane character in a particularly junior role in the narrative, while a close game would be more even.

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In this exciting collab with the late great Fattymagee1, Princess Cadance explodes, then turns into a refrigerator, Shining Armor seeks out molly as a substitute for cheese, Ember and Thorax get it on while rolling, and Twilight tries to seduce her brother.

Contains: drug use, expletives, mild incest, foreplay, and alluded to but not described intercourse.

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Airborne, the Changeling-Dragon hybrid experienced a cruel and harsh life as an outcast. Now he has friends that can help. The changelings and the dragons are divided as they stand against each other. However, the changeling-dragon child has the ability to unite the tribes as well as bring harmony and unity to Equestria. Can Airborne unite the races and create unity in the land?

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Ember is very proud to be the dragon lord, and very satisfied with her life, however, by accident the "innocent" Crackle will take everything from hir, maybe forever or maybe not.

(my first story on the site, very weird I know but I still hope you enjoy it)

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In the city of Canterlot. Spike the dog goes on through life with his two friends Ember and Thorax. However, these moments in life take on the grandest of adventures. Now join the trio as they face whatever life throws at them. Both the good and the bad. One day, Thorax has an encounter with a squirrel which may have left him rabid. Based off a King of the Hill episode.

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Banished once again, Sombra had nothing but his thoughts to pass the time. Unlike previous defeats, he felt calm despite being blasted back to the void. Furthermore, his cognitive prowess seemed enhanced as if emerging from a fog bank. As his return to Equestria drew closer Sombra modifies his plan to reclaim his kingdom.

A few elements from the IDW MLP Comics are added to the story but nothing that requires you to read the comics.

Edit: This story takes place after Season 9.

Entry for the Season 10 Bingo Writing Contest (Prompt 99).

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Jayk, an adopted gryphon living in the southern country of Cervidas, decides to travel around Terra in search of recent disappearing artifacts, his missing "father", and his real parents. Meanwhile, a dark threat is forming in the west as the continents in the east begin to blame one another for the arising problems.

Using my edited version of vikonaut's "Equestria and Beyond" for the setting.
Don't expect good writing quality, I'm no master.
I'll gleefully accept any corrections.

Chapters (5)
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{Crossover of Anon-A-Miss; Twilight's Dollhouse by author Kaidan and Paper Craft World by me.}

In the falls towards the winter of Christmas soon, the Mystable user Anon-A-Miss has ruined lives of CHS and making Sunset Shimmer's life miserable & being framed. Sunset needed to move away for several days until things are sorted out without her help & aid. When she tried many times to contact, there was no response back before a message is wrote to her. Only, the one on the other side is warning her about a danger looming in Equestria. Although, what Sunset doesn't know is her own birth world isn't the only one in danger. Investigators, police, and soldiers are looking for a wanted criminal who's last seen heading for Canterlot where Sunset is at.

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In the year of 2015, Humanity has been greeted upon by sentient ponies from their dying world as they only wanted to come in peace and would like to coexist. Although, their peace was short lived when Princess Celestia suddenly changed as she converted humans into newfoals in order to "save mankind" from their own extinction. At that point, a new war has started between Humanity & the pony rebels against Celestia and her new empire. Six long years after the war, everyone's lives grew worse when two more portals open up. Each of them were separate universes of Earth that's filled with heroes and villains. Worse, the remaining survivors were fleeing away to shelter from the infections of powerful super zombies. Now a group of resistance alliance team must join forces in order to end this zombie and conversion nightmare before all three worlds would surely fall.

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After taking care of Shiny's WereDragon problem, the Skylanders do what they always do: protect the magical world of Skylands. After coming back from the Mesosoic Era in a different dimension, Eon gets a call for help from a Scottish-voiced viking by the name of Duggard the Decisive, chief of the island of Huttsgalor. Spike, Ember, and the rest of the Dragon members of the Extreme Squad, along with Spyro, Cynder, Sparx, and other Dragon Skylanders, are ready to help. And while they do that, Shiny gets acquainted with her new powers and the beast inside her, and Cynder continues to hide her fear of any of the Skylanders knowing of her dreaded past.

If you haven't watched this show, then I strongly suggest you do before reading this.

Sequel to Skylanders 2: The Mesozoic Era. With Shiny being infected by a contaminated gift of the Tribal Werewolf.

Chapters (21)