• Published 20th Jul 2012
  • 4,561 Views, 217 Comments

Dueling is Magic! A Rip in Time - Wolfgang



Two years after "Dueling is Magic!", Yusei returns to Equestria to take on a time-travelin

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Malefic Extra Cards

The following is a list of the cards I created for Paradox to use in Dueling is Magic! A Rip in Time.

Malefic Red Dragon Archfiend
DARK
Level 8
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Red Dragon Archfiend" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls.
ATK/3000
DEF/2000

Malefic Black-Winged Dragon
DARK
Level 8
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Black-Winged Dragon" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. Whenever you would take damage from a card effect, inflict that damage to your opponent instead.
ATK/2800
ATK/1600

Malefic Armed Dragon
DARK
Level 10
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Armed Dragon LV10" from your deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. Once per turn: You can target 1 card on the field; destroy that target.
ATK/3000
DEF/2000

Malefic Cyberdark Dragon
DARK
Level 8
Machine/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Cyberdark Dragon" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. When this card is Special Summoned: Target 1 "Malefic" monster in your Graveyard; equip that target to this card. This card gains ATK equal to the equipped monster's ATK. This card gains 100 ATK for each monster in your Graveyard. If this card would be destroyed by battle, destroy the equipped monster instead.
ATK/1000
DEF/1000

Malefic Causality Gear
DARK
Level 4
Machine/Tuner
If “Malefic World” is not face-up on the field, destroy this card. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Malefic" monster. Once per turn: You can target 1 or 2 face-up "Malefic" monsters you control; reduce those targets' Levels by 1 or 2 until the End Phase, but you cannot Summon for the rest of the turn, except by Synchro Summon.
ATK/0
DEF/0

Malefic Singularity Dragon
DARK
Level 12
Dragon/Synchro/Effect
1 "Malefic" Tuner + "Malefic Truth Dragon"
Cannot be Special Summoned except by Synchro Summon. If “Malefic World” is not face-up on the field, destroy this card. While you have at least 1 "Malefic" monster in your Graveyard, the field is treated as "Malefic World" (do not apply this effect if there is a face-up Field Spell Card). This card cannot be destroyed by your opponent's card effects. If this card would be destroyed, you can banish 1 "Malefic" monster from your Graveyard instead. When this card is Synchro Summoned: Each players sends monsters they control to the Graveyard until the only control 1 monster. While this card is face-up on the field, each player can only control 1 monster. Once per turn: You can send 1 card from your hand and 1 "Malefic" monster from your deck to the Graveyard, then target 1 other monster and 1 Spell or Trap Card; destroy the targeted monster, then, if you do, destroy the targeted Spell or Trap Card. At the end of the Battle Phase, if this card battled: Inflict 1600 damage to your opponent.
ATK/5000
DEF/5000

Malefic Calling
SPELL
Spell Card
Banish 1 monster from your hand or deck; Special Summon, from your deck or Graveyard, 1 “Malefic” monster with the banished monster written on it, ignoring the Summoning conditions, then all “Malefic” monsters you currently control lose 1000 ATK until the End Phase.

Malefic Devastation
SPELL
Spell Card
While you control a face-up "Malefic Blue-Eyes White Dragon" or "Malefic Red-Eyes B. Dragon": Select and activate an appropriate effect;
- If you control a "Malefic Blue-Eyes White Dragon": Destroy all monsters your opponent controls, then, if "Malefic Blue-Eyes White Dragon" is the only monster you control, inflict 200 damage for each card destroyed by this effect.
- If you control a "Malefic Red-Eyes B. Dragon": Inflict 400 damage for each Spell and Trap Card your opponent controls. Then, if "Malefic Red-Eyes B. Dragon" is the only monster you control, destroy all Spells and Traps your opponent controls and draw 1 card.

Malefic Life Burst
SPELL
Spell Card
Target 1 Set Spell or Trap your opponent controls; destroy it, then gain 2000 Life Points. "Malefic World" must be face-up on the field to activate and to resolve this effect.

Malefic Greed
SPELL
Spell Card
Draw 2 cards. You must control "Malefic World" and 2 or more "Malefic" monsters with different names to activate and to resolve this effect.

Malefic Stranglehold
SPELL
Spell Card
Target 1 face-up "Malefic" monster you control and 1 face-up monster your opponent controls with a Level less than or equal to that monster; send your opponent's monster to the Graveyard and inflict 600 damage to your opponent. Your targeted monster cannot attack this turn.

Malefic Space-Time Distortion
SPELL
Continuous Spell Card
While there is a face-up Field Spell Card, this card cannot be destroyed by card effects and its name is treated as "Malefic World". During your Standby Phase, if you do not control a face-up "Malefic" monster: Take 1000 damage.

Malefic Twin Shot
SPELL
Equip Spell Card
Equip only to a "Malefic" monster. It can attack twice per Battle Phase. Other monsters you control cannot attack. If the equipped monster attacks a second time with this effect, at the end of the Battle Phase: Destroy this card. When this card is destroyed by a card effect and sent to the Graveyard: Draw 1 card. During your Draw Phase, instead of conducting your normal draw: You can add this card in your Graveyard to your hand. You must control “Malefic World” and exactly 1 “Malefic” monster to activate and to resolve this effect.

Malefic Resilience
SPELL
Equip Spell Card
Equip only to a “Malefic” monster. You take no Battle Damage from battles involving the equipped monster. If the equipped monster attacks an opponent’s monster, after damage calculation: Destroy that monster and draw 1 card.

Malefic Energy Drain
SPELL
Quick-Play Spell Card
When you would take damage (either by battle or effect) while you control a face-up “Malefic” monster: Negate all damage you take this turn and both players draw 1 card. You cannot activate other Spell/Trap cards this turn.

Malefic Whirlwind
SPELL
Quick-Play Spell Card
If the only face-up cards you control are 2 or more different "Malefic" cards: Draw 1 card, then change all face-up monsters your opponent controls to Defense Position.

Malefic Parasite
SPELL
Quick-Play Spell Card
Target 1 Spell or Trap Card your opponent controls; if it is face-down, activate it and destroy it if its activation timing is incorrect. If it is face-up, your opponent must activate its effect after this Chain has resolved. If they cannot or the activation timing is incorrect, it is destroyed. You must control “Malefic World” and a Level 7 or higher “Malefic” monster to activate and to resolve this effect.

Malefic Lunge
SPELL
Quick-Play Spell Card
If a "Malefic" monster(s) you control is changed to Defense Position (face-up or face-down): Target 1 of those monsters; change it to face-up Attack Position. During the End Phase, change that monster to face-up Defense Position and both players draw 1 card.

Malefic Sacrifice
SPELL
Quick-Play Spell Card
Target 1 face-up "Malefic" monster you control; send it to the Graveyard and gain Life Points equal to its ATK on the field. This turn, you cannot summon "Malefic" monsters with ATK equal to or higher than the amount gained.

Malefic Revenge Slash
SPELL
Quick-Play Spell Card
When you would take Battle Damage OR when a Spell/Trap Card or effect of an Effect Monster is activated that inflicts damage: Negate that damage, then halve your opponent's Life Points. You must control "Malefic World" and a face-up Level 7 or higher "Malefic" monster to activate and to resolve this effect. After you activate this card, you cannot activate other cards or effects until your next turn.

Malefic Shock Wave
TRAP
Trap Card
When an opponent's face-up monster activates its effect while "Malefic World" is face-up on the field: Target that face-up monster on the field; negate that target's effect(s). That target cannot activate its effect(s) in response to this card's activation. "Malefic" monsters you control cannot attack during the turn you activate this card.

Malefic Panic!
TRAP
Trap Card
Target any number of "Malefic" monsters in your Graveyard; Special Summon them, ignoring the Summoning Conditions. Their effects are negated, their ATK and DEF become 0, and they cannot attack. During the End Phase, destroy all monsters summoned by this effect.

Malefic Shield
TRAP
Trap Card
When an attack is declared, if you control a face-up "Malefic" monster: Negate the attack and end the Battle Phase. If you control a face-up "Malefic World", cards and effects cannot be activated in response to this card's activation.

Malefic Flash Strike
TRAP
Trap Card
When a “Malefic” monster you control is targeted for an attack: Target the attacking monster; destroy it and 1 face-up Spell or Trap Card on the field.

Malefic Overload
TRAP
Trap Card
While you control a face-up "Malefic World": Target any number of "Malefic" monsters in your Graveyard (minimum 3); Shuffle those targets into the deck, then draw 2 cards. If you returned 4 or more monsters to the deck this way, draw 3 cards instead.

Malefic Regen Flash
TRAP
Counter Trap Card
When you take damage (either by battle or by an effect) while you control "Malefic World" and 1 or more face-up "Malefic" monsters: Gain Life Points equal to the amount of damage you took and draw 1 card, also, skip your next Draw Phase.

Comments ( 21 )

1616087 I know about that, how else would I know that, or even know about Limit Over Accel Synchro Summoning.

1628039 Doubtful, but nothing set in stone at this point. I'm still outlining things. I've got the general idea down, but I'm still debating which characters will be in it, what decks we'll see, who duels, along with the finer details of the story itself (which are the most important pieces). So far, I can't really see any way to fit Yugi or Jaden in, and I'm not gonna make any promises.

1629774 Well I'll stay hopeful. You never can know with this kinda thing afterall.

1653406 You kidding? Shooting Quesar Dragon is about as easy to summon as climbing mount everest using only your toes! Shooting Star was clearly both the easier and more practical/logical choice.

1653497 Yeah, I don't know what I was thinking.:derpytongue2:

So, for the sequel to this story, it sounds like it's the future that Paradox had meant to prevent. I'm guessing that THIS timeline is one where Yusei summoned Cosmic Blazar Dragon instead of Shooting Quasar Dragon.:pinkiegasp::twilightoops::fluttershbad:

1653406 Shooting Quasar Dragon would be next to impossible for him to summon without Life Stream Dragon. He could certainly do it; he would need one of his Level 6 Synchros, Armory Arm and Formula Synchron; but it would still be almost impossible. Furthermore, Quasar wouldn't have helped in that duel. It's 1000 points weaker than Paradox's boss monsters, and none of its effects would do Yusei any good. No, Shooting Star Dragon was the better choice.

1654447 I actually just checked that. No, he didn't give Stardust to Aki. The only time that happened was in the first preliminary round of the WRGP, their battle against Team Unicorn.

2102226

There's a reason for that: My brain doesn't know when to quit.:twilightangry2:

2403244 Don't think it was that hard to figure out. The Mane 6, three versions of Celestia and Luna, Filly Pinkie Pie, Star Swirl, Chancellor Puddinghead, Discord, two versions of Spike, Shining Armor and Cadence, and Yusei.

Just keep track of who came in with whom.

1219975well excuuuuse me for knowing how the cards work:ajbemused:

3118561 An understandable... misunderstanding. :twilightblush: Sorry, tried to avoid that.

Anyway, I had watched the 10th anniversary movie where the Malefic series made its debut and decided to do some research on the anime versions of the cards. If you haven't seen the movie (go watch it; English or Japanese is good, funnily enough), then know that Paradox had multiple Malefic monsters in play on two of his turns in the duel. The first time was when he controlled Malefic Cyber End Dragon and Malefic Rainbow Dragon. The second time was two turns later, when he had Malefic Truth Dragon, as well as Malefic Red-Eyes B. Dragon and Malefic Blue-Eyes White Dragon on the field, and later summoned Malefic Stardust Dragon back to the field in the same turn. In both instances, all of his Malefic monsters attacked that turn.

The anime versions of the cards are fundamentally different, but are a closed system. While their summoning requirements are a bit more lenient, the conditions for keeping them in play aren't as loose. All "Malefic" monsters, including Parallel Gear, required "Malefic World" to be in play, or they would self-destruct. Furthermore, "Malefic World" itself prevented non-Malefic monsters from attacking (which is why Paradox didn't attack with Stardust Dragon when he had revived it with Malefic Paradox Dragon).

All of the anime effects can be found on their respective pages at http://yugioh.wikia.com.

Don't worry about the misunderstanding. It happens when authors use anime effects of cards instead of the IRL versions. I DO try to explain this sometimes, though. And even if I don't mention it in the Author's Notes, I always have the characters explain precisely how their cards work the first time they play them. Or, at least, when their effects come into play.

3118735yes I have seen the movie just in dubbed version. I like to go by the affects of the actual cards, not the show because in the show a lot and I mean A LOT of the rules are broken

3118863 Not necessarily. After Battle City, they started getting a lot better about not breaking rules. There have been a few instances of "anime cheats", but they're very rare and can often be explained away by the anime versions of cards being different from real-life versions.

3152888

Couldn't tell you for the life of me. Never read the books, only saw the movie (and it wasn't that great anyway).

3933352 Not exactly a mistake. I chose to use the TCG version of Advanced Dark, which changes the Attributes of all "Crystal Beast" monsters to DARK. No need to use the Advanced set.

4271911 ooooooh ok that makes much more sense ^^ i was just confused about it is all

4283705 Not a problem. At the very least, I've taken to letting folks know when I'm using the anime effect of a card in the Author's Notes, at least in the next story. Speaking of, hope you get to it soon!

4284309 you wait so here you go, my positive and negatives of the sequal.

Positives:
I can now buy Yusei begin cool with the mane six this, because of the last story. A lot more character feel in character as apposed to last time. Oringial plot instead of rehashing season 2 first two episode. The ideas are flushed out this time. Mane six sightly more usefull than last time.

Negatives:
Time travel, I hate time travel a lot, this still does not do time travel right. Again still now turbo duel in a 5Ds story, that is a major let down. Continuity, I have yet to finish 5Ds yet, but I'am sure Yusei never dueled nightshroud, that was GX man, also I think parodoxs is human not a android. As a personal fan of malific monsters you made them to OP, like OP to where it got predicable. Also I get it rainbow dash with crystal beast, but I was hoping she would us dragunity because they seem more like her archetype.

Overall:
I don't know if I like this more than the first one or not. They both have a lot of flaws, but still have really good points. It is a good step in the right direction for this crossover, I just hope your final story fixs my problems with these two.

And their better be a turbo duel or else.

Nightshroud was the 4Kids dub name for Darkness. Yusei dueled him at the end of the first Dueling is Magic! story.

Pretty sure I dealt with all the risks of time travel and causing paradoxes.

Paradox is an android. This is confirmed toward the end of the series, first by the visions of the future that Aporia showed to Yusei, and then by Z-one himself.

Eh, I hadn't really considered Dragunity for Dash. Dragons and Winged Beasts fighting together are kinda cool, but that would inevitably lead to a Gilda storyline, something which I don't really have any interest in pursuing. It would lead to this because, as you've no doubt noted, even the cards are expressions of a duelist's soul.

For all the Malefic cards that were seen in the Bonds Beyond Time movie, I used their anime effects. They were obviously overpowered, to an extent. I attempted to model the new Malefics after these in much the same way, such as turning Black-Winged Dragon's "Damage Drain" effect into a damage redirection effect. At the same time, I had to make sure that the monsters' effects also resembled those of their counterparts.

As for Singularity Dragon, well... yeah, I went over the top. I did so on purpose. Have you seen some of the crap they throw at main characters toward the end of a show? Nightshroud's "Darkness" deck, Z-one's Timelords, and Don Thousand's Numeron Code deck were all tremendously overpowered and meant to provide some unique challenge to the heroes. Nightshroud would try to fool the person into thinking that fate was against them and would put heavy emphasis on field control. Z-one made good use of monster effects through indestructable archangels. Don Thousand gained control of the source code of reality and modeled a deck after it, allowing him to rewrite his opponent's moves and easily bypass restrictions on his own cards. Paradox uses a deck of creatures with powerful effects, and even more powerful attacks. A tremendously overpowered Synchro Monster, with a bit of Nightshroud's "Singularity" flare thrown in, fit the bill perfectly in this case.

Believe me, if I could have fit a Turbo Duel into this one, I would have. But Yusei needed access to cards that were better than the available Speed Spell card pool, and I didn't feel like inventing new Speed Spells after all the effort I put into the Malefics- and I put in a LOT of effort, believe you me.

5465219 Shining Armor would run either Lightsworns or, if we're allowing Xyz Monsters, Noble Knights. Dunno about Cadence, though.

You all get 2 ibuprofen tablets for the headaches this story causes!

Heya Wolfgang, thanks for writing another Dueltaining story for us! I read Dueling is MAGIC! a while back, and finally got around to reading your sequel here! And, like the last one, I made an audiobook of it too! (Well, I made it for myself, but I like to share)

Yes, it's Text-To-Speech, but I fix pronunciation, add pauses, emphasize italics text, make sure the card stats sound correct, and make dialogue happen at a higher pitch so you know when dialogue is happening.

You may not care too much for it, but even if you don't, please take it as a sign of my happiness in reading your story, and a thank you!

10928136
I've been so out of the loop that I had no idea anyone did this! It's a really cool idea! I'm trying to get back to writing the third story, and it's pretty hard what with work, life, and therapy, but I'm glad people are still enjoying the story even though I've been off grid for so long!

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