Dueling is Magic! A Rip in Time

by Wolfgang


Malefic Extra Cards

The following is a list of the cards I created for Paradox to use in Dueling is Magic! A Rip in Time.

Malefic Red Dragon Archfiend
DARK
Level 8
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Red Dragon Archfiend" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls.
ATK/3000
DEF/2000

Malefic Black-Winged Dragon
DARK
Level 8
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Black-Winged Dragon" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. Whenever you would take damage from a card effect, inflict that damage to your opponent instead.
ATK/2800
ATK/1600

Malefic Armed Dragon
DARK
Level 10
Dragon/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Armed Dragon LV10" from your deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. Once per turn: You can target 1 card on the field; destroy that target.
ATK/3000
DEF/2000

Malefic Cyberdark Dragon
DARK
Level 8
Machine/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Cyberdark Dragon" from your Extra Deck to the Graveyard. If “Malefic World” is not face-up on the field, destroy this card. When this card is Special Summoned: Target 1 "Malefic" monster in your Graveyard; equip that target to this card. This card gains ATK equal to the equipped monster's ATK. This card gains 100 ATK for each monster in your Graveyard. If this card would be destroyed by battle, destroy the equipped monster instead.
ATK/1000
DEF/1000

Malefic Causality Gear
DARK
Level 4
Machine/Tuner
If “Malefic World” is not face-up on the field, destroy this card. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Malefic" monster. Once per turn: You can target 1 or 2 face-up "Malefic" monsters you control; reduce those targets' Levels by 1 or 2 until the End Phase, but you cannot Summon for the rest of the turn, except by Synchro Summon.
ATK/0
DEF/0

Malefic Singularity Dragon
DARK
Level 12
Dragon/Synchro/Effect
1 "Malefic" Tuner + "Malefic Truth Dragon"
Cannot be Special Summoned except by Synchro Summon. If “Malefic World” is not face-up on the field, destroy this card. While you have at least 1 "Malefic" monster in your Graveyard, the field is treated as "Malefic World" (do not apply this effect if there is a face-up Field Spell Card). This card cannot be destroyed by your opponent's card effects. If this card would be destroyed, you can banish 1 "Malefic" monster from your Graveyard instead. When this card is Synchro Summoned: Each players sends monsters they control to the Graveyard until the only control 1 monster. While this card is face-up on the field, each player can only control 1 monster. Once per turn: You can send 1 card from your hand and 1 "Malefic" monster from your deck to the Graveyard, then target 1 other monster and 1 Spell or Trap Card; destroy the targeted monster, then, if you do, destroy the targeted Spell or Trap Card. At the end of the Battle Phase, if this card battled: Inflict 1600 damage to your opponent.
ATK/5000
DEF/5000

Malefic Calling
SPELL
Spell Card
Banish 1 monster from your hand or deck; Special Summon, from your deck or Graveyard, 1 “Malefic” monster with the banished monster written on it, ignoring the Summoning conditions, then all “Malefic” monsters you currently control lose 1000 ATK until the End Phase.

Malefic Devastation
SPELL
Spell Card
While you control a face-up "Malefic Blue-Eyes White Dragon" or "Malefic Red-Eyes B. Dragon": Select and activate an appropriate effect;
- If you control a "Malefic Blue-Eyes White Dragon": Destroy all monsters your opponent controls, then, if "Malefic Blue-Eyes White Dragon" is the only monster you control, inflict 200 damage for each card destroyed by this effect.
- If you control a "Malefic Red-Eyes B. Dragon": Inflict 400 damage for each Spell and Trap Card your opponent controls. Then, if "Malefic Red-Eyes B. Dragon" is the only monster you control, destroy all Spells and Traps your opponent controls and draw 1 card.

Malefic Life Burst
SPELL
Spell Card
Target 1 Set Spell or Trap your opponent controls; destroy it, then gain 2000 Life Points. "Malefic World" must be face-up on the field to activate and to resolve this effect.

Malefic Greed
SPELL
Spell Card
Draw 2 cards. You must control "Malefic World" and 2 or more "Malefic" monsters with different names to activate and to resolve this effect.

Malefic Stranglehold
SPELL
Spell Card
Target 1 face-up "Malefic" monster you control and 1 face-up monster your opponent controls with a Level less than or equal to that monster; send your opponent's monster to the Graveyard and inflict 600 damage to your opponent. Your targeted monster cannot attack this turn.

Malefic Space-Time Distortion
SPELL
Continuous Spell Card
While there is a face-up Field Spell Card, this card cannot be destroyed by card effects and its name is treated as "Malefic World". During your Standby Phase, if you do not control a face-up "Malefic" monster: Take 1000 damage.

Malefic Twin Shot
SPELL
Equip Spell Card
Equip only to a "Malefic" monster. It can attack twice per Battle Phase. Other monsters you control cannot attack. If the equipped monster attacks a second time with this effect, at the end of the Battle Phase: Destroy this card. When this card is destroyed by a card effect and sent to the Graveyard: Draw 1 card. During your Draw Phase, instead of conducting your normal draw: You can add this card in your Graveyard to your hand. You must control “Malefic World” and exactly 1 “Malefic” monster to activate and to resolve this effect.

Malefic Resilience
SPELL
Equip Spell Card
Equip only to a “Malefic” monster. You take no Battle Damage from battles involving the equipped monster. If the equipped monster attacks an opponent’s monster, after damage calculation: Destroy that monster and draw 1 card.

Malefic Energy Drain
SPELL
Quick-Play Spell Card
When you would take damage (either by battle or effect) while you control a face-up “Malefic” monster: Negate all damage you take this turn and both players draw 1 card. You cannot activate other Spell/Trap cards this turn.

Malefic Whirlwind
SPELL
Quick-Play Spell Card
If the only face-up cards you control are 2 or more different "Malefic" cards: Draw 1 card, then change all face-up monsters your opponent controls to Defense Position.

Malefic Parasite
SPELL
Quick-Play Spell Card
Target 1 Spell or Trap Card your opponent controls; if it is face-down, activate it and destroy it if its activation timing is incorrect. If it is face-up, your opponent must activate its effect after this Chain has resolved. If they cannot or the activation timing is incorrect, it is destroyed. You must control “Malefic World” and a Level 7 or higher “Malefic” monster to activate and to resolve this effect.

Malefic Lunge
SPELL
Quick-Play Spell Card
If a "Malefic" monster(s) you control is changed to Defense Position (face-up or face-down): Target 1 of those monsters; change it to face-up Attack Position. During the End Phase, change that monster to face-up Defense Position and both players draw 1 card.

Malefic Sacrifice
SPELL
Quick-Play Spell Card
Target 1 face-up "Malefic" monster you control; send it to the Graveyard and gain Life Points equal to its ATK on the field. This turn, you cannot summon "Malefic" monsters with ATK equal to or higher than the amount gained.

Malefic Revenge Slash
SPELL
Quick-Play Spell Card
When you would take Battle Damage OR when a Spell/Trap Card or effect of an Effect Monster is activated that inflicts damage: Negate that damage, then halve your opponent's Life Points. You must control "Malefic World" and a face-up Level 7 or higher "Malefic" monster to activate and to resolve this effect. After you activate this card, you cannot activate other cards or effects until your next turn.

Malefic Shock Wave
TRAP
Trap Card
When an opponent's face-up monster activates its effect while "Malefic World" is face-up on the field: Target that face-up monster on the field; negate that target's effect(s). That target cannot activate its effect(s) in response to this card's activation. "Malefic" monsters you control cannot attack during the turn you activate this card.

Malefic Panic!
TRAP
Trap Card
Target any number of "Malefic" monsters in your Graveyard; Special Summon them, ignoring the Summoning Conditions. Their effects are negated, their ATK and DEF become 0, and they cannot attack. During the End Phase, destroy all monsters summoned by this effect.

Malefic Shield
TRAP
Trap Card
When an attack is declared, if you control a face-up "Malefic" monster: Negate the attack and end the Battle Phase. If you control a face-up "Malefic World", cards and effects cannot be activated in response to this card's activation.

Malefic Flash Strike
TRAP
Trap Card
When a “Malefic” monster you control is targeted for an attack: Target the attacking monster; destroy it and 1 face-up Spell or Trap Card on the field.

Malefic Overload
TRAP
Trap Card
While you control a face-up "Malefic World": Target any number of "Malefic" monsters in your Graveyard (minimum 3); Shuffle those targets into the deck, then draw 2 cards. If you returned 4 or more monsters to the deck this way, draw 3 cards instead.

Malefic Regen Flash
TRAP
Counter Trap Card
When you take damage (either by battle or by an effect) while you control "Malefic World" and 1 or more face-up "Malefic" monsters: Gain Life Points equal to the amount of damage you took and draw 1 card, also, skip your next Draw Phase.