After numerous failed attempts to follow even the simplest of tasks, Opaline sends Misty out for one last mission, if she is to return unsuccessful then chances of getting her cutie mark will be forfeit, and she will be banished from the castle.
Shortly after the events of a big storm in Maretime Bay, and Hitch and Pipp finally letting their feelings about each other be known, they now have to tell the others. While everypony does approve, Zipp knows that she'll need to talk to Hitch soon.
It is Nightmare Night. The Mane 5 are all dressed up and are hitting the town of Maretime Bay, and were invited to a private party, included are free drinks. While everypony is having fun, Hitch doesn't take the drinking part all too well.
After Zipp’s extremely rough landing of the Marestream in Maretime Bay, Sheriff Hitch is required per the bylaws to give Zipp remedial driving lessons.
It is Hearth's Warming, and the snow is coming down. Ponies are gathering for the holiday, some friends, others more than. For Hitch and Pipp, it will be unforgettable.
Sleep usually means a lot of things; Sleep is what helps one regenerate lost energy. Sleep can relieve stress, letting the body unwind and go into a maximum level of relaxation. But for Zipp, it does not seem to be the case.
After everyone thinks they're a couple, Pipp and Hitch realize their feelings for each other and start dating. Meanwhile Zipp, Sunny and Izzy also search for love. Unknown to them, Opaline continues her attempts to take all magic for herself.
The rains of Bridlewood have long brought change to the forest's unicorn inhabitants. During one particular downpour, young widower Alphabittle Blossomforth has his life changed forever, in more ways than one.
(Spoilers for Make Your Mark: Chapter 4.) While still adjusting to life in Maretime Bay, Misty happens to bump into Sprout. As it turns out, Sprout knows something about what Misty's going through. In fact, he's had a similar experience.