Hitch Trailblazer acquires a seemingly worthless artifact from Alphabittle. He soon discovers this artifact is far from worthless though, as it transports him back in time to when alicorns ruled Equestria.
The time for Hitch's and Sunny's third date has come, and as Maretime Bay's sheriff comes to the lighthouse for dinner, Sunny wonders if it's time to take the next step in their blossoming relationship. Are they ready?
Venti Anemo Breeze is Queen Haven's most elite guard. Which is why she sent him to protect Princess Zipp. I mean it is not like Queen Haven ulterior motives...right ?
If Thunder wants his skate park back, he'll need to help a schoolyard bully find balance of her own. Falling off a board hurts, but helping someone you hate hurts even more.
Sunny surprises Hitch with a proposal to go on a date. Hitch is extremely nervous because Sunny isn't just a friend, she's his childhood friend. Will the date go off without a hitch?
Hitch recently just moved to the lighthouse and Pipp keeps connecting with him in more ways than imagined. Pipp is learning how to live in Maretime Bay and Hitch is just starting to take lessons of parenthood.
Sunny has been awfully busy lately, much to Hitch's disappointment. Hitch has been busy with Sheriff duties, Sunny can hardly interrupt those, right? But maybe a certain pegasus can help these two find a minute to themselves once more.
Izzy takes it upon herself to cheer up Sprout and make him feel welcome and wanted again. Sprout isn't in the mood, still distrustful of pegasi and unicorns. But Izzy isn't the type of pony who takes "No" for an answer.
After years of exploring Equestria in search of a way to reunite the three pony tribes, the unicorn Shining Star finally returns to Maretime Bay. Her goal: to reunite with her daughter, the pony who helped bring magic back to Equestria.