• Member Since 17th Apr, 2013
  • offline last seen April 14th

De Writer


After a long dry spell, De Writer has sort of returned. I am now writing again. Watch this space for more new tales and more chapters of the latest

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Keylara uses a Key to travel back in time to stop a pair of terrible wars.
There is only one problem with using the key . . . Time is simply not how we think of it at all. There is no future. Only the present and the past.
What is she risking to stop the Nightmare Wars?
Can she prevent them at all?

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This is a collection of short, fun Nightmare Night themed stories
Nightmare Night -- It was only a bad dream, right?
Theme Party -- It looked like nopony was going to come to his theme party, not after last year's Police bungle! His party was saved by some late comers.
The Sweet Spot -- Leroi made a bit of a mistake when he tried to threaten the owner of the Sweet Spot to get goodies.
Nightmare Vision -- Was the Nightmare Night chant from the graveyard a prank?
Putting the Bite on Trottingham -- Prilla was not having a happy Nightmare Night until she stopped by the Sweet Spot and accidentally made a wish.
Nightmare Night at Grumpy's Cave -- A Rom mare comes to Gumpy to get her sister healed. The Ponyville Council has closed down all Nightmare Night parties to boost their Charity gala. Grumpy invites the Rom to his cave for NN and the party snowballs!
Nightmare Night Surprise! -- Unger was "digging up the past" when the past caught up to him!
The Tail of the Ghost -- Master Sargent (Ret.) of the Royal Armored Pegassi and the Royal Road Fast Post is given the Royalmont Chateau by their Highnesses. The Equsetrian National Bank finds that it is unwise to mess with a Royal Gift -- that happens to be haunted.
VIGNETTE AT A HAUNTED MANSION PARTY -- Nemmie goes to spend Nightmare Night in the haunted ruin of Crawfeather.
THE EMPTY GRAVE -- It is unwise to betray a real witch.
GNAWED EVEN -- Even monsters have natural enemies.
CRACKING THE CODE -- What could possibly go wrong with cracking an ancient code in a graveyard – on Nightmare Night?
REPOSSESSED -- What happens when a being of the Underworld tries to collect the soul of Sawnax?
NIGHTMARE BLESSING -- Penny looks like a “fake witch” pony to Red.  He jumps to the wrong conclusion.
DEAD EASY -- Ferd made two mistakes on Nightmare Night.  First was trying to rob the Sweet Spot.  The second was making a wish …
BONNIE BONES -- A young unicorn filly was abandoned in the cemetery because of a stunted horn.  She was raised by some who are no longer ponies.  She gets taken to Miss Cherrilee’s school by the truant officer.
CRAGENMARE -- What reason could there be for a Nightmare Night party for foals in the ruin of ancient CRAGENMARE, far outside of Ponyville?
LUNA’S NIGHTMARE NIGHT -- How does Princess Luna spend a night that really is ALL ABOUT HER?
SQUEAK’S NIGHTMARE NIGHT -- Squeak, a preternaturally long lived thestral, who helped Caramel Treat’s shop on her first Nightmare Night Celebration, drops in to see his friend on another Nightmare Night after some years have passed.
BEHIND YOU! -- Cortwrong makes the mistake of stealing Sarrie’s manuscript.  He looks where he should not have.
THE LUCK OF BLACK CATS -- Black cats may bring bad luck, especially if you are doing bad things!
NIGHTMARE NIGHT AT THE SWEET SPOT -- Roe, the magical wish granting deer in disguise, throws a Nightmare Night party for his pony family and some friends.
BLOOD RED ROSE -- Pointea makes a spell to draw some company for Nightmare Night.  Did she get the spell done right?
NIGHTMARE NIGHT LESSON -- Luna accepts an invitation from Caramel Treat and Fangrin to preside over their Nightmare Night celebration as the Nightmare. She teaches both an unruly Count and a young filly just who is REALLY important to Equestria.
A QUIET EVENING -- The CMC enter the Ponyville Cemetery with the goal of setting spring "ghosts" to frighten off some vandals. They have some help from Bonnie Bones and a few others that they did not expect.
NO REFUND A meeting in the Ponyville Graveyard reveals that it is unwise to try cheating either Death or Grumpy Goat!
CRAWFEATHER! -- Just outside of Ponyville lurks the haunted mansion of Crawfeather TRIGGER WARNING: Multiple murders by ax, poison and stabbing. You have to get those ghosts in there somehow, right?
POSSESSION -- This tale is set in Sawnax’s youth. It is a prequel to REPOSSESSED. Sawnax is a rotten colt, who blames others for the results of his own actions. Claficus, a demon, offers him a chance at revenge. It does not go quite as he hoped that it would.
A BONNIE DAY -- Bonnie Bones is out in daylight though the Nightmare moon shares the sky with her sister. Morgripe and his buddies come to vandalize the graveyard in daylight just before Nightmare Night, thinking to avoid blame by being out and about with witnesses on the night.
BONNIE BONES’ ERRAND -- It is the day before Nightmare Night and Bonnie is out shopping! She has a bit of a run in with Morgripe’s old graveyard vandalism accomplices but gets what she was after. She goes to a Nightmare Night party later.
THE MORGRIPE REPORT -- Bonnie Bones is interviewed by a reporter from Ponyville’s Dark Secrets magazine about the disappearance of Morgripe.
INVITATION TO A FEAST -- It is the night before Nightmare Night. Melissa, the reporter, true to her word, brings her story to Bonnie Bones for approval. She discovers some things about Bonnie and is invited to share in a Nightmare Night with Bonnie in the Borderlands of Nightmare.

Chapters (33)
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A Collection of short tales about Hearthwarming. Some of these may bother some ponies.
The Hero's Curse -- Drastin, Cursed Hero of Cragenmare has been awakened to deal with yet another disaster. This one is a disaster of Hearthwarming itself.
Deer Friend -- A family in need comes to the Sweet Spot on Hearthwarming. They get more than they expect to.
Huddled Together -- War has come and devastated the village on Hearthwarming. The only survivors are a lone warrior who tried to save the village and a wounded mare.
The Gift -- Two generous foals make their mother proud by inviting a cold beggar into their home to share Hearthwarming.
The Pageant -- Besides the big Hearthwarming Pageants, families with foals hold their own small pageants. This one ended in an unexpected way.
ROE'S WISH Roe, the magical wish granting deer who is disguised as a small gray unicorn who runs the SWEET SPOT is invited to Hearthwarming by the family that he saved in DEER FRIEND.
THE FIRST ROM HEARTHWARMING It is the first Hearthwarming Eve since the original Band of Rom came to Equestria. Camping in a wayside, they decide to have a Hearthwarming celebration of their own. Helping an injured friend makes it a better celebration.

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This story is a sequel to Honor vs Orders


It is Hearthwarming and Colonel Iron Hooves has received a letter and a dispatch from Canterlot.

He is in command of a division protecting workers replacing and repairing a railroad trestle near the border with Prance.

A Prance military unit is preparing to attack and destroy the trestle.

Not all Hearthwarmings are happy ones.

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Grumpy is having lunch at Caramel Treat's. His meal is interrupted twice. One is bad and one welcome.
Sawnax, who has figured in other Grumpy stories, unwisely interrupts Grumpy as he is eating.
Reverend Smallflower later interrupts Grumpy's lunch with an invitation for Grumpy, Caramel Treat and Fangrin.

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Grumpy Goat's latest client is DEAD. A zombie, to be precise. It has even brought a mob that is chasing it! Good thing that Grumpy's cave entrance is Iron plate! What does a zombie want and why did it come to Grumpy?

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Doctor Crossly tries to frame Grumpy Goat for a battering that he set up on two of his office staff. Why would he do such things?

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Marchhare (a magically disguised De Writer) is going to the Mareimount Fair to rejoin the Rom band that will be there for the Fair. He is ambushed by highway-ponies and things go down hill from there!
What happens? Will there EVEN BE a Fair at Mareimount?

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The Celestian Church (detested in writing by Celestia herself) has been a pain in the Royal hoof long enough. The Princesses take out a contract to kill the church without serious harm to any pony.
Laughter is the weapon chosen . . .

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A pony comes to Grumpy Goat to get something dead simple done. Won't pay full price for something so easy.
He just wants two ponies killed.
When he hears WHO the two ponies are, Grumpy, in a towering rage, sends him away.
He then makes a fast contract with an unusual source . . .

Chapters (1)