Equinought Squadron finally takes to the stars to aid the Iron Warriors in the Long War against the hated Imperium. But there are many more dangers to be found in the void than the weapons of mere mortals...
Sequel to Home is Where Your Curse is. The rebellion stalls, and Trixie's show heats up as she and Ranma hit the road to make a name for themselves as something other than fugitive criminals. But old habits die hard.
Age of Iron mini-series: Broken, lost, homeless, but never hopeless. As the machinist Gear Works recovers from the operations that shattered his body and business, he looks to a new future with the 38th Company.
The Iron Warriors have seized the planet. Mostly. Peace has returned to Equestria. Kind of. Now all the 38th Company has to do is return to its normal course of operations... or so they hope.
Ranma Saotome has been brought to the fanciful land of Equestria, and finds himself surrounded by its majesty and wonder. He is not happy about this. Equestria isn't very happy about it, either.
MLP/Warhammer 40K crossover, part 5. The pieces are placed. The battle lines have been drawn. The 38th Company and Equestria fight relentlessly against the alien menace (the other one, that is), but the odds are hardly in their favor.
MLP/Warhammer 40K crossover, part 4. The Tau have left, but now a new threat threatens to overrun Equestria and its home planet. This time, though, hope lay with the darker powers...
MLP/Warhammer 40K crossover, part 3. As relations between Equestria and 38th Company wax and wane, the Tau warriors of the Sept Lamman put the final phase of their plan into action.
MLP/Warhammer 40K crossover, part 2. Twilight is charged with driving the Iron Warriors from Equestria and their world. But the Tau aren't out of the fight yet.
MLP/Warhammer 40K crossover. Chaos Space Marines from the piratical 38th Company have engaged Tau forces around a planet rich with alien life, magic, and... friendship? I guess? Weird.