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When Ditzy Hooves meets a terrified young mare in the heart of Ponyville, she cannot begin to comprehend the nightmare that is about to unfold. Soon, the demonic Nightmare Moon will overshadow the land in an eternal night, and a broken knight must lead five mares up from the bottom of society to overcome the greatest threat her world has seen in a thousand years. Each of them carries terrible failures and a lifetime of regret, but it is only by overcoming the weight of the past that the sun can shine in the future.

This is the story of the Twilit Night, and the children who would dare to bring an end to it.

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It's not just another Tuesday in Ponyville. Not just anotherf friendship proble to solve. Trouble has been popping up all over the land, seemingly randomly. Timberwolves in Whinnyapolis, a hydra near Griffonstone. Vampire Fruit Bats in Appleoosa, even a horde of skeletons terrorizing the citizens of Manehattan!

Needless to say, things aren't looking good.

However, Fate decidesd to lend a helping hand, and twelve blades of incredible powerr awaken, seeking new bearers worthy of them. There mnight be a chance, after all.


With elemets from the Book of Swords series, by Fred Saberhagen

Tags will be edited as necessary.

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When Isabel's hiking trip turns into a fight for survival in an unknown land, at first everyone is excited. But as hours turn to days, it becomes a desperate struggle for survival.

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This story is a sidequel to Equestrian Rim


This story is a side story and a sequel, however, it is not necessary to read Equestrian Rim, however it is recommended.

Follow Gung Ho and Blitzkrieg as they protect Baltimare with all of their might. After all, with a Jaeger like Crimson Fall, they can beat back a hurricane.

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Source

A My Little Pony/Mario Crossover

Twilight attempted to fix Tempest’s horn but things went wrong as Spike and Grubber got zapped and now they needed to team up to find a way back home but they found out they ended up in the Mario World so they team up with Mario and his friends to not only save their Princess but find a way back home will Spike and Grubber ever get back home or will they stay, Read to find out their fate.

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In a world cursed by fate itself, he defends unbreakable tenets.

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Talent. Its important in everything. Whether it be a job or a sport, talent is everything, that is fate...but what if a man born without talent reaches the pinnacle of his world? If only for a second? Well then, he becomes a fatebreaker


Pumping out stories left and right. When will I actually finish any of them though? Anyway, take this and leave. Art credits are me and me alone (I'm so cool)

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What if...They won? With the fall of Cozy Glow's Equstrian Empire, and the fall of Chrysails's Changeling empire. Lord Tierk address the people of his realm of recent events, how ever there are some ponies who have come to finsh the job.

Thanks to HoofPrintz for pre-reading

Author's note: You all already know another story about the three of "them" wining. But a little diffrent this time. This story take place in a univeres called Pony In The High Castle which was a mod for a stragety game that came out back in 2018 called Age of history 2. I have been given perrmission by The creator Talirian to make this 1 shot of his univeres. If you want to know more about this univeres please go check out Talirian on his youtube channel as he made some awsome music for this univeres and they all are bangers so go show him some love. Talrain :https://www.youtube.com/@talirian

Warning: THIS IS MY INTERPRETATION OF EVENTS AND IS NOT CANON TO THE ORGINAL AUTHORS WORK OR INTENTIONS FOR THIS EVENT!

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After their first fight with Opaline; Sparky was drained of most of his dragon fire. Thankfully, they were able to get him back. But, Hitch refused to forgive Misty so easily. So, he left Maretime Bay not only to help his son. But, to also keep him safe. Little did he know; he had taken a single step to a whole new life. A new life in another world.

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This story is a sequel to Urban Wilds


Amanita. Quiet. Awkwardly self-conscious. Necromancer. Reformed. Newly hired by the Royal Guard and the apple of its eye. How could she not be? She’s a peerless expert when it comes to necromancy. But only because she’s the only pony with any knowledge of necromancy beyond the basics, she tells herself. She needs to be more than just a static source of knowledge; she also needs to apply that knowledge, to expand her mind. She can’t live her whole life in a lab. She needs experience out in the field.

Which is how she finds herself assigned to a ley purification team. There’s something wrong with a ley line. It’s not immediately dangerous, but if left alone, it could corrupt the land, killing crops and creating monsters. Amanita is part of a small crew that will head to the line’s source, the small mining town of Tratonmane, to identify and correct the problem. Fortunately, ley purification is a well-known science. It’ll be easy.

At least, that’s the idea. Far to the north, swathed in frost and snow, walled in by vertiginous mountains, Tratonmane is as isolated as can be. Miners and subsistence farmers eke out a living in what little land they have. Ravenous wolves stalk the forest at its border. Whispers abound at the team’s arrival. Tratonmane has existed outside the Crown’s influence for centuries and many of the townsfolk don’t appreciate it sticking its nose in now. Especially since no town lasts for that long without getting a few skeletons in its closets. Amanita and her team will have to navigate hostile environments — personal and terrestrial alike — if they want to get to the bottom of this.

For if they don’t, heads will roll. Perhaps literally.

Nothing a necromancer can’t fix.


Updates TuThS. Reading earlier stories will provide some context for this, but isn't required. Other entries in this series:

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