Yep, still playing games from my childhood. I figure I'll do some of these in one because they would be pretty short.
Double Dragon.
Here's the story as I know it. Gang kidnaps your girlfriend, you and your buddy go on the war path right through their ranks, all the way to the top.
I'm well aware that there's a chance nobody will read these. However, there's a chance somebody will. Plus, I really want to use this blog for something so it's gonna be VIDEO GAMES!
This time it's gonna be Bravely Second: End Layer for the 3DS. There will be spoilers ahead, of course.
So I found some time to log on to Second Life today, and managed to catch this cool pony avatar:
I feel like a Pokemon trainer. Gotta screenshot 'em all! (More after the break)
In a previous musing post, I covered the idea of pony playing cards. In another, I discussed magic pony sports. Both of these are the sort of things influenced by tradition and simplicity. Today, I'd like to discuss a type of game that is the opposite: something that is explicitly constructed and designed. That's right, today we're discussing the cultural fixture that is the Trading Card Game.