Driven from his home in Stable 16 due to a combination of superstion and bad luck, Scouts Honor now has to survive in the harsh enviroment of the Equestrian wasteland.
In this FoE Sidestory, a veteran of war returns to the harsh realities of the wastelands from beyond the grave. Discovering the hardships of New Equestria and its terrors, he seeks to find a place in a world that moved on without him.
War rages in the north, raiders striking isolated towns. But there strikes are more organized and more dangerous than before. And behind all this, lies an ancient secret that can change the fate of many, or doom them all.
The Lone Wanderer and the Courier meet in the most unexpected manner, in the most unexpected place, where they meet the most unexpected, colorful people. (May or may not include Evil Toasters, Solar Goddesses, Ponies, and Madness.)
Though his last job was a miserable failure, Rule Book the 'discount' mercenary may have found his ticket to a bright future; a mysterious robot with an insatiable curiosity and a penchant for working out the trouble Rule Book gets them in.
Equestria has fallen, and the pieces are still being recovered. A mare wanders alone, cold and embittered. Perhaps she'll find friendship, even in these dark times... if such a thing is even possible.
The city of Roam is tortured by ambient and open hostility. Finally, a Praetorian arises to protect the city like the Legionnaires of old, and nothing will stop him. Nothing but himself, that is.