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A Grumpy Goat 19 stories
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Total Words: 130,250
Estimated Reading: 8 hours

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T

Grumpy seeks revenge on the anti-goat mob that destroyed his home and his studies toward a degree in Equine Psychology just short of his certificate. Turning to Necromancy, he raises the Litch King. Unfortunately, his copy of the NECRONOMIPONY (subtitled Necromancy made Easy: a manual for beginners in the Art) contained a printer's error ~~ ~~ ~

Chapters (1)
T

Coalsmoke, a lovely blank flanked mare, witnesses an attempted assault on Grumpy and that leads to revealing her troubles to him.
Since Grumpy's Non Equine magical practice thrives on the discord between ponies, he agrees to help her.
The troubles and the contract change when she becomes the victim of violent abuse.
As a result of the consequences of the last contract, Coalsmoke earns an unusual cutie mark and embarks on a new carreer.

Chapters (1)
T
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This is a collection of short, fun Nightmare Night themed stories
Nightmare Night -- It was only a bad dream, right?
Theme Party -- It looked like nopony was going to come to his theme party, not after last year's Police bungle! His party was saved by some late comers.
The Sweet Spot -- Leroi made a bit of a mistake when he tried to threaten the owner of the Sweet Spot to get goodies.
Nightmare Vision -- Was the Nightmare Night chant from the graveyard a prank?
Putting the Bite on Trottingham -- Prilla was not having a happy Nightmare Night until she stopped by the Sweet Spot and accidentally made a wish.
Nightmare Night at Grumpy's Cave -- A Rom mare comes to Gumpy to get her sister healed. The Ponyville Council has closed down all Nightmare Night parties to boost their Charity gala. Grumpy invites the Rom to his cave for NN and the party snowballs!
Nightmare Night Surprise! -- Unger was "digging up the past" when the past caught up to him!
The Tail of the Ghost -- Master Sargent (Ret.) of the Royal Armored Pegassi and the Royal Road Fast Post is given the Royalmont Chateau by their Highnesses. The Equsetrian National Bank finds that it is unwise to mess with a Royal Gift -- that happens to be haunted.
VIGNETTE AT A HAUNTED MANSION PARTY -- Nemmie goes to spend Nightmare Night in the haunted ruin of Crawfeather.
THE EMPTY GRAVE -- It is unwise to betray a real witch.
GNAWED EVEN -- Even monsters have natural enemies.
CRACKING THE CODE -- What could possibly go wrong with cracking an ancient code in a graveyard – on Nightmare Night?
REPOSSESSED -- What happens when a being of the Underworld tries to collect the soul of Sawnax?
NIGHTMARE BLESSING -- Penny looks like a “fake witch” pony to Red.  He jumps to the wrong conclusion.
DEAD EASY -- Ferd made two mistakes on Nightmare Night.  First was trying to rob the Sweet Spot.  The second was making a wish …
BONNIE BONES -- A young unicorn filly was abandoned in the cemetery because of a stunted horn.  She was raised by some who are no longer ponies.  She gets taken to Miss Cherrilee’s school by the truant officer.
CRAGENMARE -- What reason could there be for a Nightmare Night party for foals in the ruin of ancient CRAGENMARE, far outside of Ponyville?
LUNA’S NIGHTMARE NIGHT -- How does Princess Luna spend a night that really is ALL ABOUT HER?
SQUEAK’S NIGHTMARE NIGHT -- Squeak, a preternaturally long lived thestral, who helped Caramel Treat’s shop on her first Nightmare Night Celebration, drops in to see his friend on another Nightmare Night after some years have passed.
BEHIND YOU! -- Cortwrong makes the mistake of stealing Sarrie’s manuscript.  He looks where he should not have.
THE LUCK OF BLACK CATS -- Black cats may bring bad luck, especially if you are doing bad things!
NIGHTMARE NIGHT AT THE SWEET SPOT -- Roe, the magical wish granting deer in disguise, throws a Nightmare Night party for his pony family and some friends.
BLOOD RED ROSE -- Pointea makes a spell to draw some company for Nightmare Night.  Did she get the spell done right?
NIGHTMARE NIGHT LESSON -- Luna accepts an invitation from Caramel Treat and Fangrin to preside over their Nightmare Night celebration as the Nightmare. She teaches both an unruly Count and a young filly just who is REALLY important to Equestria.
A QUIET EVENING -- The CMC enter the Ponyville Cemetery with the goal of setting spring "ghosts" to frighten off some vandals. They have some help from Bonnie Bones and a few others that they did not expect.
NO REFUND A meeting in the Ponyville Graveyard reveals that it is unwise to try cheating either Death or Grumpy Goat!
CRAWFEATHER! -- Just outside of Ponyville lurks the haunted mansion of Crawfeather TRIGGER WARNING: Multiple murders by ax, poison and stabbing. You have to get those ghosts in there somehow, right?
POSSESSION -- This tale is set in Sawnax’s youth. It is a prequel to REPOSSESSED. Sawnax is a rotten colt, who blames others for the results of his own actions. Claficus, a demon, offers him a chance at revenge. It does not go quite as he hoped that it would.
A BONNIE DAY -- Bonnie Bones is out in daylight though the Nightmare moon shares the sky with her sister. Morgripe and his buddies come to vandalize the graveyard in daylight just before Nightmare Night, thinking to avoid blame by being out and about with witnesses on the night.
BONNIE BONES’ ERRAND -- It is the day before Nightmare Night and Bonnie is out shopping! She has a bit of a run in with Morgripe’s old graveyard vandalism accomplices but gets what she was after. She goes to a Nightmare Night party later.
THE MORGRIPE REPORT -- Bonnie Bones is interviewed by a reporter from Ponyville’s Dark Secrets magazine about the disappearance of Morgripe.
INVITATION TO A FEAST -- It is the night before Nightmare Night. Melissa, the reporter, true to her word, brings her story to Bonnie Bones for approval. She discovers some things about Bonnie and is invited to share in a Nightmare Night with Bonnie in the Borderlands of Nightmare.

Chapters (33)
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This story is a sequel to A Bad Day for Grumpy Goat


Sweet Berry, of Sweet Berry Farms is told that she has a terminal cancer. Expensive treatments can extend her life but she will have to sell the farm to afford them and may die in debit anyway.
She comes to Grumpy for a quick and painless end.
Grumpy spots a fly in the ointment and shows her an alternative solution.

Chapters (1)
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Caramel Treat and Fangrin have figured out the perfect guests/cast for their restaurant's Nightmare Night celebration. They invite both Grumpy Goat and his friend, the Litch King, Lord of the Dead (known as Clarence to his few friends).
It becomes a Nightmare Night to remember!

Chapters (1)
T

The Celestian Church (detested in writing by Celestia herself) has been a pain in the Royal hoof long enough. The Princesses take out a contract to kill the church without serious harm to any pony.
Laughter is the weapon chosen . . .

Chapters (1)
T

Sawnax has found out that he has a bad heart. He does not want to die. Most don't, after all. He he buys a contract for a VERY long life from Grumpy.
He is going to live a VERY long time sound of mind and body. What could possibly go WRANG?
With Grumpy's hooves in the works and the Litch King's assistance, you need to ask?

Chapters (1)
E

Grumpy is having lunch at Caramel Treat's. His meal is interrupted twice. One is bad and one welcome.
Sawnax, who has figured in other Grumpy stories, unwisely interrupts Grumpy as he is eating.
Reverend Smallflower later interrupts Grumpy's lunch with an invitation for Grumpy, Caramel Treat and Fangrin.

Chapters (1)
T

Grumpy Goat's latest client is DEAD. A zombie, to be precise. It has even brought a mob that is chasing it! Good thing that Grumpy's cave entrance is Iron plate! What does a zombie want and why did it come to Grumpy?

Chapters (1)
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A pony comes to Grumpy Goat to get something dead simple done. Won't pay full price for something so easy.
He just wants two ponies killed.
When he hears WHO the two ponies are, Grumpy, in a towering rage, sends him away.
He then makes a fast contract with an unusual source . . .

Chapters (1)