I think I lost a few brain cells · 9:58pm May 17th, 2021
https://youtu.be/2fwHKCj5Ybw
Title of this blog says it all. Just what the fk.
https://youtu.be/2fwHKCj5Ybw
Title of this blog says it all. Just what the fk.
And this pretty much sums up my reaction to what I've seen in walkthroughs thus far:
I think I'm going to like this game. Like every other person out there who's played this game.
So writing has been slow on 'Would You Kindly?' Like almost depressingly snail like. However, I am here to say that learning a new language is hard as buck and that I decided to use a loophole so I can save myself the trouble. Unfortunately, I am stuck talking in Old English for a bit as a result of the studying.
Hey, everyone!
I've had my heart set on doing an LP of BioShock Infinite and its DLC Burial at Sea for a while now. I have played BioShock Infinite many times and am pretty knowledgeable about it, and I am not all that familiar with Burial at Sea since I have only fully played it through once before, so my reactions to things should be interesting.
Those of you who have played the game can probably guess from the title of this blog that I've just finished yet another playthrough of BioShock Infinite. And as it always seems to do, the game got me thinking. But before I go into that...
So, what started as a sort of talking about games we'd love to see brought into the Vogonverse lead L0rd0f7hund3r, MoltenXKid, and myself to consider doing Bioshock. We got to talking about it, and it seemed like a good idea. Honestly, it seemed like a really awesome idea to run with. Naturally we couldn't do it with the Bioshock's universe as we know it, but none of us saw any reason we couldn't have had some investors believe that building a city under the water, away from the rest of
I found a link to an interesting article about video game cover art of all things, and in particular why so many video games have "man with gun" cover art:
If any of you have talked to me about video games, then you likely know that BioShock Infinite is my favorite. The reasons? The beautiful, colorful, open world, the dynamic and emotional storyline that also makes me think, the two believable and strong protagonists... Certainly all of this contributes to why it's my favorite. But this morning, I started to think on it a bit more. Thanks to a conversation with my good friend Reneigh
So there are two stories that I've always wanted to write, but never had any idea how to write them.
The first--if you can believe it--is a Bioshock Infinite crossover. I always loved the idea of a city in the sky, but seeing as how skyborne cities are already a thing in the MLP universe, I was never able to figure out a good way to give it the same gravitas of the game.
Greetings, everyone! Well, the story that I promised in my last blog has been released! I've been elated and jittery about it all day, but I am happy to finally share it with you. This is a story that is near and dear to my heart for a few different reasons, and I'd like to share with you why. Now, this next part of the blog will contain some spoilers for the story itself, so I recommend reading before continuing with this blog.
Hello, everyone, and welcome to the latest edition of Bard's Writing Reflections! Before I go into that, however, a reminder that Will-Owl-the-Wisp has finished Night Terrors!
I've mentioned it numerous times already, but for those of you who never actually read these things: my good friend Danger Beans, who acted as my pre-reader and brainstorming assistant for Twilight's Inferno, has begun work on a prequel to the story called Dismay. I am acting as adviser for him in much the way he helped me, and I'm enjoying the work so far. The great news?