While Twilight deals with the fallout of the Friendship Games, the notorious Fake AH Crew come to town to lay low and rebuild. Twilight soon finds herself entwined in the plots that surround them, hoping to do some good after having done so much bad.
A 14th century veteran war charger, having perished upon the field of battle, is given a second chance at life in a strange new world. But can a mare who knows nothing but conflict adapt to a land of peaceful pastel ponies, or will it prove too much?