RPG Tips With Crimson #3: The DOOM COUNTER Urges Players Forward. · 9:16pm Jul 3rd, 2018
A problem I've had in the past was player progression. Not that they wouldn't progress but rather that they would get too wrapped up in the silly parts to move themselves forward. I tried throwing in random battles but that made the game even slower if anything. I've had them interrupted by interesting NPCs or by natural events, but that often just caused more distraction. I even tried putting an open time table on how long they had to complete a mission objective, but I'm terrible at