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Feb
18th
2018

Conversation-Focused Game · 11:25pm Feb 18th, 2018


I've been deeply focused for the last few days on version 4 of a long-running game idea: something where you mostly talk to people instead of fighting. Not as in "there's a battle system but you can click a thing to say you talk your way out of killing". As in, "you walk up to NPCs and have something resembling a sane human conversation with them".

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Report KrisSnow · 206 views · #ai #games #game design
Jul
29th
2020

New Stories; Conversation Game Project · 5:25am Jul 29th, 2020

I have a series of fantasy novellas out now called "Wavebound", about a novice water goddess:
https://www.amazon.com/gp/product/B08D3SW5WP?ref_=series_rw_dp_labf
They're unusual in that they're generated partly by using tabletop RPG rules. Cards and dice determined important facts and interesting details. I'm 10K words into a third story arc for this project!

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Report KrisSnow · 87 views · #writing #game design #AI
Oct
4th
2016

Scarlet Plays Magic: What Format Should I Play? · 2:43pm Oct 4th, 2016

My previous Scarlet Plays Magic blog, which can be found here if you haven't read it, was mostly a rebuttal to a popular Magic: The Gathering youtuber's flawed review of the new Planeswalker decks released by Wizards of the Coast. Short summary: I felt like his approach to rating the deck was skewed due to his inability to accurately understand the needs and goals of new players just entering

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Jul
5th
2016

Choices in 80 Days and Planescape: Torment · 7:04am Jul 5th, 2016


(Photopia © Adam Cadre)

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Dec
10th
2020

My thoughts on game design · 6:40pm Dec 10th, 2020

Here's yet another of my rambles that I've taken upon doing. For this one, I want to have a more focused line of thought throughout it, and as per the title, it'll be about game design. There are many forms of game design that can be discussed such as pieces from fighting games, shooters, exploration-based games, etc. Recently I've been playing Genshin Impact and I'd like to talk about the design that was put into that game as it is one of the only games of its kind with Breathe of the Wild as

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Nov
22nd
2015

Hyrule Warriors Rants #2: Lana · 10:17pm Nov 22nd, 2015

Never in all my life have I seen a character that loves being in so much pain. Lana would be designed as an incredibly generic, blue-haired, anime-styled Mary Sue that can do nothing but be a failure. She's constantly trying hard to look cute, but in the process, becomes far more annoying to look at and even listen to, easily being the entire reason I play the game with the audio off. The writers also thought that they needed to try hard to make her seem somewhat important, so they also tried

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Dec
19th
2016

How NOT To Make Virtual Reality MMOs · 7:16am Dec 19th, 2016

From what I took from this video:
1. Do not make dropdown menus within menus.

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Nov
27th
2016

NaNoWriMo Week 4: Infinite Mountains · 8:22pm Nov 27th, 2016

Good day, folks!

I hope you all have had a lovely Thanksgiving, even if you aren’t in the US. And I hope you’re a good person who didn’t shop on Thanksgiving. Because there’s a special spot in Tartarus for those who shop during Thanksgiving.

...okay, no. Not going to go into a rant about retail. After 12 years, I am free of retail. Have been for two and a half years. But some things… they stay with you.

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Jul
3rd
2016

Speculation and Worldbuilding: a Pony Trading Card Game · 10:45pm Jul 3rd, 2016

In a previous musing post, I covered the idea of pony playing cards. In another, I discussed magic pony sports. Both of these are the sort of things influenced by tradition and simplicity. Today, I'd like to discuss a type of game that is the opposite: something that is explicitly constructed and designed. That's right, today we're discussing the cultural fixture that is the Trading Card Game.

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Dec
4th
2016

Once More Unto the Breach · 8:56pm Dec 4th, 2016

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