Author's note: I know there are typos, but I am tired and in a really bad mood, so I will fix them in the morning.
"Chimicherry?"
"Cherrichonga. Definitely cherrichonga."
Blockhead gestured with the tongs in his hand, emphasizing his certainty of dessert title. With his other, tong-free arm, he held around Pinkie's neck as she galloped into the Equestrian-desert night. Six hours had passed since the two had demolished the wall* of Sugarcube Corner and made for Canterlot, on a mission to rescue and party with the Weavil. Luna had long ago raised the moon into the sky, giving much-needed cool to the desert.
Pinkie pondered Blockhead's choice as she ran. The question had plagued her since it first emerged in Dodge Junction. She'd spent many sleepless nights frantically scribbling notes trying to find the answer. And now, Blockhead had the answer after only a minute of discussion. Truly this creature was of genius-level intelligence. Pinkie had to know how he had gotten the answer.
"How do you know, Mr. Blockhead?"
"Elementary, my dear Watson; Cherrichonga rhymes with tonga, and tonga sounds like tongs." He gestured almost condescendingly with one hand.
"Of course! How could I not have seen it before?" Pinkie felt in awe of the simplicity of the answer. She squinted with extra determination to get to Canterlot. If this creature was so smart, this "Weavil" must have been a genius! She wondered what super-rific party tips this Weavil would have. He might even know the secret of nuclear cupcake fusion! She had tried so long to unlock that party secret, but the Cakes quickly forced her to stop splitting cupcake atoms in the basement.
"I can't decide which is dumber- Blockhead for coming up with that inane babble of an answer, or you for being awestruck by it."
Pinkie dug her hooves into the ground and skidded to a stop. Blockhead's inertia flew him into a bale of hay.
"We must not stop now, my pink chariot; lady luck yearns for adventure," Blockhead exclaimed with his head still stuck in the hay. Of course, this only had the effect of forcing straws of hay into his mouth, and Blockhead found himself suddenly fascinated with them. He bobbed his head around, poking different objects with the straws, giggling as he did so. The ground and tree that he poked didn't seem to find much significance in his poking, but the ants definitely seemed unhappy about it as they were squished.
Pinkie stared, hooves still dug into the dirt, as she contemplated the grumpy voice's words. The gears in her head (which were, interestingly enough, pink and yellow and blue and made the most delightful squeaks as they turned, rather than those unhappy clunks that most gears made. Pinkie liked her gears better that way) turned (and squeaked in the most delightful way) as she came to a great realization-Blockhead was an idiot. She started to feel that her actions may have been just the teensiest-weensiest bit foalish.
"With this straw, I can be like that little pig and stop the wolf!" With this remark, Blockhead began using his tongue to arrange the straws of hay on the ground into a floor plan.
Yeah, Pinkie thought. Definitely foalish... Pinkie's eyes dilated at the terrifying concept of a creature too silly for even her.
"Ohmygoshohmygoshohmygosh," Pinkie gushed. "I have to ask Twilight what to do!"
"You-you're not quite as dumb as I thought. Maybe we could work something- Wait, where are you going?" The gruff voice said.
"Twilight is reaaaaallly smart. She'll know what to do. You stay here, and I'll come back." Pinkie smiled.
"You think it's a good idea to leave this whirling dervish to his own devices?"
Pinkie Pie turned back to address the disembodied voice, "He'll be with you; everybody listens to their grampa!"
With that, Pinkie left. Blockhead stood and smiled, tongs still in his hand. Suddenly, his unhappy watcher came to a realization.
"Wait," he said. "If you're out here alone, maybe you'll starve. Oh, sweet salvation at last; you'll never anyone again..." The man sounded genuinely happy for a moment. Then he noticed Blockhead shove his head into the bale and begin chewing.
"Just like grandma used to make," he said.
"I need to stop getting my hopes up..."
*****
Twilight paced back and forth in her library home. She furrowed her brow and rubbed her forehead with one hoof. Pinkie back. Good. Blockhead alone to destroy Equestria. Less good. She had to think of a solution before all of marekind ended. Maybe she- no, she'd never find enough bandanas and jars of gravy at this time of year. She sighed and turned to Ponyville's resident dragon.
"Has Rainbow Dash seen anything yet," she asked.
Spike shook his head. Twilight sighed. Pinkie raised a hoof.
"Twilight, I have an idea!"
Twilight shrugged; any idea was a welcome one at this point.
"Yes?"
"Well, the first step is to end the chapter with a cliffhanger!"
*Pinkie Pie note: But I didn't break the fourth wall this time. Wait... oops. Umm... Never mind.
Author note: I really hate to do this to you guys, but that joke needed to be told. It's something Pinkie would absolutely do, and I am actually quite proud of it.
Pinkie Pie apparently knows her storytelling techniques.
And meanwhile, Blockhead is enjoying the hay.
340163
So you like it? I've been feeling kinda down recently, so it means a lot...
340174
Hey, I like the whole story so far. The reason I kind of exploded in the last update was because the joke with Pound Cake taking the ritalin didn't have much of a punchline outside the idea of babies taking drugs. It just seemed really mean-spirited instead of being funny.
I understand humor can get a little dark, but there needs to be a punchline to the horrible implications. The action without the punchline makes it just plain tasteless.
But anyway, I could have handled that whole situation better anyway, so sorry if I ended up making you feel bad.
In other news, your writing style is rather improved. Compare this chapter to your first one and see what I mean.
340194
You didn't make me feel bad. I'm just unhappy because I am learning to draw and improving my writing, so whenever I see fine works of art and fiction, part of my enjoyment is sapped by my mind saying "they can do that, and you can't." I still plug away, but it hurts all the same. So when people say my writing is legitimately funny, I feel like I'm at least marginally talented at something.
340206
Bad mindset. Here's what I suggest:
1. Don't compare yourself with other artists. I don't remember which member of the Grateful Dead said it, but they claimed that "You shouldn't aim to be the best at what you do. You should aim to be the only one who does what you do!" When asked in an interview concerning Nintendo's place in the industry alongside Sony and Microsoft, famous game designer Shigeru Miyamoto said that comparing Nintendo to its rivals is a lost cause. Instead of competing, Nintendo simply did something no one else thought to do (The Wii). "In that case," he said, "We're number one!"
In short, focus more on what you can achieve with what talents you have. Don't compare yourself to others, simply truck on and do your best. Even the Grateful Dead and Nintendo can't churn out a winner every time they make a song or game, so you shouldn't feel discouraged when something you make isn't a winner either.
2. Study art. If you intend to draw well, or write well, study the works of other artists. Latch onto fantastic influences, and learn what you can from them.
If you intend on buying reading material on how to create masterpieces, don't waste your money on those shitty "How to Draw" books. They are made by artists who are looking to make a quick buck, and they are hardly interested in teaching people how to draw or write, or whatever.
Here are some suggestions for influences:
>Doug TenNapel (Creator of Earthworm Jim. Buy any of his graphic novels, any one of them, as he is an excellent storyteller. You should begin with his masterpiece, "Gear", and work from there.)
>Jhonen Vasquez (Creator of Invader Zim. Johnny the Homicidal Maniac is a black comedy classic in the world of comic books, and I wholeheartedly recommend reading it if you want to see a great example of dark humor. Also, his artwork is just as creative and whimsical as Doug's, although Jhon's is less surreal, and more horrifying.)
>Roman Dirge (Creator of Lenore the Cute Little Dead Girl. His work is a mixture of both Jhonen's and Doug's; although conceivably much darker.)
>Salvador Dhali
>Walt Disney
>H. R. Giger
>Stephen King
>Charles Dickens
>Cervantes
>Francisco Goya
>Oscar Wilde
>Anton Chekhov
>The 9 Old Men of Disney
>Ralph Bakshi
>John Kricfalusi
>Shigeru Miyamoto
>Bruce Timm
>Chuck Jones
>Hirohiko Araki
>Osamu Tezuka
>Akira Toriyama
>Alan Moore
>Neil Gaiman
>Bill Watterson
As for reading material, I suggest the following:
>"Sequential Art" by Will Eisner
>"The Animator's Survival Kit" by Roger Williams
>"Understanding Comics" by Scott Macleod
>"The Art of Game Design" by Jesse Schell
>"Writing For Comics" by Alan Moore
While you may question why the heck I'm suggesting reading about game design, animation, and comic books, the answer is simple: all of these things are intertwined. These books will teach you all you need to know about designing characters, how to properly construct a work, how to convey a feeling or emotion or an event in your artwork, posing techniques, how to bring your artwork and writing to life.
3. Find out a good studying technique. Every artist is good at noticing details. So keep your eyes open. Drink in every subtle detail, not just from a written work or from a drawn picture, but from the environment around you. Simply focus less on yourself and more on improving yourself through these methods.
340206
Bad mindset. Here's what I suggest:
1. Don't compare yourself with other artists. I don't remember which member of the Grateful Dead said it, but they claimed that "You shouldn't aim to be the best at what you do. You should aim to be the only one who does what you do!" When asked in an interview concerning Nintendo's place in the industry alongside Sony and Microsoft, famous game designer Shigeru Miyamoto said that comparing Nintendo to its rivals is a lost cause. Instead of competing, Nintendo simply did something no one else thought to do (The Wii). "In that case," he said, "We're number one!"
In short, focus more on what you can achieve with what talents you have. Don't compare yourself to others, simply truck on and do your best. Even the Grateful Dead and Nintendo can't churn out a winner every time they make a song or game, so you shouldn't feel discouraged when something you make isn't a winner either.
2. Study art. If you intend to draw well, or write well, study the works of other artists. Latch onto fantastic influences, and learn what you can from them.
If you intend on buying reading material on how to create masterpieces, don't waste your money on those shitty "How to Draw" books. They are made by artists who are looking to make a quick buck, and they are hardly interested in teaching people how to draw or write, or whatever.
Here are some suggestions for influences:
>Doug TenNapel (Creator of Earthworm Jim. Buy any of his graphic novels, any one of them, as he is an excellent storyteller. You should begin with his masterpiece, "Gear", and work from there.)
>Jhonen Vasquez (Creator of Invader Zim. Johnny the Homicidal Maniac is a black comedy classic in the world of comic books, and I wholeheartedly recommend reading it if you want to see a great example of dark humor. Also, his artwork is just as creative and whimsical as Doug's, although Jhon's is less surreal, and more horrifying.)
>Roman Dirge (Creator of Lenore the Cute Little Dead Girl. His work is a mixture of both Jhonen's and Doug's; although conceivably much darker.)
>Salvador Dhali
>Walt Disney
>H. R. Giger
>Stephen King
>Charles Dickens
>Cervantes
>Francisco Goya
>Oscar Wilde
>Anton Chekhov
>The 9 Old Men of Disney
>Ralph Bakshi
>John Kricfalusi
>Shigeru Miyamoto
>Bruce Timm
>Chuck Jones
>Hirohiko Araki
>Osamu Tezuka
>Akira Toriyama
>Alan Moore
>Neil Gaiman
>Bill Watterson
As for reading material, I suggest the following:
>"Sequential Art" by Will Eisner
>"The Animator's Survival Kit" by Roger Williams
>"Understanding Comics" by Scott Macleod
>"The Art of Game Design" by Jesse Schell
>"Writing For Comics" by Alan Moore
While you may question why the heck I'm suggesting reading about game design, animation, and comic books, the answer is simple: all of these things are intertwined. These books will teach you all you need to know about designing characters, how to properly construct a work, how to convey a feeling or emotion or an event in your artwork, posing techniques, how to bring your artwork and writing to life.
3. Find out a good studying technique. Every artist is good at noticing details. So keep your eyes open. Drink in every subtle detail, not just from a written work or from a drawn picture, but from the environment around you. Simply focus less on yourself and more on improving yourself through these methods.
340206
Bro, YOU ARE A FUCKING AMAZINGA ARTISTIST
I drew this.
i1058.photobucket.com/albums/t414/Brony4ever/Pinkiesorrow.jpg
This isn't very good compared to your drawing.
341322
The cover art? Not me. There is a link to the artist's page in the description of the story.
341757
Probley just made you feel worse
341762
Nah. Still nice when I know people want me to feel better.
341768
I'm still laughing at the the one chapter were blockhead said: "Silly man, you can't make any noise in a library!" That was fucking hilarious
Blockhead's worse than Pinkie....
SWEET CELESTIA WE'RE DOOMED!
349285
I'm glad you like it.
I hope your screen isn't scared anymore...