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Mar
9th
2018

Amnesia Series, currently free on Steam · 5:59pm Mar 9th, 2018

Link.

That's both The Dark Descent and A Machine For Pigs, no matter which game's page you click 'install' on.

One of those a bit vague 'for a limited time' type offers, so be sure to nab 'em quick if horror games your thing.

Comments ( 12 )

I've got the first one, I played it for about 45 minutes before I literally trembled so hard that my headphones fell off.

5/5 would recommend.

4813218

Honestly, the enemies are just a bit too goofy for me in the first game. Kept jolting me right out of my immersion. (Haven't played/watched Pigs yet.)

Then again, I'm one of those people that sits and laughs at most horror movies/games, so that one's probably on me.

...Then again again, I think I played Alan Wake and Cryostasis: The Sleep of Reason for the first time just a few months before giving Dark Descent a spin, and both of those are one of the few games that's genuinely freaked me out and kept me guessing just where the heck their crazy plots was going. So might just have been a case of my personal bar on horror being a wee bit high right then.

Highly recommend those games, by the way. Bit goofy at times, but underrated as heck. Well worth a play-through for any horror fan if you can track a copy down of either, since both sadly have rights crap currently keeping 'em off Steam and GOG.

4813278

Oh yeah, Alan Wake was fun, though I may have loved the soundtrack more than the game itself. Poets of the Fall are awesome.

I don't think Cryostasis is on Steam though.

4813291

Oh yeah, Alan Wake was fun, though I may have loved the soundtrack more than the game itself. Poets of the Fall are awesome.

Positively adore the game myself, but I'll admit it's a love it or hate it type experience given how meta the whole thing is, and how repetitive the combat can get.

But, yeah, Poets were awesome in both that game and the American Nightmare spin-off.

I don't think Cryostasis is on Steam though.

It was. That's what I meant with the rights issues.

(Alan Wake had the same thing happen, ironically, over the rights to the soundtrack, alas.)

Think the studio's currently in financial limbo, or something? The people involved haven't filed for bankruptcy or such to my understanding, but they haven't made a game since 2011 either.

Damn shame, since Cryostasis is still quite the looker in many ways. The way the frost melts, runs and falls of the walls when you heat a room is something I haven't seen matched to this day, to be frank. If they'd just been better at optimizing their games, they might have had a real shot at being the next Id Software or Crytech but with a horror twist.

Then again, they're also the type of studio that's resurfaced after years of inactivity before, so might just be how they work slash finance their games.

Ooh gimmie!

Oh yeah, Alan Wake was fun, though I may have loved the soundtrack more than the game itself. Poets of the Fall are awesome.

When I played Alan Wake I got immediately hooked to Old god's of Asgard, and they're one of my favourite bands now. :raritywink:

Well i will probably not play it since i am not that much of a fan of the genre but it's still good to have i guess, thanks for the heads up. :ajsmug:

I thoroughly recommend The Dark Descent, it's probably one of the best and tensest horror adventures on the market and some sections are so amazingly well done, they're become an iconic fixture of good horror design in people's minds already. I wouldn't recommend A Machine For Pigs, though. It just really isn't particularly good and pretty much drops the ball on everything that made the first game so good and intense.

4813472

Sounds about right from the reviews I vaguely recall. Really seemed like Pigs were one of those tragic cases where the creator/s just couldn't grok what the fans found genuinly great about their first work, so they just kept doubling down on the completely wrong things nobody but them cared about.

Kinda like how Lucas kept making these intriguing worlds but focus again and again on the painfully dull and boring super wizards, but with rot, rust and pig guts in the game known for its disturbing madness and cloying darkness.

...There's a lesson in that. I'll give it that much.

4813711
Yeah, those devs have a bit of a persistent problem with that. They also developed the Penumbra trilogy, of which you may have heard. The first two entries into the series were a pretty good physics-based horror adventure not too different from Amnesia, but with an entirely different setting and flavour.

The third... was a physics-based puzzle game with no horror nor even much of a plot. Even then, no one could really figure out what they were even thinking.

4813713

Oh, right, yeah. Didn't realize they were the same dudes, but Penumbra #1's a great horror game.

#2 had its moments, but man, did I not care about the 'poor' aliens towards the end, or the plot in general.

At least for that series, they had the excuse that they planned a trilogy, but had to settle for two games... only for the first two games to be hits, and suddenly trying to stretch the plot out after they'd already concentrated it like that.

I was really annoyed they dropped the combat, though. Just felt really stupid and artificial how you went from the high-risk, high-reward of trying to beat possessed dogs to death with a broom-handle with all the tension that brought, to your character just suddenly forgetting how to do anything but run or hide.

4813755
That's a pretty valid complaint and something I see criticized more and more recently about the current trend of "run and the run some more" style of horror game design. I can get, on principle, where the developers come from. Gamers to have this attitude where if they can fight something, they will try and complain if they fail, even if the whole premise of the game is that it's enemies are best avoided. So instead, they just take that option away entirely, making people more likely to play the game as they "intended" for it to be played.

At the same time, though, it kind of make the enemies cease to feel like enemies to me. They become something more like an environmental hazard. Like the way you can't directly interact or fight with a column of fire, you can't fight these enemies, and that just... less scary, somehow. Getting discovered by enemies simply becomes a failure condition rather than that incredibly tense moment where you need to think on your feet and decide whether to run, fight or hide in a span of moments. That's a lot of what a good horror game is about, in my opinion.

4813761

Yeah... I get it in principle, but in practice its just so annoying and unimmersive.

And to be fair, sometimes that idea makes sense. Like the giant worms in Penumbra, or the ghost girl in Evil Within 2, for instance. Of course it's going to be better to just leg it in the face of something that unnatural and dangerous.

...But a half-rotted, half-starved, fully insane and corporal dog? Really, really? That's beyond mortal keen how to defend yourself against?

IF you have to make a game where the player is not allowed to defend themselves, at least show enough respect for their intelligence and have a cut-scene where an NPC try the broom-handle trick only for it to glorp right through the evil, undead slime that used to be a dog heading for his throat, or something. Give me an in-universe reason why these things are that horrid and scary that even drawing their gaze is certain doom.

Don't just slap a few wounds and dirt on 'dog model #1324,' and call it a day. Show some freaking imagination and make it interesting, darn it.

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