Wallflower’s boarding room · 6:59am Dec 9th, 2021
This is an approximation of the ratty old SRO where Sunset found Wallflower early in Three-act Play, as it looked when the latter moved into it a couple of months before the start of the story. The bedroom is ten feet (3.0 meters) wide by twelve feet (3.7 meters) long.
This is really cool, and very similar to what I had in my head too! Did you make it yourself?
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I drew the walls, windows, and doors in Adobe Illustrator, then placed fittings and furnishings from existing packages of art assets designed specifically for this sort of use. The bedroom was furnished from Profantasy’s Dungeon Designer set; the closet and bathroom were fitted out from various collections by Plan Symbols. The ugly brown wall-to-wall carpeting actually is a tiled texture that’s supposed to represent bare earth, but works very well for cheap, worn low-pile residential carpet.
I am very confused by the door to the right, next to the bathtub. Architectural artifact?
These exercises of yours remind me in a way of a Babylon 5 'behind the scenes' clip, where the production crew (set team?) made something like 1:20~1:50 papercraft-or-similar dioramas of the rooms especially, to help in planning construction, blocking, camera movement, and 'decoratives' placement &c. as part of each space. The stuff was all whiteish cardstock, but nonetheless very effective in communicating a lot of detail.
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Just after Sunset enters the bedroom in “Contact”:
So that door leads to the neighboring bedroom.
I’m something of an architecture buff and enjoy designing and creating these plan views on their own merits as well as providing visualizations for readers. Needless to say, they often differ to some degree from my initial hazy imaginings while writing, as I discover incompatibilities—usually of measurements.