Roll for Initiative – Complete! · 1:15am Jul 25th, 2014
As you've probably noticed, Roll for Initiative has finally updated. The new—and final—chapter was a resounding success upon its initial posting. After spending over four hours in the featured updates, the story garnered enough new likes to push it back into the #1 spot in the rankings. It won't stay there, of course. Nothing ever holds that spot for long, and I expect RfI to drop dozens of places the next time it gets a downvote. Still, making it there is a big deal in and of itself, and this is RfI's second reign at the top.
I have you guys to thank for that. Thank you for reading, and thank you for contributing to the success of the story, whether that came in the form of positive reinforcement, criticism, promotion, or pre-reading/editing services. I take everything you say seriously, and the story has become better for it.
I hope you guys enjoyed (or will enjoy) reading the conclusion as much as I enjoyed creating it. My attention is now going to be focused on finishing my other multi-chapter story and prepping the next one. I hope you'll stick around and check those out as well, but if you don't, maybe I'll see you again on the seemingly inevitable bonus chapters!
'Til next time, folks, and remember to stay in the shallow end of the cesspool.
–Prak
Pls.
As a D&D player of many years and sessions, I absolutely loved this story. Well done for bringing back memories and emulating some of the most infamous quirks and experiences a party of PCs can experience in the most hilarious ways. I think chapter 2 was my favorite tho because I've gone through a similar experience(maybe not THAT extreme, but still).
2313580
Chapter 2 was my favorite until I finished chapter 5. It was based on a monk that was in one of my campaigns. When a character punches two mind flayers to death, he/she's OP as hell.
2313595
I can certainly see why. For me I wanted to replace my current character, but the DM had said earlier nothing short of dying will allow anyone to replace characters to keep it from turning into a habit with everyone. Needless to say from that point on, any time a situation should have been certain death my dice always got a natural 20(including one that required an athletics to jump a crevice over lava, and I was a wizard with crappy strength so nothing short of that would have succeeded), and every time an enemy that should have struck me dead attacked me it'd always get a 1(including a time with a four-armed skeleton which duel-wields and gets to go twice), and on the rare occasion I DID get KO'd, I always got a 20 on my first Death Throw, meaning I was back up and got a free healing surge use. None of this was an exaggeration.
Was this monk in any way like the one in your avatar pic or were they just REALLY lucky?
2313646
Your comment is ambiguous about this, but in case you don't know, my profile pic is from a movie. If you've never seen The Gamers: Dorkness Rising, you should do so at once.
In my game, as well as chapter 2 of the story, it was just luck.
2313667
Oh yes, I have seen it(all three of them actually). Hence the That movie had me nearly die laughing.
Won't lie, I almost expected the last dungeon crawl to lead to an ending similar to the first movie, but the ending that happened was perfect and hilarious. Twi's such a hilarious (and trolling) DM
I don't think you'll have to worry about your spot at the top for at least a few more days. I just did the math, and the way I see it, the only way you'll get ousted from the top of the list is if five more people dislike your story, and that's assuming you don't get any more likes in that time.
2313730
If only it worked that way. Sadly, downvotes have a huge impact, especially on stories with fewer likes. Compared to a story with 5000 likes, which could be knocked out of the top ten by one down vote, RfI would get clobbered.