Will what do you do in a broken world now? When everything have gone to hill and never government what so ever to speak of? You fight that's what, you look after yourself and around and one thing is left to do everything is gone.... survive.
3832291 Just by reading the comments, and seeing your pure, unadulterated grammar dissuades me from this story. Also, a firearm chambered for both 5.56 and 7.62 rounds measuring both AK and NATO would require a lot of extra parts, seeing as how much longer NATO rounds are. The reciever would need to expanded with a retractable everything in order to hold the two different types of magazine. STANAG and AK magazines are different from eachother in size, shape, and overall size. This data alone renders the point you wasted time trying to make invalid, as I've spent quite a large amount of time experimenting and modifying my AKS-74 to exactly how I want it.
Regardless of how your world makes their standard weapons, they are simply too unethical for real combat, and would realistically fall apart in a matter of hours due to the shoddy-at-best conditions they were built in. Not to mention the many more varieties of weaponry to be found in wastes you have described in the comments and description of the story, and that a shotgun or AR15 platform rifle would be far more common than an M16 or M4A1. Kalashnikov weapons are also among the rarities in America, seeing as how expensive they are commercially thanks to Congress attempting to limit the kinds of arms civilians possess, and the AK series is factually designed for shitty conditions. Some Navy SEALs is pretty accurate in his argument, and I agree that AK's are easier and quicker to produce than M4's/M16's, considering how simple they are comparatively, as well as from experience.
Also, my first language is Russian (due to living in such a household, even though I was born in the US of A,) and that's saying a lot about my English. You may want to relearn the language if your syntax is this bad IRL, no offense intended, as I struggled to finish the parts of your comments that weren't copypasta'd.
See if I take the time to type and look things over all the time than i'll never get anything done at all, If anything most of my time is trying to make sure i spell a word right rater on the grammar is right.
Also on the weapons part AKs or more common now than ever in different parts of wasteland region they are build in.
The ak his using is one build in the CA wasteland. they build them out of old solve. The most common than the ak is the open bolt SMG guns like the sten or the laty guns.
The m4 was there becasue like most bandit they most likely just kill someone that looted off a guy that find it in an old military base.
But ya AR or the most common gun in the U S of A yes, but remember its the wasteland now and now that guns or needed more than ever gunsmiths no longer have to follow laws made by an old government that is dead now.
Don't worry duo in the next update of this story all be mostly exple of his world
4151892 Something you need to take in mind is who is going to take time out of survival, only to learn to be a gun smith? It is, after all, a wasteland where people struggle to survive everyday. Take the STALKER game series, for example. A lot of the characters in the games according to their backstories have been there for years, and not a single one took the time to build a new gun from scratch, especially the few people who knew how to. The only resources available were only obtainable at the Cordon, so none of the smiths bothered. The only reason they have guns at all is because of smugglers and scavengers.
Another thing is how this dystopia gets the molds and machinery for the many, individual parts that make up the weapons. If it had been bombed, then weapon stockpiles would have been second to go, next to command centers, and that means weapon schematics and the items necessary for the construction of these parts would have been destroyed too, as they keep diagrams of everything in armory archives, as well as in the shops they produce the weapon, which would be the third places bombed.
4152896 we have anti nuke weapons now, if they nukes was shot from space then theirs noting you can do about it.
Like i say all will be eplen in the next update.
plus tell me anyone can download or read a book on gun parts. anyone can build a gun, but it take an artist to build a great weapon. If you look at the metro last light game you see they made make seft weapons and what 20 yrs after the bombs fall there kinda have rebuild there own way of life in a way.
You see weapons that look like shit but remember everyone want a gun and making them to sell for very cheap or that can be loot off for parts can be made.
I mean anyone can make a zip gun. but like a say before it take an artist to make a weapon that you want to have and know it would always save your back.
4157231 Yes, I know we have anti-nuke weaponry, because I've had to study them while going into artillery. The actual hit/miss ratio is entirely dependent on luck and the person aiming the weapon. As for Metro: LL, I'm still in the middle of playing Metro: 2033, and you need to remember that there are quite a few scientific inaccuracies, not including the monsters you fight in the game. I'd say them now, but then I would go into a rant that wouldn't end quickly enough, so I'll save you the trouble.
4157335 hey here a rant of one guy about the basted gun. so ya don't blame the people that made the game guns not real like. i mean here was his rent on it. btw copy and pass and side not just give this fic time to exple it self
Problem 1: The Bastard has an ejection port behind its ammunition clip, which to my knowledge isn't used on any real-life firearm that can fire in fully-automatic like the Bastard can. Also, its ammunition clip has no room for removing the casings, since they are held in place by the small triangular bits of metal at the rear of the clip.
Solution: Get rid of casing ejection altogether. Don't animate the sparks coming out of the weapon's right side, and leave the spent casings in the Bastard's clip when it moves to the right. Don't worry, you can still tell how much ammunition you have left just by seeing how much of the clip is still on the left side of the gun, or you can tell how much you've already fired by seeing how many casings in the clip have small marks in the middle from the firing pin (you can see something similar if you take a revolver with iron sights and fire all six shots in this game--when you use your iron sights you'll see the exposed casing has a hole in the middle from the firing pin). This would serve three purposes--solving the problem of the awkardly-placed ejection port and the clip's design, and emphasizing the scratch-built nature of the gun, and finally allowing a Bastard's user to retain the spent casings for recycling, which would be important in the resource-starved Metro.
Sadly it looks like this problem won't be solved for Metro: Last Light since the gameplay videos already show the Bastard ejecting spent casings.
Problem 2: The Bastard has a skeleton stock that on most real life firearms can be pushed forward to allow the weapon to become more compact for storage, but this isn't shown ingame.
Solution: Either change the model slightly so the stock can be pushed forward (for storage or carrying on your person) or pulled out (for when you need to use the weapon), or make it something solid like a piece of wood or just a bent piece of metal, which wouldn't be retractable.
Problem 3: The Bastard's iron sights wouldn't work well in real life. The rear sight's (the square bit nearest the player's eye when you aim down the iron sight) notch is too wide, and doesn't have any markings to let you know when the gun is level (in other words, it doesn't have anything to tell the user when the gun is exactly in the target's direction).
Solution: If you've played the STALKER games and use the AK-74's iron sight there, you'll see that the rear sight has a very narrow notch so you can tell just when the gun is aimed right when you see the centre of the front sight through that notch. For the same reason the rear sight of the Bastard should have a narrower notch to improve precision, and perhaps some glowing green markings (such as that found on the iron sights of the Kalash) could be put on the Bastard's iron sights, to allow for easier aiming in the dark.
From what I've seen of the Metro: Last Light trailers, the Bastard there has a new front sight, so this problem might be fixed there.
Problem 4: The Bastard's cooling jacket never needs to be refilled. The steam that comes out of the nozzle when the Bastard overheats has to come from somewhere and can't just keep pouring out indefinitely without refilling.
Solution: Change the overheat animation so that Artyom has to refill the cooling jacket by pouring a small flask of some liquid down the nozzle. The liquid could come from a variety of places; from reservoirs inside stations, from melted snow, or even Artyom's own urine.
Problem 5: The Bastard has way too much recoil (represented ingame by how large the crosshair gets when you fire long bursts) for its caliber. You can see youtube vids where some people manage to fire 5.45x39mm firearms one handed without much trouble, so there's really too much. The silenced version has the exact same recoil as the normal version, which is not realistic since the silencer slows down the gases caused by firing and thus cuts down on recoil.
Solution: Tone down the crosshair bloom (which represents recoil in this game) when firing in long bursts, or make the changes I suggested on the MGR talk page. Reduce the crosshair bloom further when using the suppressed version.
Problem 6: The Bastard doesn't overheat at different rates depending on the ambient temperature of the level, or whether or not it uses a silencer. In real life, a silencer (properly called a suppressor) causes a gun to heat up faster than it would otherwise. You can see this effect in real life by watching a video taken with an infrared camera of an assault rifle being fired with and without a suppressor--the version with a suppressor gets brighter (which means hotter) much more quickly in the infrared camera's view.
Solution: When you're fighting on the frozen surface of ruined Moscow, the Bastard overheats more slowly than it would in the Metro tunnels. A silenced Bastard, however, will overheat more quickly in all environments than the normal version will, but still does so more slowly on the frozen surface.
4157381 That's actually one of the inaccuracies I would have pointed out. This guy knows what he's talking about. Also, I still haven't read your fic yet, simply because I'm scared of what I'm gonna read. Also because if the holistic score I give it is bad enough, I'll give the story a downvote, so I'm going to save the trouble of it, and leave this story be, both for the sake of my sanity, and for your feelings. Feelings because I know how it feels to have people dislike a fic that you've spent a lot of time on.
4159638 I am not the kind of person who would downvote without reason, as I would leave the reasoning in the comments. I am only worried about what I would find that would lead to a downvote.
one- 9mm pistol ( pre-war model taurus pt92 9mm : 1-30 round mag with 3-17 round mag ) one-AK type weapon ( Wasteland model and fires the 5.56 ammo, made out of an old shove and the buttsoctk is out of the handle of the too : 4-30 round mags )
3832282 update
Before he could find some shelter, one of the lightnings struck
Not even into the prologue and there's already errors everywhere. I'll pass.
4151070 hey am just started out ok, sooner maybe one yr of hard work can turn me around.
Like the old saying goes "Rome was not build in a day."
3832291 Just by reading the comments, and seeing your pure, unadulterated grammar dissuades me from this story. Also, a firearm chambered for both 5.56 and 7.62 rounds measuring both AK and NATO would require a lot of extra parts, seeing as how much longer NATO rounds are. The reciever would need to expanded with a retractable everything in order to hold the two different types of magazine. STANAG and AK magazines are different from eachother in size, shape, and overall size. This data alone renders the point you wasted time trying to make invalid, as I've spent quite a large amount of time experimenting and modifying my AKS-74 to exactly how I want it.
Regardless of how your world makes their standard weapons, they are simply too unethical for real combat, and would realistically fall apart in a matter of hours due to the shoddy-at-best conditions they were built in. Not to mention the many more varieties of weaponry to be found in wastes you have described in the comments and description of the story, and that a shotgun or AR15 platform rifle would be far more common than an M16 or M4A1. Kalashnikov weapons are also among the rarities in America, seeing as how expensive they are commercially thanks to Congress attempting to limit the kinds of arms civilians possess, and the AK series is factually designed for shitty conditions. Some Navy SEALs is pretty accurate in his argument, and I agree that AK's are easier and quicker to produce than M4's/M16's, considering how simple they are comparatively, as well as from experience.
Also, my first language is Russian (due to living in such a household, even though I was born in the US of A,) and that's saying a lot about my English. You may want to relearn the language if your syntax is this bad IRL, no offense intended, as I struggled to finish the parts of your comments that weren't copypasta'd.
4151772
No need.
See if I take the time to type and look things over all the time than i'll never get anything done at all, If anything most of my time is trying to make sure i spell a word right rater on the grammar is right.
Also on the weapons part AKs or more common now than ever in different parts of wasteland region they are build in.
The ak his using is one build in the CA wasteland. they build them out of old solve. The most common than the ak is the open bolt SMG guns like the sten or the laty guns.
The m4 was there becasue like most bandit they most likely just kill someone that looted off a guy that find it in an old military base.
But ya AR or the most common gun in the U S of A yes, but remember its the wasteland now and now that guns or needed more than ever gunsmiths no longer have to follow laws made by an old government that is dead now.
Don't worry duo in the next update of this story all be mostly exple of his world
4151892 Something you need to take in mind is who is going to take time out of survival, only to learn to be a gun smith? It is, after all, a wasteland where people struggle to survive everyday. Take the STALKER game series, for example. A lot of the characters in the games according to their backstories have been there for years, and not a single one took the time to build a new gun from scratch, especially the few people who knew how to. The only resources available were only obtainable at the Cordon, so none of the smiths bothered. The only reason they have guns at all is because of smugglers and scavengers.
Another thing is how this dystopia gets the molds and machinery for the many, individual parts that make up the weapons. If it had been bombed, then weapon stockpiles would have been second to go, next to command centers, and that means weapon schematics and the items necessary for the construction of these parts would have been destroyed too, as they keep diagrams of everything in armory archives, as well as in the shops they produce the weapon, which would be the third places bombed.
4152896 we have anti nuke weapons now, if they nukes was shot from space then theirs noting you can do about it.
Like i say all will be eplen in the next update.
plus tell me anyone can download or read a book on gun parts. anyone can build a gun, but it take an artist to build a great weapon. If you look at the metro last light game you see they made make seft weapons and what 20 yrs after the bombs fall there kinda have rebuild there own way of life in a way.
You see weapons that look like shit but remember everyone want a gun and making them to sell for very cheap or that can be loot off for parts can be made.
I mean anyone can make a zip gun. but like a say before it take an artist to make a weapon that you want to have and know it would always save your back.
4157231 Yes, I know we have anti-nuke weaponry, because I've had to study them while going into artillery. The actual hit/miss ratio is entirely dependent on luck and the person aiming the weapon. As for Metro: LL, I'm still in the middle of playing Metro: 2033, and you need to remember that there are quite a few scientific inaccuracies, not including the monsters you fight in the game. I'd say them now, but then I would go into a rant that wouldn't end quickly enough, so I'll save you the trouble.
4157335 hey here a rant of one guy about the basted gun. so ya don't blame the people that made the game guns not real like. i mean here was his rent on it. btw copy and pass and side not just give this fic time to exple it self
Problem 1: The Bastard has an ejection port behind its ammunition clip, which to my knowledge isn't used on any real-life firearm that can fire in fully-automatic like the Bastard can. Also, its ammunition clip has no room for removing the casings, since they are held in place by the small triangular bits of metal at the rear of the clip.
Solution: Get rid of casing ejection altogether. Don't animate the sparks coming out of the weapon's right side, and leave the spent casings in the Bastard's clip when it moves to the right. Don't worry, you can still tell how much ammunition you have left just by seeing how much of the clip is still on the left side of the gun, or you can tell how much you've already fired by seeing how many casings in the clip have small marks in the middle from the firing pin (you can see something similar if you take a revolver with iron sights and fire all six shots in this game--when you use your iron sights you'll see the exposed casing has a hole in the middle from the firing pin). This would serve three purposes--solving the problem of the awkardly-placed ejection port and the clip's design, and emphasizing the scratch-built nature of the gun, and finally allowing a Bastard's user to retain the spent casings for recycling, which would be important in the resource-starved Metro.
Sadly it looks like this problem won't be solved for Metro: Last Light since the gameplay videos already show the Bastard ejecting spent casings.
Problem 2: The Bastard has a skeleton stock that on most real life firearms can be pushed forward to allow the weapon to become more compact for storage, but this isn't shown ingame.
Solution: Either change the model slightly so the stock can be pushed forward (for storage or carrying on your person) or pulled out (for when you need to use the weapon), or make it something solid like a piece of wood or just a bent piece of metal, which wouldn't be retractable.
Problem 3: The Bastard's iron sights wouldn't work well in real life. The rear sight's (the square bit nearest the player's eye when you aim down the iron sight) notch is too wide, and doesn't have any markings to let you know when the gun is level (in other words, it doesn't have anything to tell the user when the gun is exactly in the target's direction).
Solution: If you've played the STALKER games and use the AK-74's iron sight there, you'll see that the rear sight has a very narrow notch so you can tell just when the gun is aimed right when you see the centre of the front sight through that notch. For the same reason the rear sight of the Bastard should have a narrower notch to improve precision, and perhaps some glowing green markings (such as that found on the iron sights of the Kalash) could be put on the Bastard's iron sights, to allow for easier aiming in the dark.
From what I've seen of the Metro: Last Light trailers, the Bastard there has a new front sight, so this problem might be fixed there.
Problem 4: The Bastard's cooling jacket never needs to be refilled. The steam that comes out of the nozzle when the Bastard overheats has to come from somewhere and can't just keep pouring out indefinitely without refilling.
Solution: Change the overheat animation so that Artyom has to refill the cooling jacket by pouring a small flask of some liquid down the nozzle. The liquid could come from a variety of places; from reservoirs inside stations, from melted snow, or even Artyom's own urine.
Problem 5: The Bastard has way too much recoil (represented ingame by how large the crosshair gets when you fire long bursts) for its caliber. You can see youtube vids where some people manage to fire 5.45x39mm firearms one handed without much trouble, so there's really too much. The silenced version has the exact same recoil as the normal version, which is not realistic since the silencer slows down the gases caused by firing and thus cuts down on recoil.
Solution: Tone down the crosshair bloom (which represents recoil in this game) when firing in long bursts, or make the changes I suggested on the MGR talk page. Reduce the crosshair bloom further when using the suppressed version.
Problem 6: The Bastard doesn't overheat at different rates depending on the ambient temperature of the level, or whether or not it uses a silencer. In real life, a silencer (properly called a suppressor) causes a gun to heat up faster than it would otherwise. You can see this effect in real life by watching a video taken with an infrared camera of an assault rifle being fired with and without a suppressor--the version with a suppressor gets brighter (which means hotter) much more quickly in the infrared camera's view.
Solution: When you're fighting on the frozen surface of ruined Moscow, the Bastard overheats more slowly than it would in the Metro tunnels. A silenced Bastard, however, will overheat more quickly in all environments than the normal version will, but still does so more slowly on the frozen surface.
4157381 That's actually one of the inaccuracies I would have pointed out. This guy knows what he's talking about. Also, I still haven't read your fic yet, simply because I'm scared of what I'm gonna read. Also because if the holistic score I give it is bad enough, I'll give the story a downvote, so I'm going to save the trouble of it, and leave this story be, both for the sake of my sanity, and for your feelings. Feelings because I know how it feels to have people dislike a fic that you've spent a lot of time on.
4158440 i would have not made if people can tell me what i would have done to make it better.
But all they lave behide is bad stuff and never tell me what's bad about it
4159638 I am not the kind of person who would downvote without reason, as I would leave the reasoning in the comments. I am only worried about what I would find that would lead to a downvote.
4161404 so far this story is a tie right now.
4161404 hey what about this when the story is done and all the grammar is fix than you could read it.
than you could give it an upvote or a downvote how about that?
4161420 That sounds like a plan, comrade. Send me a PM when it's finished.
4161486 ok.
more?
5207239 there be more on its way until my editer is done
5207239 and can you tell me what you like about it
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