Science! in Equestria 509 members · 542 stories
Comments ( 7 )
  • Viewing 1 - 50 of 7

Hi there, hello,

I was wondering if anybody can explain magic using particles that doesn't contradict human scientist's observations?
I think it might be related to the electroweak force. I have no clue about string theory, and am very confused about it, so if someone has an answer that involves strings, please explain it to me.

7634640
Truth be told, this is a very vague question that'd require folks to write a whole book. This is not going to be all that helpful, but you may want to either read up on quantum mechanics in some book (such as Griffiths' Introduction to Quantum Mechanics) or look around the internet for some simplified explanations, be it something written or in the form of videos. That way you'll have a basic understanding of what's possible and what isn't (and maybe even why). More importanly, having a basic understanding of quantum physics would allow you to ask specific questions that could be answered a bit more easily.

7634640 There's a saying:

If you think you understand quantum physics, you definitely don't understand quantum physics.

Here is my magic theory, that also involves quantum physics

Anti-magic
This includes different branches of magic from alchemy to elemental magic. What sets it apart from other magic branches is its effect. While the focus of most magic types is influencing matter, Anti-magic deals in canceling magic resultant. This is achieved by synchronizing with magic flows, turning them benign; canceling the results of magic; reflecting magic; containing the spread of magic or binding with magic in a way that produces little to no consequence, but consumes all the magic in the process.

The lack of any useful outcome makes this magic fairly unpopular. Despite that, some cancellation usages did find their way into medicine books for treatments of various magic poisons and after spell backlashes.

Black magic
The forbidden magic isn’t really an actual branch of magic, the book however, tried to portray it as such. In reality, it’s more of a moral branch. Ponies stick all the spells they deem immoral in the black magic category, so they can distance themselves from what they don’t approve of. But it’s not the magic itself that is different. It includes all the other magic branches. The only difference is that the means or the effects of the spells can be harmful. Separating things by that criterion is too superficial, though. We impact our surroundings all the time. We trample the fertile earth beneath our hooves and prevent it from flourishing. The plants that beat the odds by breaking through the clenching earth get chewed upon by the vicious pony species. Black magic spells are just the next logical step from the harm we already do.

Blood magic and necromancy spells are the most detestable ones in this category. That has less to do with them being offensive oriented and more to do with ponies perceiving them too alien to be tolerated. They fear these magic subcategories because they don’t understand them. All the while, they shudder the thought of getting to know them. It’s a mental loop that is bound to keep black magic from becoming widely used by the general population for a millennium to come.

Blood magic
As some plants have their magic effect, which can be used in various alchemical brews, so too do animals. Of various parts that a biological creature consists of, its blood is the most potent with magic properties for it nourishes life, which in turn anchors the soul to the body. It can be used as a catalyst for casting or binding spells even in the raw state. The book failed to mention that some creatures are better for brewing than others. Ponies and dragons being the most potent ones of all. I drew a pot with Twilight and Spike bathing inside at the bottom of the page.

Chaos magic
This is the least understood magic branch—not because of its complexity but due to the lack of structure. There are many hypotheses as to what Chaos magic actually is.

Chaos Magic is magic in its most primal form. The arcane nature is not as smooth as some assume. It consists of fluctuations that may or may not form different structures within the field. By influencing the field in a certain way, one might produce a consistent effect from random fluctuations. A prime example of direct influence can be observed with the Spirit of Chaos—a Draconequus who has recently been unleashed on the world. Unfortunately, no books were written by the one known as Discord. At the time of publishing, he was still too stoned to shed any light on this elusive subject.

According to this theory, Chaos magic is the basis for every other magic branch. With a certain set of stimuli, one can produce a bulk effect of the field with some results being random, but majority obtaining an unvarying property usually referred to as the frequency of the channel.

It takes a special breed of creatures or ponies to spread out the main channels into more primal forms. Many master magicians try to fiddle with this magic but mostly abandon the studies due to lack of improvement in consistency. Casters experienced with Chaos magic can form powerful spells, but their degree of invariant is usually no better than novice level castings. After experimentation phase, serious casters usually abandon the study in this field, for the same reasons they stay clear of emotional magic.

Teleportation
The teleportation spell avoids the random effects of the field manipulation by not directly affecting it. Instead, the spell merely establishes the appropriate conditions that activate the innate property of synchronized endpoints. The surrounding field can then, under such conditions, produce a predetermined magic event on its own.

The main focus of teleportation is the energy transfer of the primary body by forming harmonic endpoints of the same vibration frequency of those at the starting area of the matter being transferred.

This process always leads to the loss of the original body, because interchanges between energy and matter fall under the consumption—creation type of transformation. The basic requirement for transformation between matter and energy is the preservation of magic amplitude. When used on a living being or self, a life is irreversibly lost as a payment for creation.

With formed channels, the magic energies themselves can be transferred from starting point to the endpoint. This part of the spell is a mere classical magic transmission. Chaos magic comes into play in a matter to energy conversion at the start of the process and in the last phase of the reverse transformation.

Copying of mass
Attempts of copying matter without losing the original body of mass have been reported to have some limited success. Those methods, however, involve an entirely different concept than teleporting.

The main idea behind copying is to set up an energy charged pool of vibrating higher states of potential magic fields. Those fields can then be harmonized with mirroring intermediate. The matter passing through such fields initiates a release of stored energy within them. The mirroring medium ensures that the frequency of the released energies matches the frequencies triggered by the passing matter through the field. Resulting magic-matter transfer process concludes in a subject of exact material properties as the original trigger of the effect.

Only matter can be transferred with this technique. Magic based properties of the transporting subject are absent in the copied matter.

Classical magic
The basic magic manipulation process used predominantly by Unicorns and Alicorns.

In its simplest variety, this magic does not produce any effects but merely transports magic energies from one point to another. By forming channels, innate magic produced with a horn can be transferred to the desired destination by conducting it through the formed channels. At their conclusions (known as endpoints), the magic energies assume its original state.

The resultants of entropy magic (heat energy, kinetic energy or potential energy) are generally produced with the use of innate magic. In this creation process, the classical magic merely allows the transfer of the already formed effect to a destination, which differs from the point of origin.

The practice of classical magic can be achieved with innate abilities or any other techniques that produce channels. After the media for flows of energy is formed, the use of classical magic mostly relies on the mindful focus of the channel-wielder. With the innate magic manipulation, the potential focus is connected but not entirely set by the individual’s concentration and attention span abilities. The maximum limit of both is already determined at birth, yet immense training is required to make use of one’s full potential.

Innate spell amplifiers can influence the channels by methods of lengthening, connecting, disconnecting, shortening, forking, merging, spreading and weaving. The most commonly used are the former three because they’re the most intuitive and practical. This level of classical magic manipulation is achievable by most Unicorns. It allows for a basic, one item kinetic manipulation (levitation in its basic variety) by transferring kinetic energies formed with innate magic to the endpoints, connected to the manipulated item.

Expert magicians with an innate ability to form magic energies of different frequencies can conjure new instances by the means of channeling different wavelengths through multiple formed channels that merge at their midpoints. The range of frequencies available to the caster is, therefore, closely related to both classical magic abilities (number of channel connections) and their innate ability (potential for different frequencies).

Alicorn magic
I drew two brackets beside the subtitle and wrote ‘Best magic. Yay!’ within them. My eyes rolled around, as a reaction to what I wrote, then continued skimming through the text.

In most channel mergers, the end result is a unified frequency ranging somewhere between the scales of the ones being fused. By choosing the correct combinations, one can achieve a disharmonious frequency conjunction superposition, forcing a negative reaction from all the channels involved. The resulting specific type of innate magic—Alicorn magic assumes a higher state, which is less reactive to the physical matter. Even the minuscule changes in the flows have substantial effect when used at the higher levels. As a consequence, the high state magic requires less focus for the same level of manipulation as would be otherwise mandated by the normal state magic energies.

The usage of higher level magic is not limited to Alicorns. Those are more capable of such high-level magic manipulation, but other races and even some creatures have the potential of weaving the synchronized frequencies. The formation of channel interference requires adept usage of both innate magic and expert usage of classical magic. Such degrees of magic capabilities are only rarely seen in Unicorns but are quite prominent with Alicorns.

When the higher resonance frequency is achieved, the effectiveness of all classical magic methods of channel manipulation is increased because even unsteady channels of this spectrum can transfer magic without significant losses.

Due to the channels specific reactiveness, this form of magic affects detection spells. Unlike with gem-finding field that responds to magic residues, crystals cannot be located via the usual detection spells. However, with Alicorn magic the absorption properties of the crystals do interact via tunneling effect on the disharmonious channels. That negative energy reaction on the fields can be detected by the caster and, with triangulation, so too can the crystal.

I sighed. The book was lacking again. When talking about crystals, their magic-assisted growth should at least be mentioned. I scribbled a segment about it at the bottom.

Elemental magic
Because of the matter and force manipulation spells that fall into this category, it’s often referred to as the nature magic. Achieving the elemental manipulation mostly comprises of different telekinesis usages, adjusted for the texture of the targeted matter: Earth, fire, water or air.

Despite the claims of some ignorant low-level magicians, hurling a fireball does not necessitate a presence of fire. With telekinetic friction, the needed heat can be produced on the spot even without a catalyst.

Emotion
The book presented emotions as a special branch because of their spell-boosting effects. That was as ridiculous as saying a crutch helps you with walking. It’s only true if you’re a cripple, to begin with. Helping mages to overcome their inability to tap into their inner reserves should not be called boosting. Still, when one corners an enemy, emotions can run rampant in the prey. That usually hinders any last struggle that they could put up. However, if the emotional channels happen to resonate with the current spell, the power output could increase tenfold. That is why magic-wielding victims should never be underestimated. The book failed to mention this or any other practical example. I illustrated the portrayed technical knowledge by drawing crumpled Twilight in a corner of the page and wrote ‘KILL WITHOUT DELAY!’ over her.

Usually, the conscious part of the brain is fully responsible for magic manipulation, but activating the emotional subconsciousness can potentially increase the flow of magic by an ample amount. Certain emotions open up only particular channels. For assistance with a current spell, one has to feel the right kind of emotion to increase its power. A wrong kind of feel can mess up the spell or annihilate it entirely. Emotions are fairly uncontrollable, making the use of this kind of magic unreliable.

The book also stated that emotions act as a catalyst to spells. That was plain wrong and it needed to get fixed. I scratched it out with extreme prejudice. Emotions merely arouse the parts of the brain that are normally dormant, which in turn can procure extra channels. No catalyzation involved!

The master casters usually try to hinder this magic, despite its potential. They learn to restrain the effects of emotions on the flow because in most cases the extra variable is detrimental to the spell. Limiting the varying factors in oneself allows the caster to perform magic with consistency and finesse.

Geometry magic
The shapes themselves do not produce a magic effect. They can, however, present a medium for the magic to travel across.

Geometry magic is used as a compensation when innate magic cannot be supplied or as augmentation of classical magic when an ample amount of arcane flow needs to be transferred to an endpoint. Non-Unicorns use these techniques to simulate the effect of the magic channels because they can’t cast them on their own.

This magic type is one of the oldest. Indication of its use can be found at many archaeological sites of ancient temples where some geometric configurations have passively countered their spells’ decay for more than a millennium. Pon-Henge is the prime example of that. There’s a good reason why the inner tunnels of it are closed to the general public.

When forming and distilling spells, a mere circle shape is ineffective. The inherent friction of the magic arises when its flow abruptly changes directions. The absence of edges preserves formed spells longer because it protects them from such decaying mechanisms, but it doesn’t add to the spell’s ramification. Mastery of geometric magic often relies on balancing the use of both principles in unison.

There were a few drawings of various geometric structures in the book. I thought that a few shapes reminded me of something similar I’d seen at Zecora’s, but I couldn’t force myself to visualize it. My mind just got hazy when I tried. I skipped the pictures and continued skimming the text.

Some non-casting beings can master this technique allowing them the ability to cast spells. The process involves structuring complex symbols and medium paths where magic effect converge in a planned manner. An active presence of a member of a casting species can finalize the effect. If innate magic isn’t readily available, it can be substituted with magic prepared beforehoof in the form of runes.

The other name for this is ritualistic magic. I scratched that last statement because it was misleading. The expression Ritualistic magic came about from ignorant ponies who didn’t know the difference between useless rituals and intricate magic usage.

Innate magic
It is categorized as either active or passive based on its effects.

Plants usually harbor passive innate magic, while some animals, such as Unicorns and Alicorns, can enact active magic.

That’s just a rule of a hoof though. There are many exceptions, like plants with active effects. An example of that would be the truth flower or poison joke. On the opposite spectrum, there is the passive magic in Pegasi that helps them with flying and grants them the cloud-walking ability.

Earth ponies have innate magic as well, it just isn’t as clearly reflected.

I assumed the meaning behind that sentence was that with no innate magic presence, using Earth ponies for blood magic would yield no results. Earth ponies do, actually, harbor magic. The book didn’t mention it, but they can be just as potent as the other pony races if prepared properly. When alive, their innate magic also accounts for their increased physical capabilities by subconscious flash telekinesis that offers extra support to the muscle exertion motions.

Imbued magic
Certain simplistic spells can be sealed up in runes. Complex spells are only applicable when imbuing an object for a short period. A workaround for that timespan limitation is a construct of multiple runes, each holding a part of the spell with the proper geometry magic connecting them. That way, the chronological limitation is extended by a vast margin.

Imbued magic is used mostly by non-caster species and casters who wish to perform more lasting or complex effects.

Wards, totems and talismans fall in this category.

A growing agreement among casters is that necromantically raised beings could also fall under imbued magic, thus rendering the mostly unexplored necromantic branch redundant. The mere validity of zombie sighting has always been under question. Some of the reports of undead creatures can be straight out dismissed or at least sufficiently explained away by telekinetically imbued puppets or corpses.

“Ugh!” That last paragraph was drenched in ignorance. I didn’t know exactly where I got the information from, but I knew with my being that necromancy was just as valid a branch of magic as any other. I scratched over the faulty paragraph until it was illegible.


“Sweetie Belle, are you sure that book of yours is relevant to the subject at hoof?” Cheerilee approached my desk. “Are you even listening to me, filly? What did I just say?”

My heart thumped hard in my chest because I thought I would get scolded really bad for not paying attention. I was just about to say that I was really sorry when my muzzle moved on its own, “You’ve made a claim that Pegasi create clouds, yet there is a natural process capable of midair condensation. It’s not conscious driven and lacks guided purpose, but it does suffice in lands that the winged ponies have not yet claimed.”

Where did that come from? I asked myself in my mind.

“Okay then, I was just—checking,” she excused her disruption.

Oh, no matter, she’s walking away.


Incantation
By itself, it is powerless because the sound contains no magic on its own. The air vibration can, however, resonate with magic-imbed objects that are primed for certain words. Voice never adds anything to the offset of the medium holding the spell. The reason why casters sometimes artificially embed the verbal incantation is to prevent misuse of the conjuration or an over-drain of the magic reserves.

Though the book failed to even mention it, there is a prime example of this magic. I wrote “The Mirror Pool” on the side of the page. You need to say certain words to activate the copying effect.

Such a trigger is often used in spell books. By incantations, casters can see the structure and effect of a spell before they even acquire it. Recreating the spell after seeing it allows for faster learning.

Incantation is experimentally used in casting spells to initiate the emotion magic effect, but the results of that are inconsistent at best.

This entire branch falls under imbued magic. The incantation trigger merely increases the chance of greater spell ramification.

Magic amplifier
A Unicorn’s horn allows the caster to channel and control magic. The biological arcane catalyst is, however, far from the only mechanism for manipulating the arcane. Some of the items that achieve similar results are not even physical in nature.

Various magic catalytic effects can be achieved by arcane means. These range from simple artificial channels to imbued spell amplifiers.

For practical reasons, spell amplifiers often take a form of necklaces and crowns. They mostly implement emotion generation magic that opens up unused emotional channels. Alicorn Amulet is the prime example of that. The extended use of such items is not advised because emotions usually directly influence decision-making in pony population.

Some ponies are capable of isolating decision-making process from emotional influences. That technique, though effective, is even more controversial because the decrease of empathy hinders the moral implication in a decision making process.

There are rare items that incorporate their own innate magic into a catalytic effect. An example of such boosters are the Elements of Harmony.

Magic touch
Again, not a real branch of magic. The expression comes from self-taught casters who never learned the discipline of outward extending the channels. They form channels within their body. It is easier to conduct the energy along biological media than maintaining the pathway that traverses air or matter. The energy of magic touch can only transfer through the flash and be projected to the target solely via direct contact.

Even master casters sometimes regress to this method when they intend to cast a more powerful curse or a lasting spell. A unicorn could cast any of these spells at a distance but with lower potential effect.

The cardinal yielding cortexes in Earth ponies are spread out and generally cannot be willfully focused. However, with dedication and practice, even Earth ponies can learn to manipulate this branch of magic. Zebras are also known to be able to use it to a great extent. There are some speculations that their physiological affinity for it might be greater, however, the higher degree of magic users among zebras could also be attributed to their inherent cultural upbringing that is more intrinsic to manipulation of magic.

Vancian magic
Again, not a real branch of magic. It is merely a technique for stopping the final release of the cast spell. Mastering this technique allows the caster to prepare the majority of the spell in advance and hold it in an unshaped form, which is less prone to decomposition. The more complex the spell, the harder it is to retain the energies within its bounds. Recasting the decayed parts or preparing the structure of a spell in an optimized, and in turn, stable way ensures more deterministic and lasting effects.

The most complex spells can only be cast by Unicorns with less porous horns. The masters of this magic can even increase the power of their casting by reweaving the structure of the spell to keep it unchanging while gradually infusing the developing structure with extra energy. As long as the spell’s foundations remain stable, there is no upper limit to its ramifications. The higher the buildup, the stronger the burst.

Unicorns with porous horns usually encounter impediment when casting complex spells. In such cases, tutors often teach their hindered students Vancian magic to help them overcome said disability.

In practice, it’s often used for spells with complex foundations and easy formations. Even spells that are unstable by their very nature can be performed consistently when prepared in advance.

This was taken from:

TSweetie Belle Gains a Soul
In her darkest hour, Sweetie Belle finds salvation, but it comes with a terrible curse.
Bad Dragon · 132k words  ·  178  45 · 6.7k views

7634647

If you think you understand quantum physics, you definitely don't understand quantum physics.

The infamous Dunning-Kruger Effect. This applies in every field imaginable.

Certain simplistic spells can be sealed up in runes. Complex spells are only applicable when imbuing an object for a short period. A workaround for that timespan limitation is a construct of multiple runes, each holding a part of the spell with the proper geometry magic connecting them. That way, the chronological limitation is extended by a vast margin.

ᚪᛁᛗ:ᚸᚩᛁᛝ:ᛏᚢ:ᚫᛋᛣ. ᚻᚹᚻᛖᚾ:ᛞᛁᛞ:ᚦᛠ:ᛈᚩᚾᛠᚴ:ᛣᚪᚾᛏᚫᛣᛏ:ᚦᛠ:ᚳᚷᛖᚱᛗᚫᚾᛁᛣᚴ?

I apologize for any spelling mistakes I made in the two sentences above.

The teleportation spell avoids the random effects of the field manipulation by not directly affecting it. Instead, the spell merely establishes the appropriate conditions that activate the innate property of synchronized endpoints. The surrounding field can then, under such conditions, produce a predetermined magic event on its own.

I cannot comprehend this.

7634874 Some say that quantum physics become more complex upon comprehension, reseting the world in the process. Some say this has happened several times already.

I cannot comprehend this.

It's just Twilight speek. Let me explain it.

Certain simplistic spells can be sealed up in runes.

Pure magic can produce a simple effect, and a rune can only hold one kind of magic.

Complex spells are only applicable when imbuing an object for a short period.

You want magic to interact in order to produce a complex spell, but you don't want it to mix and merge, that just makes it messy, not complex.

A workaround for that timespan limitation is a construct of multiple runes, each holding a part of the spell with the proper geometry magic connecting them.

No mixing, no mess. Magic can persist if held in a stable condition.

That way, the chronological limitation is extended by a vast margin.

Without mixing, the magic doesn't decay.

The teleportation spell avoids the random effects

Trust me, you don't want random effects of quantum physics when teleporting.

of the field manipulation by not directly affecting it.

If you play with quantum physics, you're going to get random effects. It's just the way of things. But there's a workaround:

Instead, the spell merely establishes the appropriate conditions that activate the innate property of synchronized endpoints.

See, in a certain environment, sub-particles will want to behave in a certain way. You can use that to avoid the randomness, thus producing the desired effect. Simple, right?

The surrounding field can then, under such conditions, produce a predetermined magic event on its own.

Don't touch quantum physics, just mold it.

7634943
Thanks for the simplification. The only thing I know about quantum physics is that electrons and positrons appear out of nowhere in deep space and collide with each other. I don't really know what a sub-particle is.
You didn't answer my main question in my reply:
Why can't you "imbue" magic in the Latin script? Ωρ θη Γρηκ σκριπτ? ᚻᚹᛁ:ᚱᚢᚾᛋ?

7634640 Join the club, we've got jackets.

My personal experience with this is limited, but in the lab I was in there was a girl who really enjoyed learning quantum, so I'm mostly going to describe her own experiences with it and how you might learn enough to apply to a story.

Basically, chances are, you're not going to learn quantum physics. Even for very dedicated and intelligent people (which includes the girl in the lab I mentioned), the courses that introduce quantum physics serve as very bare bones introductions and oversimplifications. This is why the saying goes that if you think you know quantum physics, you don't. The ideas that are taught to introduce it basically have to get replaced over time.

This is why quantum physics, to people who don't understand it at all (that's me!) it kind of works like this sort of black box where things happen and the explanation is just 'because quantum physics'. From a writing perspective, I think you have two main strategies to work with; the first is to look into introductions to quantum and try to at least get a feel for what it roughly can and can't do. Find out where its boundaries are, basically; then you can write pretty much whatever magic fantasy explanation you'd want to within those boundaries.

The second is to look for instances of applied quantum physics, and see how it works in an application sense. As a writer you can circumvent the actual understanding and skip straight ahead to what it can be used for and how. Apply that to your fictional magic system and you should have something to work with.

  • Viewing 1 - 50 of 7