Fallout Equestria Related Roleplay 267 members · 1 stories
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Doomande
Group Admin

Not all of us play someone that is known to the others, and even if we play a character that is known is it always nice to have a little character sheet laying around so we don´t have to tell about all the stuff each time we make a new thread. So here is a place to showcase our characters, think on it as an archive with info that we all knows unless other is written.

In the situation that you are stuck with something, be it a weapon, an spell or something else are there here an good list to gain inspiration from.

The Pen and Paper Fo:E rules A good place to find magic, shamanism, traits and some perks.

An weapon list and another weapon list. To all your violent needs, both with mods to the guns, different kinds of explosives and some armour. But remember that although that there is some damage values with a weapon are this not an pen and paper game, so use them as guidelines not as rules.

perk list And the last list if you are stuck with adding nice features to you higher level character.

Is there an list that you want here? Then PM it to me and I will add it

Here is an form you can copy paste, but remember that you don´t have to fill out all the points, just enough so the other players know who you mean when you mention an character with name.
Name:
Race:
Age:
Mane:
Coat:
C.M.:
Distinguishing Features:

---- Forty points to split between:----

S(trength):
P(erception):
E(ndurence):
C(harisma):
I(ntelligence):
A(gility):
L(uck):

---- ----

Trained Skills:
Specialty:
Gear:
History:
Personality:
Perks:
Traits:
Trait #1
Your first trait
Trait #2
Your second trait
Virtue :
-100 (evil) to 100 (good)

Delvius
Group Admin

Goldwreath - Protagonist of New Roam, known as the Praetorian. Very disciplined but can be hot headed, honorable enough but has some serious ambition problems.

S - 9 :pinkiesmile:
P - 8 :pinkiesmile:
E - 8 :pinkiesmile:
C - 7 :rainbowderp:
I - 5 :facehoof:
A - 5 :unsuresweetie:
L - 5 :raritycry:

[img] http://th09.deviantart.net/fs71/200H/f/2012/144/6/3/goldwreath_oc_for_fallout_equestria___new_roam_by_delvius-d50syz9.png [/img] - By me

Comment posted by Anubis Nox deleted Jun 12th, 2013
Doomande
Group Admin

Name: Dust
Race: Unicorn
Sex: Male
Age: Hard to tell, looks old, but not all to old.
Cutie mark: Burned away.

Description: With his grey hide, grey mane and grey tail is he no interesting sight. He seems ordinary in many ways, although he packs as a mule. More often than not does he have a dozen different overloaded saddle bags with him, packed with most things the heart desire, no weapon to be found on him beside an old staff made out of a weird kind of wood, a staff that is known to spark from time to time. A smile can often be seen on his libs, more often than not after he have made an deal with those that need the things he bring. When he does magic is it green of some reason

Statline: (Yes there is 44 points all in all, could there be a secret reason to that, and why that number)
S:6
P:4
E:4
C:8
I:8
A:5
L:9

Name: "Umbra"
Race: "Zebracorn"
Sex: Mare
Age: 14

Description: Normally hidden away under a lot of different more or less white rags is it impossible to say what her colours are, but at night does she not hide in her rags, showing her striped horn and coat, striped midnight blue and white. What she is doing with Dust is unknown, and it looks often like it is she that helps him more than the other way. Weird stuff with lighting is known to happen around her, and she is often found at night at many weird places where no one should be able to be without being seen.

By now is it also known where she have gained some of her powers, at least one spirit inside her, named "Stellais Mortem" inside her. It is easy to see if the spirit is controlling Umbra or the other way around, each time Stellais have power does she form gloves out of pure shadow on her forelegs, and her eyes are deep and empty voids. Who and what this spirit can is still an mystery, but it have seen using powers over shadows, bending it to its will and forming things out of it.

A picture of Umbra, at night and at day

S5
P3
E7
C6
I 8
A7
L4

Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by Anubis Nox deleted Jun 12th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by Anubis Nox deleted Jun 12th, 2013
Delvius
Group Admin

Myst -- side main protagonist of New Roam. Very shy, though can talk heart-to-heart during one-on-one. Loves foals to a degree, wears a camo hoodie.

- By RoflPanzer

Name: Snake Eyes
Sex: Male
Race: Earth pony / Cyberpony
Age: Ponies call him The old buck what do you think?
Description:
A lead colored earth pony stallion with an eye patch above his right eye. The many gray hairs in his black mane and bushy moustache are an evidence for him being more than middle aged, yet he seems full of vigour. You can bet bet he's at least as fit as an buck half his age. His forelegs and everything loin downwards are augmentations. Both of his matt, dark metal flanks bare a milled image of two dices showing a pair of pips. He wears a set of riot armour and a battle saddle with a sniper rifle. Always composed, almost cold, with a sharp tongue for wimpy colts, a kind word for foals and a compliment for mares.

Ashley 'Ash' Finnly
Sex: Male
Race: Earth Pony
Age: Adult
Mane: Black
Coat: Blue
CM: crossed shotgun and chainsaw
Tags: Melee, Guns, Repair

S:8 P:5 E:8 C:5 I:4 A:7 L:3

Distinguishing features:
Pronounced chin, large scar on his chin, right fore hoof replaced with a purely mechanical griffin talon (don't ask how, it will only make your brain hurt),

History:
Once a army ranger Finnly retired and took a vacation with his girl friend to a cabin in the woods. After fighting off demons, being possessed twice, cutting off his own hand, being transported to the past and saving the world from a demon incursion he took a magic potion to send him back to his own time... it didn't work. Due to his already broken psyche his only response to waking up as a pony was "Fuck."
He is a genius at mechanics and chemistry... or he was, but between the potion and waking up in a new dimension with a new body he has lost most of his abilities.

Traits:
Once a biped: Having lived as a biped for most of his life he is skilled at standing on his hindlegs. While so oriented he can maintain a speed of a quick trot and suffers no penalties for firing his weapons. However, he is not particularly comfortable walking on four legs and has a tendency to trip himself up

'I should know this!' : You already know plenty, it's just a matter of learning how to apply it. You get -10% experience points, but 5 extra skill points ever level.

Gear: Double-barreled lever-action shotgun, 20g; Chainsaw, rigged to attach to his left foreleg (limited fuel supply); Fire Axe.

Name: Mystic Gear
Race: Unicorn Male
Age: 23
Mane: Sage green
Coat: Cyan
CM: Golden nine-tooth gear with a ruby in the middle.
Tags. Repair, Magic energy weapons, Melee
S:6 P:9 E:5 C:3 I:9 A:5 L:4

Noticeable gear:
Wears a necklace/amulet of his cutie mark. Self built Pipbuck on left hoof

History
Natural born wastelander, is on a quest to find the lost recordings of an unknown mare. Has extreme mastery of building things and enchanting.

Personality: deeply antisocial, but will talk to others if he wants to. Has a deep and complicated code of honor.
Traits:
Telekinetic complexity: while you may not be able to a heavy lifter, your ability to grab hold of small and complex things, even when you can't see them, has increased greatly. (Tier 3/3.)
Enchanter: your ability to enchant has been so overused, you can enchant anything with just about anything! Or even remove enchantments!

Gear and Spells
Laser gun, two hammers, whip, transmute, enchant, and telekinesis.
0 on -100-100 scale

Name: Astral Star
Race: Unicorn Male
Appearance: Violet coat, white mane, purple eyes. Star with crescent moon cutiemark.
Tags: Guns, unarmed, melee weapons
S: 7
P:5
E:6
C:5
I:4
A:8
L:5

Gear: A white cloak with elaborate blue trim, metal armor underneath. Two swords, scoped hunting rifle, semi-auto shotgun, revolver.

Personality: Astral Star is straightforward and doesn't beat around the bush. He is loyal to his friends and his goals. He is not the type to cut someone out of a deal just so he can get a bigger cut. Honorable.

History: Astral is a treasure hunting mercenary. He doesn't take jobs he determines 'evil'. He found an old library that was pretty intact and read some spell books about conjuration.

Traits/perks:
Spectral Master: conjuration spells you cast cost half the magic they originally require.
Multitasker: You can easily hold and use many things in telekinesis.
77 on the -100 and 100 scale.

AnarchyArcher
Group Admin

Name: Cogs, son of Ironworks
Race: Earthpony, Stallion
Age: 15
Mane: Disheveled dark green, usually greasy with old and sweat
Coat: Light brown, but the unkind wastes have darkened it unevenly.
C.M.: Three Inter-connecting cogs
Specialty: Repair and Invention,
S: 6 :eeyup:
P: 7 :ajsmug:
E: 5 :applejackunsure:
C: 4 :ajbemused:
I: 8 :ajsmug:
A: 3 :applecry:
L: 6 :eeyup:

Gear: One leg in a brace and BIG Saddlebags. They're almost as big as him. There is a sword handy strapped to his left side that is used for a main weapon, and a single shot shotgun hidden in his pack that is triggered by pulling on a certain strap.

History: Raised by father and mother (Ironworks and Necessity) in a remote part of the wasteland atop a very defendable cliffside. His father was a mechanic, and even got an old 'bot working one time. He was an avid student, learning from Iron all he could. About a year ago, raiders decided that they would brave the minefield outside their home, and left a present of grenades and mines on the doorstep.

The explosion blew most of the house off the cliff, killing Cogs' parents instantly. As for the young inventor, he was sheltered due to being behind a couch reading an old robotics book. The raiders missed his body as they picked over the remains, but when he came to he found his rear right leg had been broken by a fallen support. He survived becau...

*ERROR* *REST OF FILE CORRUPTED* *ERROR*

Personality: He's not antisocial, but more... socially awkward. Cogs doesn't trust easily, and will often not tell anyone what he is doing EVER. Especially if it has something to do with what he's working on. 'Trade secrets' is how he would describe it.

Traits:
999 Tries, 1 Success
You may retry all lockpick and hacking attempts multiple times. However, you are much more noisy as you get more upset about the failures. Upon success a loud exclamation is given, alerting all enemies in immediate area.

The Art of Creation
You are skilled with manipulating small items with your hooves. This allows you to build - and therefore - invent new items from old junk. Inventing takes 5x longer than building an existing blueprint however.

Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by Daemic9 deleted Jun 12th, 2013
Comment posted by Msvman deleted Jun 12th, 2013
Comment posted by AnarchyArcher deleted Jun 12th, 2013

Name: Testament
Race: Earthpony, Mare
Age: 21
Mane: Mauvish-purple, Intermede cut
Coat: Dark grey, with a slightly lighter colour around her face.
C.M.: A fasces superimposed atop the Equestrian sun.
Speciality: Close Combat and Banishment,
S: 6 (The Subjucator must fight a Wasteland of lawlessness alone.)
P: 6 (Many times has anarchy descended upon the unwary Testament, The Testament has learned to detect the signs of the Discordites.)
E: 4 (Her armour absorbs her attacks, and absolves her of the sin of failing to defend herself)
C: 3 (The consecrated PMP device speaks for her divine actions.)
I: 7 (The Anarchists conceal their blasphemous actions behind smoke and mirror; only the Testament can clear the smoke and smash the mirror.)
A: 6 (Only the quick strike faster than the dead.)
L: 3 (The sinful Dwellers of the Lawless Lands assail her constantly; luck is for the foolish and the unrighteous.)
Gear: Specially modified Power Armour, painted in the colours of the Fascists- black and orange. She carries a copy of the Fascist holy book (The Lectitio Divinatia), a combat mace, and her special SMG, named Retribution. In addition, she carries a PMP Mouthheld Wave-Emitter, for non-lethal actions/brainwashing ponies into sympathising with the Fascist cause.
History: Born into a Fascist cell, Testament grew up as a strong follower of the massive amount of laws in the order society. Becoming the personal protege of her cell leader, Legislation, she quickly ascended the hierarchy of her cell to become her cell's Subjucator-the head of Discordite-hunts that spread out throughout the Wasteland. Given a mace, her holy book, and her SMG, Retribution, She set out with a team of Hoofmares (and Hoofstallions) to bring justice to the Anarchist the split the world in two, so very long ago.
When her team was butchered by an Anarchist/Voodoomancer ambush in the ruins of a Pre-War village, Testament was filled with hate, and killed all of the attackers. Before they died, they revealed that a prominent member of her cell was in fact sympathetic to the Anarchist cause. She attempted to contact the cell, but they were long gone from their hideout by the time she returned. Testament vowed there and then to bring the traitor to justice, and she would kill anypony who got in her way; afterall, she was doing the divine Celestia's work, was she not?
In recent times, she has come into conflict with a Raider-Anarchist calling himself Turmoil. After seeing the disgusting ransacking of New Canterborough, Testament changed her vows slightly, now she will deliver the head of this Anarchist to her masters, and ascend to sainthood.
Personality: She's one for the rules. Due to her status as a Fascist-Subjugator, she has set out every part of her life according to rules. To her, freedom in choices is almost as bad as total anarchy, and so she controls every aspect of her life to a strict timeline. If anything should happen that would see her break from these laws, she falls upon the cause with an unrelenting fury. She is cold and distant, and almost acts as if she were a robot.
Traits:
A Testament to All Your Sins:
You despise the forces of Chaos and Anarchy, and will not falter until either the inhabitants of the Lawless Lands are dead and broken, or until you have ascended to take your place among the Fasciato, the angels of Order. You gain a 25% damage bonus to Anarchists, and anypony who practises in Chaos magic, voodoomancy, necromancy, In addition, you have a 15% chance of scoring critical hits against the myriad Dark Denizens.
Misguided Light
Due to your disgust and intolerance of any and all who don't have a strict semblance of order and rules, you are hated by the following groups: Raiders (All), the Anarchists, Slavers (All), Wastelanders (All). However, you are liked by the following groups, for subjugating the masses of the Wasteland: Steel Rangers, Grand Pegasus Enclave, the Unity.

TicTac
Group Contributor

Description
Name: Proverb
Race: Pegasus Mare
Age: 22
Mane/Tail: White
Coat: Black
Eyes: Green
CM: Dashite Branding (Formerly a muzzle brake)
Specialty: Sniping
Physical Description: Proverb is a small black pegasus with a white mane. She sports an eyepatch over her right eye, and has a dashite brand on her flanks. She wears black combat barding and a tac vest, and carries a sniper rifle that's just as long as she is. She's only slightly bigger than the average filly.

Stats
S: 6
P: 9
E: 5
C: 3
I: 6
A: 9
L: 4
Tag Skills
Lockpick
Firearms
Sneak
Traits
Small Frame: You're smaller than other ponies, and as a result your limbs are crippled easier, but you are far more agile than others.
Aim High, Miss Occasionally: You like to aim for the head, and know exactly where to aim to get it to explode. On the flip-side of things, shots against an enemy's body might not hit in critical areas.
(God I am terrible with descriptions)
Perks
Cherez La Filly: +d10 damage to the same sex, and unique dialogue options on same-gender individuals.
Gun Nut: Gives +5 [Firearms, Mechanics] per rank.
Mare-do-Ill: Gives +5 [Sneak, Lockpick] per rank.
Gun Nut (R2): Gives +5 [Firearms, Mechanics] per rank.
Gun Nut (R3): Gives +5 [Firearms, Mechanics] per rank. (+5 Mastery)
Hoofed & Dangerous: Deal +d10 DMG with mouth-held or levitated Firearms.
Hoofed & Dangerous (R2): Deal +d10 DMG with mouth-held or levitated Firearms.
Sharpshooter: Range penalties are halved.
Mare-do-Ill (R2): Gives +5 [Sneak, Lockpick] per rank.
Mare-do-Ill (R3): Gives +5 [Sneak, Lockpick] per rank. (+5 Mastery)
Sniperpony: No penalties to called headshots.
Silent Gallop: +5 to Sneak, can Sneak with no penalties
Bloody Mess: +d10 to Base DMG
Stable Shot: +5% Critical Chance
Clever Prancer: +5% Crit Chance, 25% chance to avoid crit DMG

Gear
Armor: Black combat barding and a tactical vest.
Headwear: There's an eyepatch over her left eye.
Weapons: Her primary weapon is a Dragonov SVD sniper rifle, fitted with a silencer, bi-pod, flashlight, and a night vision scope. She also carries a VKS/Vykhlop VSSK, which is an integrally suppressed sniper rifle chambered in 12.7x54mm.
Her secondary weapons are a silenced Colt M1911, and a combat knife.

Backstory
History: Proverb is a Dashite, just 2 months out of the clouds. Formerly part of an elite Enclave squad, she had been loyal to Enclave, though not always agreeing with them, until she and her squad had been left for dead on a failed mission. This planted the seed for a coup attempt several months later, against the highest ranking Enclave general. Proverb, the squad's sniper, was responsible for taking the shot. She missed. The entire squad was captured, branded, and then sentenced to execution by firing line. Proverb managed to escape by a stroke of sheer luck, and very quickly found herself facing the new horrors of the Wasteland. Her good luck at escaping was immediately turned on its head by landing in the middle of a raider camp. But luck was in her favor again, as a band of mercenaries rolled through the camp not five minutes later, rescuing the mare from unspeakable horrors, or so she thought. Turns out, the mercenaries were actually not mercenaries at all, but vigilantes with their own weird, twisted sense of justice. They saw wrong with virtually everything, and their only form of punishment was death. They went out on 'missions', which amounted to little more than raiding a small settlement or encampment, killing all there and taking what they pleased. Proverb was shocked by this, and realized that they were no better than raiders. She stole back her gear out of the merc's supply shed, killing all of them as they returned from a job, and fled.
Personality: Proverb is a very shy and timid pony under normal circumstances, almost Fluttershy-tier. But, when in combat, she's not one to hold back, becoming a nearly completely different pony when lives are on the line. She's also very emotionally sensitive, so don't break the cute one-eyed sniperpony!

TicTac
Group Contributor

Description
Name: 2nd Lieutenant Swept Wing
Race: Pegasus Stallion
Age: 35
Mane/Tail: Red
Coat: Teal
Eyes: Blue
CM: Red star with wings
Specialty: Piloting
Physical Description: Swept is a burly pegasus, sporting a finely groomed mustache :moustache: and a relaxed personality. He wears an REAF, an Officer's Cap, and a pair of Aviators. He carries a Dan Wesson PPC revolver in a holster under his shoulder.

Stats
S: 6
P: 9
E: 5
C: 3
I: 7
A: 8
L: 3
Tag Skills
Mechanics
Firearms
Science
Traits
Piloting Ace:
Trigger Discipline:

Gear
Armor: Royal Equestrian Air Force Officer's Uniform
Headwear: Officer's Cap and a pair of Aviators
Weapons: Dan Wesson PPC


http://fc06.deviantart.net/fs71/i/2013/012/d/0/mission_successful__by_pantzar-d5r9wv0.png (too big to embed)

NAME: Falling Star

RACE: Doesn't really belong to any race, but looks like a unicorn, albeit one who glows.

SEX: Mare.

AGE: She was manufactured during The Great War, but has been dormant for the past two-hundred or-so odd years in a government lab.

CUTIE MARK: She lacks a cutie mark.

APPEARANCE: Falling Star looks like a glowing petite young unicorn mare. Her coat is a luminescent pale blue. Her mane and tail are almost white and behave like fire. Her eyes are pinpricks of light in a gaping darkness.
Most of the time Falling Star conceals her rather odd glow by wearing a large trench coat and an over-sized fedora with sunglasses.

PERSONALITY: Falling Star is usually bright, cheery, and optimistic. However, she has a bit of a temper, and when she is incredibly angry she can sometimes lose control of her abilities. This creates a sort of 'supernova' state, in which she releases large bursts of harmful energy that have much the same effect as heavy doses of radiation. After such fits, Falling Star becomes incredibly weak and must soak in radiation pits to return to her full strength.
Falling Star's biggest pet peeve is being reminded that she only has a sliver of a soul, and is not a true pony.

HISTORY: Before the balefire event, The Ministry of Arcane Science was involved in many projects designed to aid Equestria in the war effort. One such project involved the creation of miniature stars called micronovas under the leader ship of arcane scientist Dinky Hooves.
These miniature concentrations of magic were infinitely less powerful than natural stars, but they still provided large amounts of power. The plan was to mass produce micronovas for use as alternative power sources.
However, the first micronova created proved to be the last. The miniature star was extremely unstable. Only through the intervention of some shadowy officials was the project continued, but at a steep price. With the help of these officials, who briefly had access to copies of sections of Rarity's Black Book, Dinky turned the only manufactured micronova into her soul jar.
This stabilized the tiny star but also had an unexpected side effect. Due to the micronova being made of pure magic, its fusion with a fragment of Dinky's soul allowed it to become a sentient pseudo-being.
The now-living micronova was put into a specialized storage unit until the program could receive the funding to mass-produce more micronovas, but the balefire event put an end to all of that.
Hundreds of years later, the small sentient pony-shaped star is finally released from her state of suspended animation by some scavengers and sets out to find her place in the world.

WEAKNESSES: just as fusion with some of Dinky's soul gave Falling Star sentience, it also gave her mortality. Her 'skin' is merely a cooler layer of raw magic (and gives off mild traces of radiation to anyone incredibly close to her). However, beneath this outer later are the imitation of a pony's organs, all composed of magic and fueled by plasma for blood.
Because of this, she can bleed and is thus susceptible to bullets, but she heals relatively quickly if she has access to any form of external radiation. She additionally has to soak in irradiated areas every so often as her own natural radiation weakens the magic that composes her.
However, Falling Star is most vulnerable to energy weapons, which cause adverse reaction within her own magical composition.
If Falling Star does not have access to radiation for an extended period of time, she will eventually go out like a candle and essentially be dead.

ABILITIES: Falling Star is terrible with guns (or any projectile weapons, for that matter). However, she can mildly warp parts of her own body, creating fiery hooves or a sword-like flaming horn. The more energy she uses, though, the more radiation she gives off and will have to reacquire later.

Msvman
Group Contributor

UPDATED DEC 2 2013

Name: Isaac Stride
Race: Unicorn
Sex: Male
Mane: Black and white, and a bit ragged.
Coat: Light grey
Age: 22
Cutie Mark: A Norse mythology fate amulet. Kinda shaped like 3 triangles linked together and a circle behind it.
Specialty: Guns and mechanics

Stats
S: 7
P: 6
E: 6
C: 6
I: 8
A: 7
L: 1



Signature Gear: Battered and used ranger armor, custom revolver, makeshift katana which were made from metals deep in the Metro, a military grade gas mask with several attachments that can be used with it, and some grenades along with a nunting shotgun.

Personality: Although as his equipment intimidating ponies. His personality is quite different, he is shy around mares though through his gas-mask obscuring his face, often suttering when speaking to them. He almost never shows it and uses his gas mask to hide his face when dealing with ponies from time to time but he just wears it because it looks cool and can save him from poisonous gases but removes it when it's getting stuffy, getting in the way with his drinking ro sleeping. He is strict but tender hearted when the situation fits and sometimes be goofy and humorous if he is in a good mood.

Some times a perv and mostly nice to others. But he just can't stop thinking about mare's when bored or alone. It just gets him frustrated(you know what i mean) :rainbowlaugh:

History: That will be another tale for another story :rainbowlaugh: just a preview

He lives in a Metro like Stable :duck:

Traits:

Oh Snap! This Fate shit Again?!: The mythical forces with the likes of Tod and Tom from New Roam. These wisp like deities see all of what is happening; from some stallion clopping in the bathroom, sexy times, wars, arguments... All of them. You have been chosen as their plaything of some sort. Numerous events can occur whether it maybe bad or good. Replaces your current cutie mark.

Metro Dweller: Tinker Bell{Tinkerer/Mechanic} - You've work with guns and machines alike, even learning some first-aid under the Metros. You can fix anything! Well except for energy weapons... Damn energy weapons...

25% More for Guns and Mechanics also you can create various guns or contraptions from Scratch! 30% Less info, schematics, and repair efficency for M.E.W'S

Doomande
Group Admin

Name: Sir Malendor Delaryn of the Shield.
Race: Griffon
Sex: Sounds male, but statements suggests that Malendor maybe is female. Not something to be seen by the eye of those that look at the armour.
Coat: Golden brown, like between wheat and honey
Feathers: Lighter golden
Age: 42
Description:
Malendor is an rare relic known some places as one of the last thing that willingly holds order where ever he goes, catching thieves, returning lost goods and catching bounties without taking the reward. Clad in old pre-war power, specially made to look more like something from old times than normal power armour with symbols of his order, does he stand taller than most in the wasteland, and is not someone that you would start an bar brawl with, unless you had some serious firepower behind you.The armour have an lot of old filigree on it, and weirdly enough is some of the more protective parts tinted pink, especially his chest and shoulder plates.

His only weapons, beside his talons and claws, is an chain spear strapped to his back, fitted with an small over slugged flame thrower canister and a mechanism lover down on the handle and a broadsword made of an blackish steel by his side, an line of sparking wood going from the tip to the handle.

Malendor is often seen with blood on his armour outside old slaver or raider dens, taken nothing of what there is inside, only leaving corpses behind him. It is also said that he kills ex slavers in cold blood, challenging them to an duel.

Comment posted by East Coast deleted Feb 10th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by East Coast deleted Feb 10th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by East Coast deleted Feb 10th, 2013
East Coast
Group Admin

Name: Six Shot

Race:Unicorn, Ghoul.

Sex: male

Age:400

Cutie mark: Revolvers akimbo, green smoke rising out to make a mushroom cloud skull.

Coat and mane: :Off beige coat, patchy in places, mane isa mix of black and sand colored srands. He has enough you wouldnt take him for a ghoul at a distance.

Description:His skin is leathery, and his horn skin is chipping. He looks old even by ghoul standards but the rough skin prevents him from looking squishy.

Stats:
S:4:ajbemused:
P:6::pinkiesmile:
E:10:eeyup:
C:1:twistnerd:
I:6:trixieshiftright:
A:6:rainbowhuh:
L:7:duck:

History: Before the war, Six Shot was known as Six String, with a talent for playing the guitar. During the war, he found his best place was at a range that favoured his twin magical revolvers, weapons he bought with the monet he made from selling his guitar. After the bombs dropped, he found the goulish transformation had robbed him of his cutie mark, his good looks, his voice(for the most part) and much of what was Six String. He wandered for years, centuries looking for something he could hold on to. One day, he found that the radiation had afflicted him on a greater level. His magic, once used to strum sweet harmony now seemed to infected everything it touched with radiation. His revolvers, included. That is how he got his second cutie mark. He tattooed his new special talent on his flank himself. Killing ponies with radiation.

Gear: Wide brim cowboy hat, long moth eaten duster. Twin magical revolvers "Redemption" and "Harry", these shoot irradiated bullets.

Traits: Heavy Hoofed, Rapid Fire

Perks:Atomic!, Bonsai, Tag!

Skills:Firearms, Endurance, Explosives, TAG:Science.

thatguyvex
Group Contributor

Name: Chance

Race: Unicorn

Sex: Male

Age: 26

Cutie mark: Padlock

Coat and mane: Bubblegum pink coat, blond mane


Description: Chance is a somewhat diminutive and slim stallion, with brown eyes, a dull bubblegum pink colored coat, and a blond mane and tail he somehow manages to keep neatly combed despite the filth and rigors of Wasteland living.

History: Chance's parents are both Enclave pegasi who, due to having a unicorn forebear from before the war just happened to have a unicorn son through random genetic chance. Hence his name. As a unicorn growing up in the Grand Pegasus Enclanve Chance did not have it easy, having to work three times as hard to earn half the recognition from his peers. Simply being able to move around or go outside required constant use of cloud-walking magic and eventually master a flight spell. His cutie mark, that of a black padlock, was earned when he discovered both a talent and certain love for both uncovering and keeping secrets. In his late teens he had to enter into magical research and development, essentially the only viable career path open to him. Though he excelled at the work he never received the approval of his parents who were both part of the military and had wanted a child to follow in their hoofsteps. When Chance's younger sister Fortune was born as a proper pegasus Chance's parents all but began to ignore him entirely. Chance all but gave up on fitting in with the Enclave, though his loyalty to it never quite went away, and he joined the Volunteer Corps on a whim. Down in the Wasteland he was assigned to a exploration team that was sent to retrieve potentially useful technology from a pre-war medical lab, but the team ran afoul of both a local feral ghoul pack and a squad of Steel Ranger's who were also exploring the ruin. Chance was the only survivor of his team, and in his wounded state ended up getting lost in Wasteland until he was discovered by slavers. Captured and enslaved he spent several years as a slave, traded between a number of different owners until one such owner who operated a large trading caravan was hit by raiders. Chance escaped in the confusion of the raider attack with a number of other slaves. Since that escape he's been wandering the Wasteland, unsure of his purpose. He has little desire to return to the Volunteer Corps or the Enclave as a whole, but he doesn't know much what to do with himself and for the time being makes his living as a salvager and explorer for hire.

Stats:
S-4
P-9
E-4
C-5
A-5
I-8
L-5

Tagged Skills: Magic, Science, Energy Weapons

Traits:
Devil in the Details: Your eyes are exceptionally sharp and miss few details, but due to you always looking at the details you sometimes end up missing the obvious. You can automatically gauge the Level, HP, DT, and Stats of those you perceive, but your Perception range is half of what it would otherwise normally be for detecting the presence of threats.

A Pegasus Without Wings: Growing up as a unicorn in the Grand Pegasus Enclave has granted you exceptional skill with cloud-walking and flight magic, allowing you to maintain those spells three times longer than normal. However all other magical spells take much greater effort to learn or use, with twice as much cost in time and magical energy to activate; including even basic telekinesis.

Gear: Saddlebags, binoculars, magical energy pistol (laser), light leather barding

East Coast
Group Admin

Name: Everborne, King of insects, Ruler of bugs, The Glorious Hive Lorde, Emperor of the Swarm, Harbinger of Creepy Crawlys!

Race: Modified Changeling.

Sex:Female, most of the time.

Age: 4
Cutie mark: The brand of the Bug King! (A constantly shifting swarm of insects)

Coat and mane: its coat is a silky black, its mane of a virulent emerald green.

Description: Standing above all changelings, the mighty Everborne lives as king... its coat silky smooth onyx, its horn long, sleek and sharp to a point, its legs long and thin and its eyes a iridescent orange.

Stats:

S:1
P:10
E:1
C:10
I:6
A:5
L:7

History:
The Hive lord Everborne was a taken by a cult to the goddess who bestowed upon it the gift of the swarm. With this gift, Everborne can summon hordes of insects to overcome its foes. Its triumphs are legendary, its exploits infamous...

Actually it's just a changeling whom bugs seem to give unquestioned loyalty and fealty to. It has no idea way but bugs flock to it and will serve it without question. It is, for all intents and purposes, the captain olimar of bugs.

Gear: Saddle bags, large enough to hold several bloatsprites.

Skills; Speech, Explosives, Barter.

Traits;Good natured.

Perks: Royal Canterlot Voice, good as gelded, black stallion

Comment posted by ForlanceAbice deleted Jan 26th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by East Coast deleted Feb 10th, 2013
East Coast
Group Admin

Name:Trinity

Race:Unicorn cyberpony

Sex:Female

Age:24

Cutie mark:It's gone. not burned or scared away, just gone... Like it had never been there.

Coat and mane:Her mane is a soft sapphire, her coat is as white as snow.

Description: Trinity is a beautiful mare, her sapphire mane and generous features were the envy of many in her stable. But, upon the opening of that stable she found the wasteland to be a cruel place. Her cybernetics are advanced and indistinguishable from her skin as they are all built under the surface for the most part, closer inspection reveals thin lines across her entire body, implying that every section of her body has been taken off and put back on, like a puzzle. She has an amber glow behind her eyes which are naturally baby blue, giving a strange 'sunset on the ocean' feel to them. Small glowing pads on the center of her hooves are one of the few plainly visible markers of her cybernetic nature. These allow for magical energy beams to be fired from her hooves.

Stats:
S:3
P:10
E:6
C:3
I:10
A:4
L:4

Comment posted by ForlanceAbice deleted Jan 26th, 2013
AnarchyArcher
Group Admin

*WARNING: File Corrupt*

Name: Janet Last Name Unknown
Race: Unicorn (?) Mare
Age: 24, approx.
Mane: Dark purple long and flowing. Previously *ERROR*
Coat: Violet. Previously *ERROR*
C.M.: None. Previously was a slightly glowing shield accompanied with a dark blade.
Specialty: Defense magics and close quarters fighting

S: 4
P: 6
E: 4
C: 7
I: 6
A: 4
L: 9

Gear: Does not usually carry any, but sometimes carries a double barreled shotgun named Duchess and a dark shortblade forged of some unknown metal.

History: ...

*ERROR* *FILE CORRUPTED* *ERROR*

* ERROR* *FILE RETRIEVAL PARTIALLY FAILED* *ERROR*

*DISPLAYING RETRIEVED DATA*

Janet's beginnings are unknown, and most of her memories past five years ago are either repressed or forgotten.

Personality: Janet is a hotheaded unicorn that doesn't take any shit thrown her way lightly. It is highly suggested you do not piss her off.

Traits:
Tainted One
You are as close as you can possibly be to being consumed by taint. When you are feeling extreme emotions, you temporarily lose yourself to it. Symptoms include: Extreme magical fluxes, growth, glowing eyes, forced use of Canterlot Voice, wings, and delusions of grandeur. Avoid getting pissed off, if you value the lives of those around you.

The Old School of Hard Knocks
Your life in the wastes has improved your basic knowledge of weapons commonly found. You are 20% better with melee weapons and small guns. Accordingly, you are 50% worse with heavy and magical energy weapons.

*FILE RECONSTRUCTION IN PROGRESS*
*STAND BY*

Comment posted by East Coast deleted Feb 10th, 2013
SimplyThePony
Group Contributor

Name: Simply

Race: Unicorn

Specialty: M.E.Ws (Magical energy weapons)

Sex: Mare

Age: Teen (17)

Cutie mark: "Sparkle"

Description: A white unicorn mare with a short cut black mane, but her most prominent feature would be her eyes; They are both Blood red and magenta (Red left and Magenta right).

Virtue: Diligence

Personality:
-Simply primarily focuses on living by dealing with things rationally and logically.
-Shes very tolerant and flexible in most situations, unless one of her firmly held beliefs has been violated or challenged, in which case she will take a very rigid stance. (more like she will burn you alive to prove a point...)
-strives constantly to achieve logical conclusions to problems, and doesn't understand the importance or relevance of applying subjective emotional considerations to decisions..For this reason, she is usually not in-tune with how people are feeling, and is not naturally well-equiped to meet the emotional needs of others.
-She has a tendency to become overly critical and sarcastic.
-In a fight... She loses it, She prolongs the pain and suffering of others as long as possible and seems to enjoy it.

S: 5
P:10
E: 5
C: 2
I: 10
A: 4
L: 4



Gear: A Magic Plasma Rifle she calls "Sparkle",a A pipbuck 3000,and a Arcane Scientists' suit (Ah, The suit looks like the enclave scientists' suits from fallout 3. Mostly used because she hates to show her body(foalhood issues)).

Skills: Science, Energy Weapons, Mechanics

Perks: "M.E.W Maestro"; when using Magical energy weapons, Your S.A.T.S. guided attacks are 20% more likely to deal critical damage.

"Pipbuck Training"; You are experienced in using a Pipbuck and may use a PipBuck's advanced functions: S.A.T.S. and E.F.S.

Karma: -62 (Following the -100 to 100 system)




There! Its done ^_^

Name: Ingram
Race: Griffin
Eyes: Gold
Coat: Dark Grey
Feathers: Black
Tail: Lions tail

S: 6
P: 7
E: 7
C: 3
I: 6
A: 8
L: 3

Description:
Standing slightly shorter than must griffins he appears to be thin beneath his fur and feathers. His talons are wrapped in white cloth from knuckle to fur. All of his possessions are kept in his backpack.

Gear:
Bed Roll, Canteen, Shovel, Lighter, Saddlebags, Magical Bandages, Cooked small critter meat, canned food.

History:
At a young age he and some friends stumbled on an old abandoned theater. Inside they found a wealth of pre-war movies. He quickly became enamoured with the old action movies, especially the zebra martial artist Tang Lung. Spending hours watching and studying the movies he began to practice the philosophy exposed by the long dead zebra. He trained long and hard to bring his mind and body into alignment. Unfortunately, his continued refusal to practice violence except in self-defense saw him excised from his pride. He did not mind the isolation, as it gave him more time to meditate. However, the wasteland proved that he couldn't maintain his solitude.

Traits:
Untouchable: Years of practice, training, and observation have given you the uncanny ability to dodge melee and unarmed attacks. While unarmored your opponents are at a -5% to hit you with melee and unarmed attacks.

Pacifism: Your unwillingness to fight except in defense of yourself or others has created as many problems as it has solved. You seek to avoid confrontations at all cost, preferring a peaceful resolution. When tempers begin to flare your ability to defuse the situation is directly proportional to the karma of the others involved.

Perks:
Flight 2, Talons

Tags:
Unarmed; Survival; Sneak

Virtue:
Respect- All life is sacred. From the smallest plants to the largest Dragons.

AnarchyArcher
Group Admin

663912 646071

:twilightsmile: Here you go, although the bolds, centers, and italics won't copy.

Name:
Race:
Age:
Mane:
Coat:
C.M.:
Distinguishing Features:

---- Forty points to split between:----

S(trength):
P(erception):
E(ndurence):
C(harisma):
I(ntelligence):
A(gility):
L(uck):

---- ----

Trained Skills:

Specialty:

Gear:

History:

Personality:

Perks:

Traits:
Trait #1
Your first trait

Trait #2
Your second trait

Virtue :

-100 (evil) to 100 (good)

Doomande
Group Admin

Name: "Smith"
Race: Diamond dog
Age: What would be around 30 pony years
Coat: Mud brown with an white patch over one of his eyes and ear.
Distinguishing Features: Beside being an relative friendly diamond dog that don´t kill you on sight is smith whole left cybernetic side, from his waist and up, giving him an left arm filled with golden, silver and glowing runes, forming overlapping circles of different sizes, an few of those circles holding screens looking like something coming from pipbycs, all ending in a hand with diamond tipped claws, looking like they can be shifted out with other things. An mechanical eye with 3 different lenses sitting on an big dial where his normal eye should be and an crude looking ear, compared to the other good looking parts of him. Smith is also an high and slender diamond dog, those that have seen others of his kind can easy see that his legs is much more muscular than others of his kind, and rather thin. He is also one of the few diamond dogs that are known for using more than just simple cloth. Having both pants and a waistcoat on.

History: Smith was born and raised in an smaller Zebracan town, working in a mine digging for precious metals and rare gems in an mine, by his parents side. Not much is known about his time in Zebraca, at some point learned he to smith runes into his work, having an natural flair for bending the metals to his will as so many diamond dogs have done before him, also learning a few "secret" techniques to make cybernetics, something that he needed to learn after an accident that took most of his body, only surviving because an weird rag clothed foal hold him alive. After that point have he been Umbras guardian, travelling by her side, only beginning to leave it after they met Dust

Gear: Smith have an larger shoulder bag on his side, made out of an mix of canvas, leather and small metal plates, an few handles and heads of tools sticking out of it. Around his waist does he have small vials of different metals, bobbling inside the glass now and again. On his bag does he have 2 different guns sticking out of an metallic cover like container, one handle sticking out each way. One gun is longer than most rifles and is weirdly rectangular shaped, with small coils breaking the rectangular form from over the trigger and to its muzzle, clearly something that the diamond dog have made himself, or something another dog have made for him, those that knows about guns can easily figure out that it is a kind of lever loaded snipe rifle. The other gun is an belt fed shotgun, bigger and more aggressive looking than most other shotguns wielded by most normal ponies, an barking bulldog painted by the twin muzzles, maybe as an joke, maybe deliberately.

Comment posted by AnarchyArcher deleted Jun 12th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by BronyRex deleted Jun 12th, 2013
Comment posted by Doomande deleted Jan 31st, 2013

Name: Flare Twister

Race: Pegasus

Age: 22

Mane: A fiery red and orange

Coat: Blood Red

C.M.: A tornado of fire

Distinguishing Features: Cybernetic wings(red with dark green accents

- Forty points to split between:-

S(trength):5

P(erception):7

E(ndurence):7

C(harisma):5

I(ntelligence):9

A(gility):6

L(uck):1

Trained Skills: Science, Energy Weapons, Lock-picking

Specialty: Long range accuracy but can go hand to hand with the help of his Cyberwings and their accessories when needed.

Gear: Mechanical wings(to heavy to fly with, but come with a pair of mentally manipulated chains with hooks on the ends used in hand to hand and lockpicking), a magic rifle with a scope attached, armored vest, and a hacking tool.

History: Grew up almost 150 years after the time of Littlepip. One day, when he was flying and doing very steep dives, he managed to ignite the air behind him on fire. Later that week, both of his wings snapped off when he was trying to perform flight tricks and had cybernetic wings to replace the ones he lost. When exploring the wasteland, he found a magically generated time gate, by falling into it.

Personality: He has strong morals that he follows at almost any cost, but his personal agenda can sometimes get in the way of that. He never forgets what somepony does to him, be it good or bad, and will pay pack any debts in time.

Traits:

Trait #1:

Steelwings: All attacks done with you wings or any part of them deals 50% more damage, you can not however, fly.

Trait #2:

Firebrand: You have an inborn resistance to fire, reducing any damage done by fire by 15%. You also can ignite the air behind you if you achieve a certain velocity.

Virtue:

75(Good)

Comment posted by Doomande deleted Jan 31st, 2013
Comment posted by BronyRex deleted Jun 12th, 2013
Comment posted by Doomande deleted Jan 31st, 2013
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