Still My Most Anticipated Game, But... · 10:16am Aug 26th, 2018
After watching the Claire footage from Gamescom, my fears are becoming more founded: Capcom's western dialogue hasn't been this bad since Lost Planet (at least of the Capcom games I've played).
The combat dialogue is laughably, horrendously bad. There is no panic. There is no emotion.
I get a localization issue here or there; Resident Evil is known for some of them, and that's how the "master of unlocking" gag was born. But it's something that largely hasn't been a problem in recent releases. The dialogue during cutscenes here seems more solid then combat dialogue. It could be a combination of spotty localization, questionable writing, and emotionless delivery.
Right now my biggest concern is this simply terrible combat dialogue is going to be constant and consistent throughout the game. If this ships as-is, I'd put money down on scores taking a hit come January. I've been playing games for 24 years, so I'm pretty certain my suspension of disbelief is finely tuned. But this stuff is just completely immersion breaking.
I'm not sure what kind of tweaking Capcom can do in the few months they've got left. If they can't bring the VA's back in for another session, than at the very least, shut them up during enemy encounters.
"Jesus, stay back!", might make sense for the first zombie. But not for the 50th, and certainly not for a boss.
As great as the rest of the game looks, unfortunately it just makes this sore thumb stick out much, much more.
Oh yes because the first Resident Evil 2 had such GREAT dialogue. And who could forget the Jill Sandwich from the first game.
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Yes, but they were completely silent during gameplay.
If they said "this isn't funny!", "Jesus stay back!" and "What am I supposed to do?", during combat, it would have been worse.