• Member Since 21st Dec, 2011
  • offline last seen 3 hours ago

milesprower06


More Blog Posts2467

  • Today
    Updates and Such

    Well, as a thunderstorm rolls overhead (and hopefully doesn't knock power out), I thought I'd offer some updates on what I've been up to.

    Long story short, I'm pretty much in gaming overload at the moment.

    Horizon: Forbidden West (PC Version)

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    1 comments · 53 views
  • 1 week
    Tell Your Tale: Written in the Starscouts

    This week... Holy crap! Lore!

    20 comments · 225 views
  • 1 week
    It's tradition at this point.

    Hope everyone's week is going well!

    1 comments · 51 views
  • 2 weeks
    Well, color me impressed.


    All 78 episodes on 2 discs, the translation is just as solid as the Hulu version, the subtitles are on by default, and they even translated the mid-episode character cards.

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    4 comments · 110 views
  • 2 weeks
    Hugging Ponies

    Well, because there was no TYT this week...

    Here's an absolutely adorable tutorial on how to hug your pony from doubleWbrothers.

    14 comments · 161 views
Aug
26th
2018

Still My Most Anticipated Game, But... · 10:16am Aug 26th, 2018

After watching the Claire footage from Gamescom, my fears are becoming more founded: Capcom's western dialogue hasn't been this bad since Lost Planet (at least of the Capcom games I've played).

The combat dialogue is laughably, horrendously bad. There is no panic. There is no emotion.

I get a localization issue here or there; Resident Evil is known for some of them, and that's how the "master of unlocking" gag was born. But it's something that largely hasn't been a problem in recent releases. The dialogue during cutscenes here seems more solid then combat dialogue. It could be a combination of spotty localization, questionable writing, and emotionless delivery.

Right now my biggest concern is this simply terrible combat dialogue is going to be constant and consistent throughout the game. If this ships as-is, I'd put money down on scores taking a hit come January. I've been playing games for 24 years, so I'm pretty certain my suspension of disbelief is finely tuned. But this stuff is just completely immersion breaking.

I'm not sure what kind of tweaking Capcom can do in the few months they've got left. If they can't bring the VA's back in for another session, than at the very least, shut them up during enemy encounters.

"Jesus, stay back!", might make sense for the first zombie. But not for the 50th, and certainly not for a boss.

As great as the rest of the game looks, unfortunately it just makes this sore thumb stick out much, much more.

Comments ( 2 )

Oh yes because the first Resident Evil 2 had such GREAT dialogue. And who could forget the Jill Sandwich from the first game.

4925916
Yes, but they were completely silent during gameplay.

If they said "this isn't funny!", "Jesus stay back!" and "What am I supposed to do?", during combat, it would have been worse.

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