• Member Since 21st Sep, 2013
  • offline last seen May 6th, 2023

Shadowmane PX-41


Just your average british lad. I write things for a living. It’s the strangest living you’ll ever find, second only to my inability to take myself off of the grid.

More Blog Posts1203

May
12th
2017

Top Ten FINAL BOSSES · 11:47pm May 12th, 2017

One of my favourite pasttimes is video games. I like the feeling of facing lots of enemies at once and gaining EXP and other cool loot from doing so. I'm a fan of MMORPGs like Toontown, World of Warcraft, and Destiny. I enjoy the turn-based combat of some games like Wizard 101 and Fire Emblem. And I also love exploring big open worlds with lots of cool stuff to do in them like in Horizon Zero Dawn and the Arkham games.

But one of my favourite thing in video games ever has to be the Final Boss. A Final Boss can be many different things. Beings that have consumed so much power that they can re-shape the fabric of existence, tough battles that stretch everything you've learned, insane over-the-top battles that can even go into space because of the sheer insanity they go to at times, or in some cases, all three at once.

So, this is why I'm dedicating this list to my top ten favourite Final Bosses in video games of all time. Now keep in mind that I'm only putting bosses in from games that I've played, so if your favourite boss isn't on here for whatever reason, then I either haven't played the games that you like, or we just have completely different tastes. But it is still my opinion. You can feel free to voice your own favourite final bosses down below.

But without any further ado, let's dive in, shall we?


SHADOWMANE PX-41's Top Ten FINAL BOSSES



For some odd reason, I hopped on the Crash Bandicoot series when Wrath of Cortex came out. And as such, I unfortunately wasn't able to get my hands on any of the original three Crash games. So this means that the final bosses from Crash Bandicoots 1, 2, and 3 aren't on this list, unfortunately. But the following game, Wrath of Cortex on PS2 does seem to sate my hunger for a good final battle.

Plus, it's also when one of my favourite muscle-man characters was introduced, so that's another bonus. Final Boss 10 on this list is the final battle with Crunch Bandicoot.

Throughout Crash Bandicoot 4, you are travelling throughout many different lands to gather Crystals, as per your normal Crash Bandicoot law with these games. But this time, Cortex and Uka Uka have released four more ultra-powerful tiki masks known as the Elementals. Rok-ko, Wa-wa, Py-ro, and Lo-lo, all being used to power up Cortex's now weapon of mass destruction; Crunch Bandicoot. While it did mean that every other Crash Bandicoot boss battle was thrown to the wayside in favour of Crunch and the Elementals, that didn't mean that the fights weren't awesome.

Sure, Rok-ko's was a bit too easy, Wa-wa's fight isn't hard once you memorise the pattern, Py-ro's fight can fuck straight off for all I care, and Lo-lo's fight tested how good your piloting skills were. But it's not until this final battle that all of the stops are pulled.

In Crunch Time, you have to face all four of the Elementals at once, then use the Wumpa Bazooka to hit Crunch, causing him to thwack Cortex over to Crash. Hit Cortex and the fight moves into another phase, in which more Elementals are added into the mix. Now, Rok-ko drops meteors on you, Wa-wa fires ice blasts that freeze you solid, Py-ro incinerates the four floor panels and insta-kills you if you don't watch the steam, and Lo-lo causes electricity to spark across the battlefield.

And remember this: One hit, and you DIE. So it really does add up to the tension of the whole fight. If you can manage the pattern once you get it down, however, the fight becomes super-tense and quite climactic at the same time. The attacks aren't hard to avoid, but damn do they cover a lot of ground. There's no real safe spots in this final battle, so it really does come down to how well you've taught Crash how to duck, weave, slide, and jump away from the four elements.

And at the end of it all, if you gather up all of the crystals and relics, then complete this fight again, you get the true ending, in which Crunch defects to Crash's side and leaves Cortex and Uka Uka trapped in the antarctic, hence setting up the whole plot of Twinsanity perfectly. So not only was this a good fight, but it was ties into the game immediately after it, so all in all, it was a great fight overall.

Many people have mixed feelings about Wrath of Cortex, but I really enjoyed it. And this final boss was no different. Sure, it was challenging when I was a kid, but then again, it's the final boss. You expect it to be like that.

This is one Crunch Time you've gotta be prepared for...



Sonic Colours has to be one of the greater modern sonic games out there. Sure, Sonic Unleashed has some mixed praise, Sonic 06 was a thing that happened, and Sonic Lost World is something of a guilty pleasure for me, but you've not seen a true Sonic Final Boss until you've seen the one from Sonic Colours.

Hence, the Egg Nega Wisp.

Of all of the creations that Doctor Robotnik has made over the years, this has to be his biggest, baddest, and most destructive one yet. The Egg Nega Wisp practically LOOKS threatening as well. See, Robotnik's made all of these machines, which, while unique, didn't really seem to strike unease or worry into the player. But when you look at this thing, it looks like a bloody devil compared to everything else he made over the years.

As for the fight itself, it's a really tough battle at that. Over the course of Sonic Colours, you use the powers of an alien race called Wisps in order to do amazing feats and access hidden or unreachable areas. Laser, Drill, Rocket, Hover, Cube, Spikes, and Frenzy to be precise. Each one has its' strengths and weaknesses, but all in all, they are all enjoyable things to use that really change up the flow of what you can do in a level.

So, what better way to end the game than to have Robotnik's newest creation turn the Wisps AGAINST YOU? In this fight, Eggman uses Cube, Spikes, and Laser to hinder Sonic and provide the obstacles that can devour all of his rings with one hit. And in some cases, he can combine the powers of these Wisps, using the cubes to refract his laser blasts or to guide his spikes and make it even easier to hit you.

All the time, you've gotta make sure that your reactions are on point, or you're going to have your arse handed to you on a silver platter. Because these attacks come fast, and they hit you like a wrecking ball when they impact. With Spikes, you can jump them, Laser, you have to time your jumps as each sweep gets faster and faster the more the fight goes on. And with Cube, just try not to get hurt as you run through the labyrinth and catch up to the Egg Nega Wisp.

But it's not until you start getting the Wisps that the fight takes a whole new level in crazy. Attacks come faster, are harder to avoid, and are generally going to screw you over if you've not been on point for the whole battle. All while the music transforms into a glorious orchestra remix of Reach For the Starts; the game's main theme song.

And once you get all seven wisps, you can unleash the Magic of Friendship and totally vaporise Robotnik and the Egg Nega Wisp once and for all. It's a frantic and fast-paced battle that shows how far you've really come with Sonic Colours, and one that will go down in history as being one of the best Sonic Final Bosses of all time.

Now, if only Rise of Lyric and Shattered Crystal were as good as this game...



Some of the best games can come out literally nowhere. Whether they are a MOBA, RPG, or even a turn-based combat system like the one in Fire Emblem. So it's no surprise that this next entry comes to a game that I played out of nowhere and actually ended up really enjoying for whatever reason.

Please bow down before what can be classified as a god. The Fell Dragon, Grima!

Fire Emblem Awakening was a game that I didn't really have much of any interest in until I ended up playing the demo. Now, back at that time, I was a stupid little kid in his early teens who liked playing whatever looked good on screen. So, when Fire Emblem Awakening captured my interest, guess what I started doing?

Overall, I liked the game as a whole. I enjoyed how you could build up an affinity with the different characters that you could meet over the course of your adventure and have them bond with each other at times. It could really show just what a really good RPG could do. The combat system was also unique with the idea of teaming your friends up and using them to tag-team enemies and make fighting them a bit easier.

But when I got to the final boss, I was in awe of what I was witnessing. First of all, something that you should know right off of the bat is that the Fell Dragon Grima is you. More so, it is a more negative representation of you. One that wants to destroy and conquer everything that you and your friends cherished. Plus, did I mention the fact that this dragon is the size of a fucking country? Seriously, something this size could even make Alduin from Skyrim look tiny.

So, for the final chapter of the game, you have to spend the entire battle of Grima's back as it flies round, destroying the world that you've come to know and love so warmly, fighting off legions of enemies until you get to the copy of you at the head of the best. From there, just defeat the double of you and you win.

Also, side note, when you fight the copy of you, Grima's head actually shows up and makes the attacks for the double instead of it. That's very nice and it gave me a sense that I was fighting something much more powerful than myself.

But right as you deal the final blow, you're given a heart-pounding choice. You can either A: Seal Grima away for an unspecified period of time and keep your humanity. Or, your character can make the final attack, killing yourself, but also destroying Grima permanently as well. It's a really gut-wrenching decision and one that you'll have to think long and hard about before one of the swords plunges into his heart. Do you seal it with Chrom's sword, or do you kill it with your own?

But if this final battle doesn't entice you to try Fire Emblem Awakening for yourself, then I don't know what will. It's a great game with memorable characters, an interesting battle system, and a really amazing final boss battle. Grima himself is a great way to finish the game off and decide how you want this legendary tale of yours to end. Do you kill yourself and save the world, or do you seal Grima away and prepare for the future when he could break out again?

Don't expect this to be the last RPG I put on this list, though. I've got some more grand bosses in mind...



Splatoon was one of the greatest IPs that Nintendo had ever created. It was basically Call of Duty but Nintendo style. Just replace the guns and grenades with all different forms of paint-related equipment and replace the humans with creatures known as Inklings, and you have a game that's not only memorable, but a breath of fresh air from what we're used to.

We also had a shit ton of Callie and Marie pictures and waifu material, but that's not important right now...

But not many people talked about the single-player campaign for Splatoon, which is a real shame because DJ Octavio was one of my personal favourite final bosses in a shoot-em-up game I've ever seen in my life.

For those of you who don't remember Splatoon's single-player campaign, the town's Great Zapfish was stolen by the Octarians, which are another race of Inklings but they were octopuses instead of squids. There were stages where you made it to the end of the level, stages where you did multiplayer maps but thought Octarian Inklings instead of other human players, and even boss battles that were equal parts hard, satisfying, and menacing.

But the Octoking, DJ Octavio was such a great way to finish the game off. Not only did you have to keep painting the area due to most of his attacks being ink-based or that leave octopus ink on the area, but you also had to avoid the massive Killer Wail blasts and play missile tennis in order to hurt him. And if you couldn't keep that up, he would be able to grind you into an inky dipping sauce for his calamari rings...

Then, as you move on to the final stage, the music changes into an amazing song sung by none other than Callie and Marie themselves as you make one final push to paint over the Octoking and end the Octarian assault once and for all. And even then, when everything starts to get out of hand, you can't seem to help but rave and headbang to the music as Callie and Marie grace your ears with yet another Splatoon song that no-one knows the name of because it's all in Squid-ese.

And then, after one more missile tennis volley, the fight ends with you painting Octavio a lovely shade of whatever ink your character has on him, effectively commiting octopus regicide as you reclaim the Great Zapfish and bring the light back to your home.

Not only known for its' amazing music, the DJ Octavio battle was a great way to hone your Splatoon skills—even when faced with a clusterfuck of things happening all at once. It certainly braced me for the constant chaos that was to befall me in multiplayer and Splatfests, I'll tell you that. But other than that, it really fell under the radar because of the game's highly-regarded multiplayer aspect. Which is a real shame. This guy's a great octopus. He's got his vinyls, he's got a rockin' set of turntables, and he's got a truly amazing boss battle to top it all off.

It was either this or Mckraken to be on the list, and you must be squidding if you think I was gonna put the other one down.

I have a much better villain in mind...



The Pikmin franchise is another one that I've really been happy to play. Not only did it teach me the principalities of being a good-leader and being able to multi-task, but it was also one that was always sprawling with life—no matter where you went or which creatures you gang-molested with your army of 100 Pikmin in order to increase your ranks.

So, which battle is it? Emperor Bulblax from Pikmin 1? No, because he's a cheap piece of shit that made my Red Pikmin extinct. Titan Dweevil from Pikmin 2? No. Because I never really had the chance to check out Pikmin 2. Maybe I could pick up the Wii re-release of Pikmin 2 when I have the time, but I've got a far better final boss lined up from the Pikmin Universe.

If it's not Emperor Bulblax or Titan Dweevil, it can only be the Plasm Wraith from Pikmin 3!

With Pikmin 3, you play as someone who isn't Olimar or Louie for once. Instead, you play three intrepid explorers from a dying planet known as Koppai. Alph, Brittany, and Charlie were all sent to the Pikmin world because their planet is almost out of all their food and need to find some edible matter before they all die of hunger.

While exploring the world and meeting the new Pikmin types, you are also introduced to a lot of new puzzles, enemies, and even bosses for that matter. While all massive and intimidating, they also require you to think on how to bring down, as not every enemy can be killed by tossing your soldiers onto its' body and watch as they punch and claw at their skin.

But at the end of the game, the Plasm Wraith is essentially your final exam. As you attack it, it'll drop golden goo that you need to attack in order to actually harm it. The goo is part of its' body, so the more that you destroy, the quicker it'll die.

As for how this thing attacks, it has two attacks: The first is where it repeatedly jabs into the ground, snatching up to 20 Pikmin at once unless you keep moving, which can also be used it it begins to fly as well. The second attack, however, is where it spits out its' own matter and creates elemental plasms which utilize crystal, fire, water, and electricity.

Now, here's how to do this fight. Fire Plasms must be destroyed by Red Pikmin, as they are fire-resistant. Electricity Plasms can only be destroyed by Yellow Pikmin, as they are electricity-resistant. Water Plasms can only be destroyed by Blue Pikmin because they're the only ones that can survive in water. And the Crystal Plasms have to be destroyed by Rock Pikmin, as they are the only ones hard enough to shatter glass. And if the Plasm Wraith itself begins to fly, hit it with Winged Pikmin.

For a Pikmin Final Boss, it requires you to use all five different types of Pikmin together, instead of having to rely on just one type to get the job done like in Pikmin 1 and 2. The Plasm Wraith can never truly be destroyed until you break all of its' golden goo, and even then, you've still gotta remember everything that you've learned in order to do so, as the elemental plasms can only be broken by certain Pikmin elements.

But at the end of it all, you rescue Captain Olimar, who as a reward, grants your team the ability to fly back home to Koppai so that they can deliver their food home and save the planet. All the while, saying one last goodbye to the Pikmin as the five explorers of the Pikmin franchise all return to their homes and tell their families about their ordeals together.

Now, I wonder what Pikmin 4 will put us through...



Dunna, dunna, dunna... Dun, dun, DUN, dun, DUN, dun, DUUUNNN!

Yo-kai Watch is one of the most underappreciated RPGs out there. It's basically Pokemon, but all of the Pokemon are invisible, can possess other people, and aren't restricted to saying their name most of the time. In Japan, it's one of the most popular things ever to have spawned. And here in the other parts of the world, it received a rather mixed reception. Some people seemed to love it, while others just forgot about it as a whole as they started playing Sun and Moon.

But it wasn't until Bony Spirits and Fleshy Souls was released that we were given this demonic dame to contend with. For those of you who don't know, Dame Dedtime was once a human, but was framed for a crime she didn't commit, where she rotted in jail until she ultimately died and became a Yo-kai. Infuriated by what the human race had done to her, she swore revenge against the species and wouldn't rest until her goal was satisfied.

To achieve said goal, Dame Dedtime had the power to create the Wicked Yo-kai. The five Wicked Executives, Loiter, Schemer, and Flicker, who would all possess Yo-kai and humans alike, turning them evil and using them to cause widespread chaos on a level that no regular Yo-kai could cause. And if that wasn't enough, she also recruited the notorious Kin and Gin into aiding her with her plans for global domination. She ordered the two witches to travel into the present and erase Nate's memories of EVERYTHING Yo-kai related, before removing the Yo-kai Watch from existence, so that Dame Dedtime's plan would go through without anyone stopping her.

But when the tables turned and Nate sided with Nathaniel, it only forced the dame to go all-out on the two humans and make sure that they were out of the picture for good.

The battle itself is a very tough one for Yo-kai Watch standards. Dame Dedtime can target one Yo-kai and reduce their level by one, while at the same time, making their attacks very weak. After sucking their levels away, she would create Wicked Yo-kai to aid her in battle. Whether they would act as extra attacks or heal her every turn, the whole first phase against Dame Dedtime is a battle of attrition. You not only have to keep damaging her, but also keep up with all of the Wicked Yo-kai that she spawns from stealing your Yo-kai's levels.

And after all that, it's still not over...

SUBETE UBAK TIARUN DAIYOOOOOOOOO!

After you beat Dame Dedtime, she personally finished her work, inspiriting every human on the planet herself as she absorbs their very essences for herself, transforming into the game's true final boss, Dame Demona.

This is where you NEED to have learned everything about Yo-kai Watch. If you don't have a healer, a good damage comp, and a lot of items, then you are just dead. Straight up dead.

Dame Demona's attacks are even more erratic than they were when she was Dame Dedtime. She can now hit all three Yo-kai at once with a basic attack. But that's only the start. Her dragon hairclips allow her to steal a Yo-kai's strength, remove Tribe bonuses, steal their Soul Gauges, and even steal their own attacks outright. She also has Fly Away Soul, but that can be blocked by pinning the souls she spawns. But that's not even scratching the surface of what really makes her tough.

Dame Demona's strongest moves affect your Yo-kai Watch as well. Item Steal prevents you from using ANY AND ALL ITEMS, INCLUDING HEALING ITEMS until the effect wears off. And Watch Steal prevents you from purifying your inspirited Yo-kai. Meaning that if she uses this and then uses Finders' Keepers on your Yo-kai, you can't restore them to normal, meaning that they won't be able to attack until the effect wears off.

But even then, it's still not the end of it all. If you get too cocky and continue using Soultimates, she can use a move known as Soultimate Steal, in which she stops your Soultimate charge and COMPLETELY drains the Soultimate gauge of your Yo-kai before unleashing her own Soultimate: Finale. Meaning that if you use a Soultimate, she can completely throw it back in your face and deal massive damage to your team of Yo-kai.

Many Youtubers and Yo-kai Watch fans have struggled with this Final Boss, but it's one that challenges everything you've learned about Yo-kai Watch and its' battle mechanics, and really pushes you to destroy the dame and save the past, present, and future of Springdale.

And now, all we have to do is wait for Yo-kai Watch 3 to be localized...



How could I make a Final Boss list and NOT include Xemnas from Kingdom Hearts 2? The answer is that it would be impossible.

Kingdom Hearts is one of the greatest RPGs I've ever had the pleasure of playing. Not only did it have an amazing way of weaving itself into the worlds of Disney, but it also gave us a unique and interesting combat system that we've never seen before up until 2002, when the first game came out.

So when Kingdom Hearts 2 came out, it was highly regarded as one of the greatest games ever to have been sold on the Playstation 2, and remastered on PS3 and even PS4. Not only was there more to do, more enemies to fight, and a much greater story overall, it had a plethora of great, memorable bosses which all had unique combat styles.

And no more was this epitomised than with Xemnas, the leader of Organization XIII.

The fight with Xemnas is the franchises' longest, greatest, and most over-the-top final boss to date. It starts with Sora 1v1ing Xemnas in Memory's Skyscraper, after which you have a moment to save before the true final battle of the franchise. Once you go through that door, there's no going back. You either win the game, or everything dies.

Once you go through, you have to fight your way through the other world and destroy Xemnas's war goliath piece by piece before you make it to the bastard's throne himself, in which he begins to hit you with ALL of the weapons of his fallen Organisation XIII members. Xaldin's lances, Xigbar's arrows, and even Axel's disks of fire barrage you and your friends as you attack Xemnas.

The next phase involves you flying through space as you shoot down the dragon that awoke once everyone else went back home. So no longer do you have Donald, Goofy, or any of your other friends with you. It's just Sora and Riku VS Xemnas, the Superior, Organization XIII's number 1.

And even then when you defeat the dragon, the fight isn't over as you now fight Xemnas in another plane of nothingness as he throws skyscrapers at you and launches a rain of infinite lasers down on you. And that's only after he bitch-slaps you out of his dragon's throne and sends you flying towards the black hole at the back of the arena.

And even after being that, the fight STILL isn't over. Instead, you now fight Xemnas one last time in a true plain of nothingness. You dodge and reflect lots of lasers and watch Xemnas clone himself mid-battle to get the drop on you. But still, the fight resumes as normal. Use your attacks, use Riku's limit break, and put Xemnas down once and for all.

And then the game leads up to the greatest final attack from a villain ever, in which Xemnas traps you in a dome of lasers and rains them down on you and Riku one after another. at this point, you've gotta mash both X and Triangle in order to not die as you fend off as many as 1000 lasers a second, while Xemnas just laughs like a monster upon unleashing the attack.

Following that up, you and Riku both team up and deal the final smackdown to Xemnas, firing a Keyhole-sealing beam of light at his heart, effectively ending his life and allowing you to lay the fatal blow; the one that ends the game and puts this boss in the hall of fame.

What more can I say other than the fact that this final boss is one for the ages. Not only does it stretch what you've learned about Kingdom Hearts 2 and its' combat system, but it also requires you to stay active, as Xemnas's attacks are not only fast and erratic, but also take off a lot of health if you're not prepared to defend against them or dodge like a pro.

And as for Sora and Riku as a whole, I don't think the game could have had anyone else better to have face this final boss. Riku has really matured since the end of the first Kingdom Hearts. He's conquered the darkness inside of him, is willing to make up for his mistakes, and stands with Sora to defeat a new foe. And then later on in the franchise, he's seen saving Sora from the darkness within him in Kingdom Hearts 3D.

Whenever I look at Riku and Sunset Shimmer, I see the two of them as the same character. They both let darkness get to them. They were both driven to use it to control, were both defeated by their series' primary protagonists, redeemed themselves in the sequels to defeat a new enemy, then ended up saving their friend from the darkness within them in a later entry. Now, whenever I see both Sunset and Riku, I think that the both of them could end up becoming True friends, as they've both gone through the exact same timelines and can both see each others' problems eye-to-eye.

That, and I think that they should marry each other in the future...



What I've really come to love in remakes and remasters is that when done right, it can be really, REALLY satisfying to see just how the end of the adventure unfolds. That's why when I got my hands on Yooka-Laylee, I was looking forward to a lot of stuff in it. And lo and behold, it didn't disappoint me whatsoever.

So, without any further ado, it's time to welcome Despicable Bee himself: Capital B!

Now, when I had Project 64, I loved the final battle with Gruntilda in Banjo Kazooie. It was a great test to see whether or not you could kill the witch once and for all and allowed you to test just how good you were with your powers. Your egg accuracy had to be on point while your shots were fast, and you also had to keep avoiding all of Gruntilda's various different attacks.

The same could be said with the Hag 1 in Banjo Tooie. That fight was also a tough one that required you to learn the ins and outs of the game as you tried tearing the drill to pieces and take Grunty out once again. And while it was significantly tougher than the first battle was, it was still a great way to finish the game.

And now that we're in Yooka-Laylee, I have to say that Capital B deserves a lot of credit. Not only is he an incredibly tough boss to battle, but one that gives you a great sense of nostalgia as you remember the final bosses from the games before it. And one other thing you have to remember about this boss: It was made by the EXACT SAME PEOPLE who made Banjo Kazooie back in 1998.

As for the fight itself, it does require you to use a lot of the skills you've learned so far. Spitting ammo at Capital B as he flies, using Sonar 'Splosion to get rid of the bee swarms he produces, and even to use the ability to fly in order to re-direct his missiles towards him at the end of the battle. All the while, the battlefield is constantly changing and adapting in favour of the Capital himself.

Not only does it force you to be nimble and is very hard to no-hit, but Capital B himself is intent on making sure that your adventure ends on a sour note. His attacks are relentless and can be problematic if you're not agile enough or can't remember all of the moves, so it really does stretch you to see how far you've come on this adventure.

Plus, can we just give props to the song, very appropriately named Final Beeting? As with the other Banjo Kazooie games, it's a remix of the game's hubworld that smoothly transitions into something new entirely. It has all the same nostalgic feel as the final battle theme with Grunty did in the original Banjo Kazooie game and just sounds even more amazing because of the fact that it's orchestrated from beginning to end.

Is it also weird that I did Capital B's entire voice as Gru's voice from the Despicable Me movies?



Since Bayonetta got remastered on PC, I've been reminded just how great a franchise it really is. Not only are the fights intense and very fast-paced, but the bosses themselves can all be considered final bosses in their own rights. Such things like Fortitudo, Temperantia, Iustitia, and Sapientia are only REGULAR BOSSES. Given how bat-shit insane those fights get, as well, you wouldn't think that at all.

So, with all of those intense regular bosses, it's no surprise that Jubileus would make 2nd Best Final Boss of all time...

You've heard his name ring out in every battle. All of the Cardinal Virtues screamed his name. Father Balder said it as he met his untimely end, and the resurrection of the god of Paradiso was at hand for every second of the game's final chapter.

So, what better way to end the first Bayonetta game than to kill god himself? Now, first thing you should know about Jubileus is that he is the perfect representation of god. Fortitudo, Temperantia, Iustitia, and Sapientia were the four Cardinal Virtues. The angels were the foot soldiers, war machines, and overall artillery of the angel army. So with all that in mind, that can only mean that Father Balder is none other than Jesus, while Jubileus is god; Jesus's dad. The creator of everything.

So, for this intense final battle—which also takes place in space, if I might add—Jubileus has an array of attacks. They can range from floating heads barraging lasers down on you, massive spikes and punches that come down hard and take off a lot of health, and black holes that regress Bayonetta down into little 8-year old Cereza for a brief period of time.

As the fight goes on and on, you find yourself in a fire world, ice world, and thunder world as you strike down Jubileus and whittle away at its' health bar bit by bit, until finally, Bayonetta and Jeanne come together and perform one final Climax Attack which sends God across the entire solar system, crashing straight into the sun where it dies in a scorching mass of blood, guts, and gold.

But even then, it's STILL NOT OVER! Now that Jubileus is dead, its' remains is going to come crashing down on Earth and destroy everything anyway, which leaves you with a final mad dash to break the fossilised god up and end the threat of God once and for all, saving the world as we know it.

This is one final battle that rocked me to the core the first time that I played it. Not only was it a great way to end an already frenetic game that relied on quick movements, crazy combos, and a lot of Wicked Weaves, but also had an amazing song to back it up. The song, known as the Greatest Jubilee, is quite fitting for God. It's regal, heavenly, and one that perfectly accents that of the god of Paradiso to a T. Sometimes, I even go to the music folder once the game's over and listen to this song on repeat because of how glorious it all it.

So that goes to show you, kids. Anyone can kill god—even a witch with guns on her hands and feet...



"Pitiful humans. Still, you fail to grasp the severity of the situation..."

"Perhaps it's time for a proper introduction, marble-dwellers..."

"I am Jergingha. Supreme Overlord of the GEATHJERK Federation!"

If you've never played Wonderful 101 on Wii U, PLEASE play it right now, as it's one of the greatest Platinum Games titles ever to be released. If you think that Bayonetta's boss battles are intense, you've not seen anything yet.

Throughout the game, you take command of the Wonderful 100 (The extra one on the game's title refers to you, as you are leading the team into battle) and fend off GEATHJERK. Now, for those of you who don't know what GEATHJERK are, they are the Guild of Evil Aliens Terrorising Humans with Jiggawat bombs, Energy beams, Rayguns, and Killer lasers. ( It's a lot to take in. Believe me...) Every stage in Wonderful 101 is a clusterfuck where you have to fight these aliens and save the planet, utilising a special combat style where you draw symbols to change characters and what moves you use.

While the bosses of the game also deserve merits for each and every situation you're thrust into, it's not until the final boss, Jergingha, that things REALLY take a step up in insane. The first phase is simple enough. Use Unite Claws to open the hatch, followed by Unite Hand to rotate the dial and allow you to break all of Jergingha's power cores, before reflecting his lasers with Unite Sword to drop his health bar to zero. But even then, it's not enough to stop him.

After completely flipping the tables on you and saying that humanity is the evil that needs to be destroyed, Jergingha creates his own Wonderful 101 mask to wear upon his face, allowing him to utilise all of the moves of you and your team. He can use fists, swords, guns, a whip, a hammer, claws, and even bombs to completely fuck you and your team up in many different ways. You'll need a lot of power to break his stance and deal damage to the brain itself. And even then, he's still able to fight, being able to repel two Wonder Punches in succession before the Virgin Victory arrives to give you a helping hand.

After recollecting all of your teammates, you vaporise the brain and make a mad dash out of the fortress that Jergingha was holed up in as the whole place comes crashing down. Together with the Virgin Victory and Prince Vorkken's Meizerr, you have to blast your way through collapsing debris and more GEATHJERK troops as you make your way back out into space.

But even THEN, it's not over yet.

Jergingha's final form, the Planet Destruction Form is one of the greatest final battles ever. Using the Platinum Robo and the hundreds of other Gah-Goojins used in the final battle, you have to make morphs as big as 50 men, then 100 men, and then 200 men as you break through Jergingha's shields and deal him massive damage, all while avoiding a string of dangerous attacks.

After that, you've gotta fly up to the monster and strike him head on with whatever form you please. I tend to use Unite Gun at this part, as it can really hit the parts more accurately and deliver quite a powerful punch when fired correctly and at a large enough size. He's still able to attack you at this part, so keep on your guard.

And even after taking all seven Unite Morphs and an Ultra Platinum Headbutt, Jergingha's still able to fight. And is quite determined to end his species' work. So, gathering all of the energy he can muster, he charges up an attack that'll not only destroy the planet, but the fabric of existence given how strong it is. Meaning that if he gets it off, it's all over.

Meanwhile, we get another Magic of Friendship moment as the Platinum Robo, Virgin Victory, Meizerr, and Immorta's Dakkar all come together and prepare a final attack of their own. The two beams clash. Jergingha's Chi-Q Marble Muster and the Wonderful 101's Unite Charge violently push each other to the brink, expending both machines' strength as they both furiously try and hold the other one off. All the while, you've gotta keep mashing that A button for at least 30-40 seconds, as these lasers are going to spend a LOT of time pushing against each other. In the end, the Wonderful 101 manage to outmatch Jergingha once and for all and destroy him and the entire GEATHJERK species with one final blast of MLP Season 4 Finale Rainbow Power-style energy.

Not only is EVERY part of the music amazing to listen to, but Jergingha's final form is perhaps the most destructive thing that I've ever laid my eyes upon. Remember how I mentioned Grima was the size of a country? Well, if that's true, then Jergingha is the combined size of Russia, China, the USA, and Canada all combined. He's as big as three continents put together and given the power to destroy a planet, and even then, he still can't beat a team of 7 leotarded Viewtiful Joe knock-offs and their entourage of over 200 men.

Seriously, if you haven't played Wonderful 101 yet, PLEASE give it a chance. It's one of the most over-the-top insane, fun, enjoyable, and downright memorable games I've ever had the pleasure of playing, and I hope that you all give it a shot yourselves someday.

Now I have to ask you. What could POSSIBLY TOP JERGINGHA'S PLANET DESTRUCTION FORM?

Report Shadowmane PX-41 · 892 views ·
Comments ( 6 )

Not a bad list.

Can't really give my own opinions because the only final bosses I know are Dame Dedtime and the Egg Nega Wisp (well, the DS version anyway, I haven't played the Wii version.)

I don't have enough knowledge about video games to give any knowledgeable input, but I always found the Baby Bowser fight in "Yoshi's Island" to be memorable. And if Pokémon counts, then the fight against Champion Blue in the original Red, Blue, and Yellow.

Also, the boss fight with *SPOILERS* from "Bravely Default" was pretty epic.

So . . . there's that. :applejackunsure:

Shadow have you ever considered being a Youtube Countdown Artist? You have a real talent for making these countdowns and you should show more people what you are capible of. This is just my opinion and a small idea

4531214 I would, but I'm not the best video editor...

I can't really decide much of an order, but I can at least give some favorite final Bosses of mine.

Zeus from God of War 3,

Senator Steven Armstrong from Metal Gear Rising

Hades from kid Icarus Uprising

the Black Baron from Madworld

Chakravartin from Asura's Wrath (Nirvana DLC Required)

Megatron from Transformers Devastation

Jubileus from Bayonetta

Calamity Ganon/Dark Beast Ganon from Breath of the Wild

Ganondorf in Twilight Princess and Wind Waker as well as Ocarina of Time

Andross from Star Fox Zero

Login or register to comment