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Goldenwing
Group Admin

"It was the best of times. It was the worst of times."

In case you weren't aware, the beginning of a story is, in terms of popularity if nothing else, the most important part.

You may have read stories with terrible beginnings, and may be reaching for your keyboard now to say so, but I'd bet best pony that you only dug through it because you'd heard great things about the middle and end. For most stories, and especially most of you, you will have no such recommendations to propel readers through your ten thousand words of exposition. You must rely on your writing ability alone.

And so, if a story has a poorly written beginning, then no amount of masterful prose later on will raise it to fame.

In a personal quest to decipher the code of the beginning, and then apply it to my own story, Omega, I have studiously examined a number of the novels in my possession (and by "number" I mean three). Now I believe I have the heart of it. And so I shall share it with you: the riddle of starting.

There are a few key things which the beginning of every story must do:
1. It must catch the reader's interest, so as to pull him into the rest of the story. (And in the darkness, bind them)
2. It must establish the protagonist's character, so as to give the reader someone they can relate to and cheer for.
3. It must set the tone of the story, and properly introduce your reader to its world.

We will start with number one:


To Catch a Reader's Interest
This is the part of the story us cool people like to call the "hook." In some circles it is known as the "harpoon," but those same circles are usually frequented by angry old men who speak in ridiculously purple prose and hold grudges against whales. You don't want to be like them.

The hook catches the interest, and inspires your reader to delve deeper into your book. Through my studies I have categorized four main types of hooks:

The Prologue: A small scene, often set aside from the main story. It can be written in many different ways, though prophetic meetings of wizened old people and action-packed prophetic scenes from history are common. Just make sure it will be immediately relateable to the first actual chapter of your story. If you try to tie it to some greater concept that doesn't become recognizable until chapter twenty-two, you'll just confuse your readers and none of them will remember it later on. It won't even interest them.

The Flash-Forward: Egad! What is this? Your protagonist is already in the heat of battle! Or perhaps they're staring someone down over a negotiation table? Threatening to kill someone if they don't put down their doomsday-device? Whatever it is, it's a point of high action somewhere in the middle or late beginning of the story. And as everyone knows, action is interesting. With this technique you draw your reader in by thrusting them into the midst of conflict, and then ending the scene before it's resolution and rewinding back to the story's true beginning. If you do it right, your reader will continue your story in the hopes of finding out what happened (happens) in the scene you just showed them. You tease, you.

The Action Start: This is kind of like The Flash-Forward, except the action is actually the very beginning of the story. With the very first line, you show your characters in conflict. If the scene is interesting, which it should be (because it's action), then you can use the momentum from it to segue into a less action-packed scene that sets up the story's, uh, story.

The Foreshadow: For the slower-paced starts, The Foreshadow starts by mentioning some major event to happen in the near-future. The characters then go about their (relatively) boring lives, doing the sort of stuff that usually isn't good for a beginning. As long as you keep up referencing the major event of the future, you can gradually build up suspense and tension. The reader keeps reading through the exposition and set-up because he wants to see the event that everyone knows is about to happen. Once it actually happens, you use the momentum from the released tension to propel your reader into the story proper.


To Establish a Character's Character
Characters are vital to any story. Without them, we have nobody to experience the story through, and nobody to relate with.

It is of utmost importance that your protagonist has a strong character. And by strong I don't mean tough or badass or stubborn, but defined. Nobody wants to read about someone who isn't really much of anything. That's boring. We want to read about characters with strong traits and a defined personality. Failure to do this will bore your readers, unless the story itself is extremely interesting. And it's hard to make a good story without good characters.

For most beginnings, the writer will usually present the hook to catch interest, and then hit the reader with a quick flood of characterization. The protagonist and his companions will go about being in-character, showing off all their personality traits and their lifestyles. This is usually done relatively subtly, with snippets of dialogue, comments on what's happening, and little character-establishing actions. If you have a strong character, then it will be much easier for readers to relate to them. Otherwise, you'll end up with an uninteresting protagonist that will probably become dominated by a single character trait, if he shows any. And that's uninteresting.


To Set Tone and Make Context
The beginning should set the tone of a story. Dark warfic? Why not show a dozen background characters being hopelessly slaughtered by the enemy in a bleak landscape? Light-hearted shipping? A comedy scene and wistful thought will do the job.

Your readers want to know what they're getting into when they start your story. Don't start your dark adventure with a scene about Dashie and Pinkie pulling a harmless prank. Unless you intend to interrupt that prank with a sudden catastrophe, go for something more serious. Your readers won't thank you if after the five thousand words of comedy they just read Princess Celestia get's murdered. That's a very abrupt change in tone that jars the reader out of the story.

You've gotta set some context, too. Everything is better with context. Without it, things get confusing and hard to follow. You have to explain the parameters of your story. And by explain, I of course mean show, not tell. You don't have to give too much context, as you still want to focus on hooking the reader, but you have to give enough that they can understand what's happening. The reader should always understand what's happening.


Y'know, I feel kind've 'meh' about this lecture. But whatever, the information is there. It's two in the morning, y'know? Three years ago, I would have never, ever, thought I'd be up at two in the morning teaching people how to make horse words.

I actually wrote this about two weeks ago. But then my stupid mousepad closed out the tab. DAMN YOU, HASBRO!

Share and Enjoy.™

I Starting my own Fic and this help a lot. Thanks a lot.

Thanks I needed that advice

1555689 I shall attempt to use this to aid in my own writing, thank you.:pinkiehappy:

1556332 Hey, that's my avatar! :flutterrage:

1555689
Thank you for this. I have just one question though. How would you define 'beginning'? The first few paragraphs? The first chapter? The first act in a three-act story? Does that depend on how long/complicated the story is?

Goldenwing
Group Admin

1558864

How would you define 'beginning'?

The "beginning" is a rather indistinct zone, which shifts forms across stories and can be only vaguely defined. The "beginning" of any story is usually heavily reliant on the story's structure itself.

Generally, the beginning is the part of the story which sets up the plot. It introduces vital characters, sets tone, explains context, and gives the story the initial boost of momentum that carries it forwards. The beginning is also very reliant on what the author thinks is his beginning. There is no certain amount of words that constitutes a beginning.

Eragon has a rather slow, 40 page beginning before anything happens, that just drags on and on introducing the world and characters. It also relies on a prologue to propel the reader through it.

The Hunger Games has a short one, with the reader given only a single chapter before Katniss is forced to participate in the games. One could also argue that it has a very long beginning, since the Games themselves don't start until you're almost halfway through the book.

My own story, Omega, has a longer beginning. It's 20 thousand words until my characters get out of Equestria, and another 5 thousand until they get to the Outer World. Then again, one could say that the beginning ends when Dissero agrees on the smuggling job that starts everything.

The point is that it's hard to really define. It's up to you as an author. The best answer I can give you is that the beginning is the part of the story that sets up the middle and end.

1559043
Thank you very much. You are most helpful. :heart:

1555689
Still haven't finished reading but I have kind of a complaint.

Why is everything only appliable to and oriented towards big adventures?

edit: finished and I'm complaining about the same.

Goldenwing
Group Admin

1560854
Because small-scale stories don't really have big elaborate beginnings.
They have, like, paragraph-long beginnings that just set the scene before the action starts.

1561222
I was referring to dramas or non-adventure, though.
How would you make the beginning to a medium length or long drama?

Goldenwing
Group Admin

1561238
Well, I'm more of an adventure writer myself, but for dramas...

I'd recommend starting right away with the event that sparks the drama. Start strong, as it were.

1561268

I'd recommend starting right away with the event that sparks the drama. Start strong, as it were.

Damn me and my love for exposition.:raritydespair:

Goldenwing
Group Admin

1561513
Unfortunately for you, exposition is without a doubt the number one worst way you could ever start any story, ever.

1561520
Okay, I'll be annoying for a bit here.
Maybe I confused something; I planned the first chapter of my first fic to start with one of the main characters working and daydreaming, and then the plot actually begins near the end of the first chapter.

How bad is this?

Goldenwing
Group Admin

1562054
You're not being annoying. This is what I'm here for.
What does this working and daydreaming consist of? Is it mundane? Does your fic take place in a verse that's rather distant from canon?

If your fic is set in a world that requires a lot of explanation to understand what's happening, then you may need to spend a chapter showing it to your readers. Just make sure you make it interesting. Mundane, everyday things are not interesting unless your character is a bounty hunter or archaeologist.

if your fic is set in a standard world, or is very close to canon, then you should probably cut out that scene-setting and cut straight to the plot.

How long is it? Send me a link.

1562213
I can't send it because it's still on the works, everything is planned already but not properly developed.

The fic is a pony-on-earth fic and the main character is a pathetic guy who works at retail.
Most of the first chapter is about him and even I find it boring, but I think that I need it to establish the atmosphere of the fic.

Think of the beginning of a decent indie film.

Goldenwing
Group Admin

1562395
If you find it boring, then your readers will find it even more boring.
Somehow, I doubt reading about a "pathetic guy who works at retail" go about his daily routine will be very interesting, unless there's some conflict scenes involved that help build his character. I'd say start with his discovery of the pony, then rewind if you still feel the need to establish the tone.

Sounds a lot like a MLD clone to me.

1562519

unless there's some conflict scenes involved that help build his character.

Oh.

Sounds a lot like a MLD clone to me.


I prefer deconstruction, thank you very much.

How about what I did? I started Super Pony Wars Sigma with the Princesses Discussing what to do about the Macross Quarter....which Crashed into the mountains near Canterlot and was still smoking...

Goldenwing
Group Admin

1562670
Why not start with showing the actual impact? That sounds much more interesting and attention-grabbing than a discussion after the fact on its own.

Mourning Zephyr
Group Contributor

1561520

Starting a story with exposition can actually be excellent if handled extremely well. It's just really quite hard to pull off so it's usually better to stick to other ways of opening.

Goldenwing
Group Admin

1565307
Yeah, it can work. Especially if you have a very interesting narrator, in which case people will read just because of how the exposition is presented.

1562811

Mostly because I thought it would be slightly more funny.

Goldenwing
Group Admin

1569608
Well it's up to you in the end. If you think you can make the comedy of the conversation more interesting to a reader than having some object crash from orbit, then go ahead. You can even do both, if you want.

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