Into the Black 323 members · 4 stories
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shirotora
Group Admin

871136 We actually have a story like that already. I'll get you more dstails later

shirotora
Group Admin

871160 If it involves Technia, her owner is using her. Other then that, there will be some content in the embacy.

871213 the muzzle is now needed so she dose not talk some poor sap into letting her loose, but i was thinking the restraints would be necessary only for the shuttle flight to the ship, then they can give her a spare shuttle to play with.

871232 damn now where am I going to find another possible technophiliac to reenact this scene

please note I did intend to make the scene happen in a university lab or a warehouse of technology from Earth's past or something along that line. but oh well, c'est la vie

blazikenking
Group Contributor

871268 A whole shuttle to play with? Do you have any idea what could happen? She could turn it into a transformer. And not just that, but if she got some more vehicles like that, she could go all out and make the components combine into a giant robot a la Super Sentai. She'd probably only need 3. I am imagining her using current space shuttles though. If you

871232 871268 I will allow Dragoon to use Technia so long as I get some degree of input on her scenes and references. I'll work with Radar. She has yet to be used in any stories that I've seen, including mine. Well, she is referred to in a fic I'm working on, but that's it thus far.

Journeyman
Group Contributor

871227
GET OUT OF MY HEAD, CHARLES!

871260
I created this thread to just bounce some ideas back and forth when they are needed, You are free to write whatever you wish. Feel free to stop by if you'd like further input.

871268
She sounds like a security risk to me. Better let the Umbrella Biolab Corporation take her off your hands.

Journeyman
Group Contributor

Over 50 posts in just over 4 hours? Awesome.

871315 thank you oh merciful one, thank you!


871232 I was thinking of having something along the lines of a highly structured grouping of one shots similar to "Luna's librarian, Twilight's moon" and/or "Equestria's Crazies". I was also thinking of doing it as a massive collaboration, basically having an author do one or more "chapters" from the point of view of a staffer or two. I know it would take a massive amount of efforts to make sure the story remains consistent from perspective to perspective and/or chapter to chapter. I think it would create a more diverse understanding of the embassy and the politics it has to deal with.

let me know what you think of my "collab-ception" idea, whether or not it is done as a massive collaboration I'm going to need a roster of every pony, changeling, Gryphon, Dragon, and any other sapient species from (name of the pony planet escapes me at this time) you know is going to be going as part of the embassy and a general idea of their roles within the embassy. I do need to know who is going to be receiving the report of Technia publicly having an orgasm in front of probably around two dozen people.

Flicka Ravenhide
Group Contributor

870572 Well, as it stands, I've already begun brainstorming my own ideas for my contributing story. You just beat me to to punch, posting a thread to get our ideas out there.

Right now, the basis of my own brainstorming and thought processes revolves around a strike team I've dubbed Dev Squad. Their job is to get in, complete their objective for the Alliance/United Equestrian Front, then hold the line until reinforcements arrive. The team consists of 5 soldiers:

Commander: Flicka--Cyborg Unicorn--Teleportation specialist and a "heavy". The bigger the weapon, the better.

Assault: Rachel--Human--Movement specialist. Focuses on leaping into a fight, doing her thing, and escaping.

Medic: Glimmer--Changeling--First aid specialist. Someone has to keep the others alive, and she has the know how.

Sniper: Wisp--Pegasus--Recon and long range support specialist. Specially designed "battle harness" gives her all the firepower she needs.

Tech: Ora--Human--Programming and slicing tech. Few electronics can bar her path for long.

Journeyman
Group Contributor

871398
It looks good. A few possible issues:

I can see human cyborgs easy enough, but I doubt enough time has past to adapt the technology to create cybernetic implants just yet.Yeah, Twilight has her leg and optic nerve, but that was on seriously short notice on ItB:AMT, and I kinda call bullshit on that. If you do want cyberponies, you may need to lay down a timeline in order for the R&D department to get a care package together.

Leaping into a fight? That kinda gets you killed unless you have some serious surprises in store. Does that mean she has wired reflexes and cybernetic limbs to better coordinate her movements? I think you may want to research suppressing firing techniques and work with that.

A pegasus sniper has the ability to use clouds as cover, but if your cover is blown, there's really not much else where you can hide. Also, since I kinda have forgotten how the guns work in the story, it's really easy to spot a muzzle flash. The best sniping positions are in a room while aiming out a window, as it makes it harder to track the sound, eliminates the muzzle flash, and gives you cover.

For technicians, I have some cyberware planned for the stories. If you don't already have something planned, feel free to elaborate on what Ora does and I can help develop some technology for your story.

871393
More than that is needed. We need a complete list of species, worlds, technology, ships, officers, locations, characters, and a shitload of other things. This is going to tack a LOT of work, Speaking of, 871232, have you considered my gDoc proposal?

blazikenking
Group Contributor

871393 You're welcome. I have high hopes for what you'll be writing and look forward to it.

871412 for my idea all we need is the embassy from (still cant think of the name of the planet the ponies are from) and about a dozen humans. with that I can weave a story as fine as lace, it has to be for all the holes i'm going to leave in it for details that no one has thought of at the moment.

P.S. where is the alliance capital world? what is its name?

Jack-Pony
Group Contributor

871432 I'd assume Earth, but maybe that is just simple Human vanity?
Also, the Pony planet is called "Avol"

If you're doing an embassy work up, want to team up and throw around some ideas? Maybe one of us write a human and the other write the pony? I'd really been dying to do a true co-op piece for a while now!

shirotora
Group Admin

871412 Flicka and I have spoken about the cyberpony. Let's just say Technia is involved.

871121

The Ssi-ruuvi would make a great target for them to team up against seeing as they can mass numbers and actually would anger the Dratali seeing as they "prolong life". Obviously the Alliance wouldn't like it at all.

The Imperial Warship would likely be better off only against the Dratali, mainly because the Empire would have no reason to attack the Alliance (Primarily populations being human)

How I would see their ship tech would be

Alliance:
Guns & Shields 5 or 6 out of 10

Dratali
Guns (Magic) 7 out of 10
Guns (Non) 5 out of 10
Shields (Magic) 7 out of 10
Shields (Non) 4 out of 10

Galactic Empire
Guns and Shields would be 10 out of 10 (They are farther along in most technologies warship wise)
(The wounded ISD in the story idea was more around 8 out of 10 due to the prior damage.

Ssi-ruuvi
Guns & Shields in space are likely around the Imperials but in stark swings. Some tech is far superior, some just isn't by far.



Another idea to add to the Imperial story, would be for them to find a Dratali planet with a crashed CIS fleet that included a factory ship. The Dratali have actively tried to figure out how to activate the droids but can't read Galactic Basic to save their lives. (The CIS Fleet was heading towards the planet's direction when the droids lost all contact.) While many shut down, a few who operated on the ship's power continued their orders to go "East" until you hit an enemy planet. 20 years go by and the circuits on said remaining droids have either fried or have been corrupted order the other AI driven ships in the fleet to literally hit the planet which has "Force users on it" (Dratali) but with their attempt to ram the planet, they still operate on landing protocols so they slow up significantly before striking the planet allowing for the ships not to be completely destroyed.

Journeyman
Group Contributor

871393
I'm actually working on a star chart for the Milky Way, or at least a dramaticization for the purpose of storytelling. Just give me a little more time and I can have a crude rough draft for everyone to use. It would actually be best for everyone involved, as we can have a permanent point of reference that is uniform for all.

871476
When are you going to say what's going to be involved. I want to join, but until I know what's going on, I can' fully commit. Even then, I may not be able to fully commit if what you intend does not match up well enough to what's in my head.

Is there a date planned?

871485
The Ssi-ruuvi have terrible ship armor, remember? Two of their biggest design flaws are they rely to heavily on shields and too little on armor, and that their engines are extremely crude fusion reactors that leak radiation like a sieve.

Think of the sheer physiological damage a galactic warship would induce? Some of those are several kilometers long, far larger than any Alliance or Dratali vessel.

Journeyman
Group Contributor

I would actually like to see other alien species in this story, rather than the simple human, pony and Dratali. Despite there being a galaxy to play with, it seems kind of small. How about some new ones? Any ideas, anyone? Personally, I'd like to see a Cthuloid threat somewhere.

Somewhere on some obscure planet, lies a sleeper that has been resting since the dawn of light, space and matter. Some dumbass gets a little curious, whether it be a Dratali because their theology is full of more holes than a pasta strainer or the Alliance because human curiosity would get everything killed simply because it exists. Regardless, they woke up something sleeping that should have stayed fucking sleeping.

Even more disturbing: what if one of those corrupt corporations that we were talking about above captured a Cthonian? What if they captured a Deep One or one of the vampires or zombies (Cthulhu vampires and zombies aren't quite what you are thinking about)? There are monsters in the mythos that won't die so easily, even if you shoot it with something that can punch through an engine block. Now there are humans enhanced with cyber technology and bio engineering and genes extracted from such monsters.

It could even be a game changer mechanic. Set up a story and a known setting. Give it characters and places of interest. Give the setting a personality and make something feel sacrosanct.

Then have Cthulhu fucking step on it. Now, then, everything has changed. New setting, new characters, new enemies, and maybe an unfortunate team up with the Dratali and Alliance in order to make the Sleeper go back to sleep.

Flicka Ravenhide
Group Contributor

871412 Well actually, I've talked to Shiro on that, and he agreed that he could work on Cybernetic implants for Flika-- he mentioned he could work it in himself. That comment was actually an incomplete one I tried to delete, but my blasted computer crapped out on me and I forgot about it.

In regards to my assault specialist, her "battle suit" is designed to give her heightened reflexes and maximum mobility at all times. You ever play an MMORPG that has a class that focuses on movement? Think of Rachel as one of those classes, darting all over the battlefield to attack. For my pegasus sniper, a simple suppressor mod will work wonders for muzzle flash and sound dampening-- allowing my sniper to be up in the clouds, in a building shooting from a window, or even in almost plain sight hiding behind that giant rock or abandoned vehicle. Like I said, those 5 are just kind of the base of my brainstorming. I really don't have a whole lot planned after that yet.

The good thing is, Shiro says I pretty much have free reign-- So if I have an idea (such as the battle harness and the battle suit) I can implement it so long as I follow the basic "guidelines" already in place for this universe. Like I said before, that was an incomplete comment I tried to delete and rewrite, but my computer decided it was gonna crash.

Journeyman
Group Contributor

871476
To be more specific, that story I told you about specialized in cyberware and bioware. I even researched anatomy and physiology to work out the kinks. I'm willing to share what I got, because I got a shitload of stuff planned, but I won't until I have a definite idea on what's going on.

871780
It just feels infeasible to me without further information. It's a universe where surpressing fire and magical barriers are a reliable and possible means of counteracting raw speed. It becomes even more unlikely when she engages larger groups. Are you aiming for just the muscle in a covert engagement team or someone whose goal is solely to engage and destroy targets?

shirotora
Group Admin

871643 A lot of what's involved contains spoilers, so not much will be released before the compleation of AMT. I'll write up a bunch of info and we'll put it up on our gdocs page (which journeyman was so good to make).

shirotora
Group Admin

871780 The rifles are railguns so there is no muzzle flash, olny the "zip-fizz" of the charged round.

Journeyman
Group Contributor

871931
Is there an estimate of how many chapters are left?

Oh, there's got to be more than rail guns in the future, especially due to the obscene drain on power those things create. With what else am I going to shoot Cthulhu?

So are you going to use that gDoc? I don't really care if you are or aren't, but I just need to know so I can delete it if you're not.

shirotora
Group Admin

872014 You already made the page so why not use it?

Other weapons include pulse rifles (the light MG of the future) and charged particel cannons (the rocket launcher). I'll make a nice list of tech and other important info and post it the next time I can get to the library.

871456 thank you, and yes i would like to team up, maybe we can get 5 or 6 more people in on this. question, do you have a Skype account?

871639 all i need from the star chart is distance from Avol to the capital world, the time it takes to get there and the name of the capital world.

871427 I'll send you the rough drafts of Technia's scene once I get my bloody Dragon to start working right. It's supposed to one of the most advanced dictation programs out there and I swear to God it loves fucking with me.

blazikenking
Group Contributor

872318 Maybe you just need to combine your Dragon with a motorcycle. Like this

Personally, I use Gdocs. Much easier.

871643 how about after the war is over we come across a species so technologically advanced they might as well be wielding the magic. they've been fighting the Dratali and now have an extreme Xenophobia, could be fun:pinkiecrazy::pinkiecrazy::pinkiecrazy::pinkiecrazy::pinkiecrazy:

Journeyman
Group Contributor

872349
Hold that thought: I have an epically long post to finish.

872338 are you telling me Google Docs has a dictation program built into its?

Journeyman
Group Contributor

Here's some weapons and :heart::heart::heart::heart: you people can use. I have books full of this stuff. Don't ask where I got them. And don't go into my basement. Shut up wookie; this is totally not a star wars manual.

Starship Classes
Capital Ship
The term Capital Ship refers to any military starship 100 meters or more in length. These ships tend to have large crews, usually in excess of 1,000 at the smallest classes, with multiple turbolaser and lase canonns for deep-space battles. They are heavily armored, with powerful deflector shields and immense power generators. Many capital ships carry squadrons of starfighters within their hangers

Corvettes: Ships of roughly 100 - 200 meters length
Frigates: Ships of roughly 200 - 400 meters length
Cruisers: Ships of roughly 400 - 600 meters length
Heavy Cruisers: Ships of roughly 600 - 1000 meters length
Star Destroyers: Ships of roughly 1000 -2000 meters length
Battlecruisers: Ships of roughly 2000 - 5000 meters length
Dreadnaughts: All ships over 5000 meters length

Speeders
Speeders are high-speed ground vessels which hover above a planet' surface. Many speeders also have ion-drive afterburners for high speed flight

Starfighter
Small starships, usually seating single pilots, but different makes and models can carry many pilots and/or gunners. Blindingly fast and heavily armed, starfighters do much of the fighting in space.

Transport
Any nonmilitary starship used to carry cargo or passengers is classified as "transport." Transports range from small light freighters to massive bulk transports and container ships, which can carry thousands of tons of cargo.

Most transports travel regular routes among several star systems. Transports are slow at both sublight and FTL speeds and have no or little weaponry or shielding. However, some trnasports have been heavily modified with weapons, high-performance engines, and military-grade shielding. Pirates, smugglers and Rebel scum sympathizers often modify their transports for combat.

Starship Weaponry
Laser and Blaster Cannons
Blaster cannons are less powerful than laser canons and are used on vehicles. Laser cannons fire coherent packets of intense light energy which cause physical damage.

Turbolasers
Such weapons are much more powerful versions of laser canons; such weapons are standard on capital ships. Turbolasers require multiperson crews and large generators for power, but they cut through shields and armament of enemy capital ships.

Ion Canons
Ion Cannons are s specialized version of laser canons. They penetrate shields, making them valuable weapons against heavily shielded vessels. Ion cannon blasts consist of high-energy ionized particles which disable electronic systems without causing physical damage. Ion cannons disable enemy ships so they can be captured intact.

Proton and Concussion Weapons
Proton torpedoes, concussion missiles, and bombs are weapons fighters, transports, and capital ships. these are physical weapons, rather than blasts of energy. They can be used on board any vehicle or vessel.

Tractor Beam
Tractor-Beam projectors create powerful beams which capture, stop, and reel in enemy starships. Since tractor beams are bulky, it is difficult to hit a ship with a tractor beam, but once a starship is struck, it is almost impossible to escape.

Shields
There are two types of shields: particle shields and ray/energy shields. Shield generators shroud starships and vehicles in flight in fields of energy, absorbing energy blasts and physical attacks. Shields can absorb only a limited amount of the energy before they burn out, but they provide significant protection while they last. Shields are found on almost all starships; vehicle shields are must weaker.

Particle shielding protects against physical objects, such as missiles, proton torpedoes, and space debris. Particle shields must be turned off to allow a vessel to fire its own missiles, or to launch or receive other vehicles.

Energy/ray shields protect only against laser, blaster, and turbolaser attacks. Energy shields require significantly more power to maintain than particle shields and are normally raised only in combat.

Journeyman
Group Contributor

872318
Give me a little bit longer. I'll share the link when it's finished uploading. I'm making up distances, though, so the actual time required to traverse these is still up for grabs. I'll post the map here.

If any of you :heart::heart::heart::heart: with my map, I swear to god I will [REDACTED] your [REDACTED] until [REDACTED] and [REDACTED] until you [REDACTED] sideways.

Journeyman
Group Contributor

Does anyone know where I can post a 30MB map with annotations?

blazikenking
Group Contributor

872358 It doesn't. Then again, I've had no use or need for such a program. Still, Gdocs is one of the best collaboration tools out there.

How about weapons? Plasma guns? BFGs? Rail Guns? Death Star Super lasers? Diamond hard, laser-forged, atom-thick blades for katanas?

No, Not diamonds! Carbon nano-tubes! No diamonds! :flutterrage:

blazikenking
Group Contributor

872478 Deviantart?

872369 three things I'd like to point out to you: 1) a capital ship is the ship you build a fleet around, not the majority of the ships in the fleet, or even a percentage larger than one fourth of the fleet. 2) classifying ships based upon length only works for civilian ships, classify ships based on tonnage works better in this case because armor will effect what role a ship plays in the fleet. Example of this would be a 250 m long, 40 m high, and 40 m wide; lightly armored scout Corvette that weighs roughly 60,000 tons. Versus a 200 m long, 40 m high, 60 m wide; heavy assault Frigate that weighs roughly 150,000 tons. as we can see in the example given the frigate to these shorter than the Corvette therefore their classifications would be reversed yet the frigate is larger in volume and tonnage, therefore its cost would be greater. if you can get 1000 people on to either of these ships, without the use of spatial compression technology and/or a pocket dimension or two you'll have pulled off the impossible. 500 people on board would mean the crew would be hot bunking and that brings me to my next point. 3) these ships are basically flying submarines, everything it is limited; the space they have, the air they breathe, the water they drink, and the food they eat. Every crew member has a costs defined in space: I'm going to say the cost of one crew member for one month of service time on board a ship would be about 60 m³.

871639
I had just looked up Ssi-ruuvi then :twilightblush:

872369 :ajsmug:

My desire is the ability to honestly hear the Imperial March during an Empire versus Dratali battle :pinkiehappy:

Flicka Ravenhide
Group Contributor

872369 Rather good ideas, but there is still one thing everyone seems to be missing. So far in this topic, most people have been focused on the space combat side of things. Which is nice, of course; space battle is quite important. But what about all the stuff on the ground? I mean, you have all these giant ships and fighters that duke it out in space. But what of the land battles? Who or what is going to be fighting in the streets of Canterlot, or the slums of some forgotten city? What types of land-based stuff can we expect to see in the sweltering wastes of the desert or the shimmering expanses of the ocean? Me, I've already started designing stuff for Dev Squad around the idea that they are a land strike team. Granted, I realize that so far, the majority of A Mare's Tale has been fought from space, with only brief touches upon ground based combat. So far, the most we seem to have on the ground is giant suits of armor, or "mechs" and weapon turrets. I see so much more potential for the ground assets. Of course, some of this will probably change when Shiro starts to get into the ground war on Equestra or other places, but still. Anyone have ideas for those who may or may not be writing about ground wars?

Comment posted by Journeyman deleted Apr 13th, 2013
Journeyman
Group Contributor

HOLY SHIT I AM BRILLIANT

Honestly, I'd like something a little cleaner than this, but it's the best I can think of doing on such short notice. The only other suggestion I have is write a datasocket program that would sync up with a map I have on a cloud server. I can do it, and I can have all the data calculation and annotations I want, but honestly, it's not worth the effort at this time.

I could do it, though. There's a thought for the future.

872488>>872358>>872679>>872222

Journeyman
Group Contributor

872495
They usually form the core of fleets and attack forces, but not always. On that same notion, they usually have 1,000 or more crew on-board. Not always. However, Star Wars tends to have a skewed number of ships in certain classes, usually in the cruiser range. Of course you would never fit 1,000 on a vessel 100 meters from fore to aft. It's not possible, unless it's a slaver vessel.

And I quote from that same book:

Capital ship was a general term that referred to any armed military starship that had a length greater than one hundred meters. Ships of this class ranged from small and nimble corvettes like the Corellian Engineering Corporation CR90 corvette to titanic Star Dreadnoughts, such as the Kuat Drive Yards Eclipse.

Ships of this class were typically designed for fleet warfare, often positioned in armadas stationed in high orbit around a strategic planet. They usually formed the primary attack groups in most fleets. There were, however, a few exceptions to the typical definition. For example, the Sienar Fleet Systems GAT-12 Skipray Blastboat was considered a capital ship because of its heavy armament, despite being a mere twenty five meters in length and operating primarily in the role of a heavy assault starfighter.

872679
Given the dominance of magic on the battlefield preceding the encounter with Twilight, and incursions are likely by small strike forces sent in for recon, sabotage, or counterintelligence. Given the number of unknowns on the Dratali race, that third category would be almost nonexistent, leaving the first two. Large forces would not stand up to magic.

Add magic to balance things out, then it's anyone's game.

873587 that still dos not give us a defined distance to work with. we need a 3d map or just a list of planets using XYZ coordinate system with the Galactic center being zero point. remember when dealing with this disease greater than one light year forgetting to carry the one or misplacing it decimal points can get people killed. I know this is a rough draft and supposed to be used to give people a rough idea of where planets are, but I would not use it even if my life depended on it, the map has a margin of error of 15384.6 light years on the XY Plain alone, factor in the margin of error of 2000 light years on the Z axis, which brings the grand total for the margin of error to: 30769200 light years.

I'm sorry if I seem a little ungrateful about this, I'm not, I'm just being a "world builder". You can sue me for ripping this map a new one after you give this idea some thoughts: as the navigator of a ship you're responsible for the lives of everyone aboard that ship; one mistake, one missed placed number or decimal point could mean that deaths of thousands; they put their lives in your hands and you in turn put yours in the hands of the surveyors I compiled the navigational map you use, any and every mistake made will be paid for in the blood of the innocent. So, go ahead and sue me if you want, I'm just looking out for the characters.

Journeyman
Group Contributor

873786
FTL travel induces something called "mass shadows", which are representations of celestial bodies in the confines of space. Each has its own gravity well, with larger objects like pulsars and black holes having nearly a bottomless pit. Miscalculating the location of those mass shadows means running right goddamn into a celestial body. You're brain wouldn't even have time to send an electrical signal to the rest of your body telling it that there was a shift in momentum. You'd be beyond dead and your vessel would be nothing more than ash.

I know very well the problems with FTL travel. I've also also been a pinch editor for the story, helped shiro with his editing request for a friend, and helped bounce ideas in this thread for everyone. As I said:

Honestly, I'd like something a little cleaner than this, but it's the best I can think of doing on such short notice

Give me a goddamn break. I'm doing all I can as it is. A little help would be appreciated.:facehoof:

blazikenking
Group Contributor

873587 Let's go to M14 on the map! [/sarcasm]

Journeyman
Group Contributor

873834
You wouldn't make it to (J, 14) before your ship melts from the supermassive black hole.:twilightoops:

873700 a capital ship to me is a ship you can't afford to lose. The Corvettes are (for lack of a better term) a dime a dozen, while the Star dreadnoughts cost as much as financing a new colony and takes millions of man-hours to assemble.

hundred meters is not that big and only covers one dimension; tonnage looks at the weight of the armor, the weapons, and the full magazines for said weapons. This is just my opinion of course, but I think it makes more sense then determine the ship class on only one factor that doesn't really impact the ship's role in the fleet.

Do you see where I'm coming from?

blazikenking
Group Contributor

873842 And that's why it's the perfect sabotage warp co-ordinate. Yeah, you don't get the material that made up enemy ships, but you don't have any more enemies to deal with either.

873830 I'm not talking about hitting something, well, I probably was in the beginning, but I'm more concerned with missing the target by a 31 million light years and having no idea where the hell you are.

Also I was giving you a suggestion for something a lot cleaner then what you put up:

just a list of planets using XYZ coordinate system with the Galactic center being zero point

here are two links as appeasement for stepping on your toes:
Galactic coordinate system
list of celestial bodies

do with them what you will, I am done playing devils advocate for the galactic map.

Journeyman
Group Contributor

873847
No one wants to lose any ship. If you have to classify a ship based on anything, size is the best, because density of materials can vary wildly. Aluminum is light, and therefore could make for a faster ship, but it wouldn't stand up in a firefight. Size doesn't have anything to do with the role in war, purpose, or functionality, only what kind of classification it is.

Any ship can take on any function, with a simple moderation. Modify a ship's mining laser, and you have a raiding ship that punches through armor. I could have a ship armed to the goddamn teeth, but that would only change it's purpose, not the classification.

You're splitting hairs here. The purpose of the ship, and the make and model, and the exact classification are completely different things. Make and model is just make and model. A ship's purpose can be anything: transport, battle, courier, raider, escort, anything. A capital ship is important and you don't want to lose it, sure, but size has minimal connectivity to importance. The list of terms is just a classification of capital ships, from corvette to star destroyer. If a corvette is fast and has the presidential football, of course it has the right to be called a capital ship. It's an important job. Bigger ships just seem more important because they have more resources, safety, and people. Take modern navy stuff:

The capital ships of a navy are its most important warships; they generally possess the heaviest firepower and armor and are traditionally much larger than other naval vessels. A capital ship is generally a leading or a primary ship in a naval fleet.

"Traditionally". "Generally". Not, "Always".

873928 :facehoof: I highly doubt that the author of the book you are quoting from gave much thought to the tactical or just the cold and general militaristic implications of classifying a ship based upon length. While I can see you've given it some thought, I would like to point out something the moment is going to drop this conversation:

Corvettes are weaker then Frigates
Frigates are weaker then Cruisers
Cruisers are weaker then Heavy Cruisers
Heavy Cruisers are weaker then Star Destroyers
Star Destroyers are weaker then Battlecruisers
Battlecruisers are weaker then Dreadnaughts

the determining factor in how long it can survive in a fight and how long the fight lasts is armor and armament, not length.

Please note I've actually thought about how to make the length classifications work in a militaristic mindset; it would take standardizing a ratio of width, height, and armor thickness to length. So please understand I'm not doing this to be mean or to poke holes in your ideas just because I can, I'm doing this to better the community and provide something that makes sense but also has the greatest freedom for creation and variation.

Journeyman
Group Contributor

874128
You're taking my words out of context, and his.

A capital ship has an important duty. It's a class, just like transport is a class. Just like starfighter is a class. Just like a scout is a class. It's describing a function. A transport transports stuff. A scout scouts. A capital ship does important shit. Capital ships just tend to be bigger because bigger stuff does important stuff, unless an officer sucks at his job.

In short, length only decides the class of the ship, not its strength.

Corvettes are weaker then Frigates
Frigates are weaker then Cruisers
Cruisers are weaker then Heavy Cruisers
Heavy Cruisers are weaker then Star Destroyers
Star Destroyers are weaker then Battlecruisers
Battlecruisers are weaker then Dreadnaughts

Of course this is the rule, with a few exceptions. Bigger ships are more powerful, but not always better. Sometimes speed is important. It depends on the ship. Some cruisers are refitted into medical ships during wartime. Their cargo and weapons are stripped in order for its refitted purpose. Such ships rely on additional support. I've seen PT boats built for either sinking submarines with depth charges or have refitted engines for fast transports.

Length does not decide how powerful a ship is, only what to call it. It does that, and only that. It's just a name. The modern US Navy agrees with me.

shirotora
Group Admin

873928>>874128 You guys assume ship combat works like Star Wars. It's very different from that. For one, armor is USLESS. Once a ship's shields are down, a shot from a mass driver ends it. No amount of armor will protect against a weapon as powerfull as that. Thus, ship to ship combat revolves around getting your opponent's shields down as fast as possible. Even bombers use a powerful, but short range energy burst to cause massive damage to shields.

The definition of a "capital ship" differs from one fiction to the next. Some call any large ship a capital ship, but this universe calls a ship that can not only take on two or three standard ships on, but has a specialized purpose, a capital ship.

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