Skyrim Equestria 827 members · 99 stories
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Ah yes people. It's time for this thread. We all love Skyrim, but odds are there are one or two... or a lot of things about it that really grinds our gears. Things that either annoy us, or things that Beth did or didn't do that we wish they didn't or did. So now, it's time to get those off our chests and rant away.

Before I start off though I'll give the next person the chance to start us out.

2192450
They got rid of lockpicking spells:flutterrage:

They took away portable enchanting, and alchemy:flutterrage:

They only came out with 3 DLC's:flutterrage:

AAAAHH! FUS RO DAH:flutterrage:

2192450
The glitches oh the glitches.
It would have been nice if they had a hunger system that way food would actually have a use.

2192450

The main quest storyline makes me cringe.

Things that grinds my gears:

You may notice that some of these closely mirror SamyoulOnline's "The Elder Scrolls: The Dumbing Down" video. That's because I agree a lot with what he says (even if he does use some pretty stupid examples to back up some of his points when he could have used far better ones.)

1. THE BUGS/GLITCHES/CRASHES: Okay this was pretty much going to be a given. Granted, in all the beth games (TESIII-V, Fallout III and NV) it was always bad (though NV Was by far the most stable i've played of the five, possibly cause it was Obi's brainchild though instead of beths.) but in skyrim it's just taken to a whole new level. And to me at least it just seemed like it got worse instead of better with every patch.

2. The idiotic scripting system: Now, most consolers aren't familiar with this problem, as it affects PC players more than them. However, skyrim has a COMPLETELY BOGUS scripting system. Not only did they change a system that's been there since TESIII by making the language different and making it harder to script things, it also introduced a change that didn't need to be changed by making scripts external rather than internal. This leads to the problem of them being orphaned in your savegame and bloating it and causing problems when you want to uninstall mods (which in the previous 4 games was as simple as removing the esp). Now you dare not remove or add esps after you start a new game because of this nonsense.

3. Lack of Hardcore mode. Honestly, it was a big hit with New Vegas (Oh by the way, get used to me comparing things to New Vegas. You'll see that much more often by the way.) so why didn't Beth get the idea and include it in Skryim? I mean we have a cooking system (Which by the way has no purpose whatsoever.) so it would have worked. But no, that was too much work (really?) we had to rush this game to meet the 11/11/11 deadline RUSH RUSH. While they were at it they could have also tied a lot of the other "hand holdie" problems that plague skyrim into such a mode. Give the kiddies the easy pleasy hand-holdie skyrim, while the pros get their hunger-thirst-sleep no-essential char no quest marker journal directions only skyrim that they really wanted.

4. Railroading/lackluster quests/lack of consequences of said: If there's one thing I hate, its being railroaded towards a particular conclusion to a questline. For example you're railroaded into joining the thieves guild in the main quest. You don't have to actually join, but if you want to do it the "right" way instead of just taking a shot in the dark and going into the sewers and looking for esbern yourself without anything to point you in that direction. In the same vein you are railroaded into joining the college of winterhold during the same questline. Of course you can just take a shot in the dark and go look in the ice fields for the crazy guy, but the point is that this ruins the immersion of the game. You should not be railroaded into joining a guild or starting a quest line that you don't want to.

On a similar vein is the lackluster nature of the quests. There is very rarely any chance for you to betray or fail a quest, or skip ahead. Most quests in Skyrim have you doing things one way and one way only. And there is almost no way to actually fail any of these quests. As SamyoulOnline said in his rant, "it's harder to lose than it is to win". And to make things worse, very little of what you do has any effect on the gameworld whatsoever.
The worst offender of this is perhaps the dark brotherhood questline. While it often does provide bonus incentives for doing it right, you still can't "fail" the quest per say. On top of that, after all's said and done everyone acts pretty much the same way as before the emperor met his death at your hands on his own boat. The most you get is a throwaway line or two from one of the guards and that's about it. In fact you can join the legion later on and they'll act like it never happened. (Which shouldn't be possible if you're in the dark brotherhood. But I'll get to that in a bit.)

Compare to New Vegas: there were tons of ways to fail quests, tons of opportunities to betray one side for another, to go down another path. For example: The second quest of the game where you saw Trudy the bar owner arguing with Joe Cobb. You could side with Ringo and defend the town. Doing so would earn you the ire of the Powder Gangers, but would net you good karma and the appreciation of Goodsprings. Or you could side with the powder gangers and kill everyone in goodsprings. Doing so would gain you Powder ganger favor, but wipe out a potentially good trading area.
Even better example: Lucky Old Sun. First, just getting in the solar plant itself is fraught with choices. You could attempt to persuade them with speech, use superior science skill, use NCR fame to get in, or just say "to fuck with this" and blast your way in. Once inside, you could go with what Mr Fantastic wanted and send the power to Mccarran and the strip, go with what the Follower of the Apoc wanted and send the power to everywhere evenly, or say "screw you" to both of them and send the power to a weapon, burn out the plant, send it to freeside and westside to even out the power, or use it to kill every NCR soldier there with sky lasers.
And don't even get me started on the main quest for either game. It's basically the same story times ten. You had not one, not two, but FOUR factions to side with.

5. Essential NPCs:
You ever notice how in skyrim (and in oblivion) how it seems like everyone and their sister is set as essential? Whereas in Fallouts 3 and especially NV you could count the number of essential people on one hand? Again, more unnecessary hand holding and laziness. Especially when it comes to the camp generals.
Seriously, this should have been tied to hardcore mode: Hand holding for the kiddies with its essential characters. But in hardcore you kill a quest character and you fail the quest or have to find some other way around it. That's what "hardcore" is about.

Now, I hear a lot of apologetics for this that goes along the lines of "oh but we need essential characters because of Radiant AI or because they might get killed by dragons or vampire raids or other things and I had all essential characters off at one time and it got Delphine killed on the way to Kynsgrove and I couldn't progress the main quest anymore etc."

Well, let me tell it to you straight: these reasons given, are bullshit. And here's why:
a. First of all the real problem is that Skyrim is way too friggin generous with the essential characters. If there were only about a handful of essential characters at any one time, and characters were only essential if and when they were necessary it wouldn't be nearly as much as a problem. The real problem is that Beth feels the need to make every quest NPC for ever little sidequest and guild quest essential. This results in every second person, their brother, their sister, and their pet dog being essential. If they only made main quest characters essential and only the ones that were absolutely, positively necessary and only when they were necessary it would be an entirely different story altogether. Guild quests can be worked around (most of the time), and sidequests are never important enough to warrant essential characters. Also a lot of characters that are not even quest necessary are essential. Example: Housecarls, Jarls, Camp Generals, etc. Why is Irileth essential?! Other than a few lines (which can be skipped over easily) what does she contribute to any of the quests?! Nothing.
b. The Radiant AI thing is nonsense. Fallout New Vegas also had Radiant AI, yet it only had a handful of essential people (not counting your companions if you had hardcore off) yet very rarely did ais die left and right due to unforeseen things like radscorpions and the like. Thing is, AIs in FONV had enough sense to run inside when they were facing odds that didn't favor them, rather than trying to go leeroy jenkins on them. In oblivion this was somewhat justified as AIs were very stupid when it came to picking fights: if you spawned a high level bandit in the IC marketplace for instance, everyone would try to run up and try to wail on him with fists, getting themselves killed while the guards shot it with arrows. Though some of those arrows would go off course and hit civies and other guards instead, and when the guards finally killed him the civies and other guards would be pissed at each other because they hit one another once or twice, and it would result in a giant bloodbath until there wasn't anyone left to kill.
In the fallout games on the other hand, if you spawned a high level raider in the middle of a town, something very different would happen: anyone that was capable of combat (guards, robots, etc) would start fighting, while all the civies would run for their lives.
Radiant AI can be countered easily by better pathing, putting in railings, and by better fight or flight ai calculations. That counts double for dragons: Instead of everyone trying to cosplay kenshiro when they see one they should run indoors and stay there untill its dead. Same goes with Vampire raids: have everyone run inside (if they aren't already), and lock the doors behind them instead of trying to go gung-ho on them.
Also, this argument discounts the fact that 80% of quest essential NPCs stay in their buildings anyway.
c. If a player wants to kill a quest essential character, they shouldn't have their choices second guessed. Again, in Fallout New Vegas if you did you would immediately fail quests, but you could still do it. In Skyrim you have a system in place where you could theoretically replace a character with a family member if you (or something else) killed one. Use that system more effectively instead of hiding behind invincible characters. If you kill all the replacements, well then you pretty much deserve to have your quests unwinnable.
d. Delphine getting killed en-route is sort of your fault isn't it? That's what you get for derping along side the road and not sticking with her en-route. Escort missions suck, but that's the gist of it.
e. People like to forget that not being able to complete the main quest or completing the Civil War quest early is not the end of the game. It's not like in quest for glory where if you pissed of a certain healer that was it your game was fucked. No no, you can wander off and do other things in this game, go on other quests, go on guild quests, etc.

6. Boring NPCs. NPCs generally don't have a lot of topics or anything of value to say at all. Now, I know Samyoulonline uses morrowind as the textbook example, which SorcererDave later calls out on his rebuttal as misguided and rightfully so since in Morrowind while there were a lot of topics, everyone said the same things more or less (hence why Less Generic NPCs was created). I think however that the real example to take from should have been... you guessed it, Fallout New Vegas.
Mostly everyone that wasn't a generic one-liner NPC had a lot to say about a great deal of things. Lots of people would give you their opinions on a great deal of subjects. Most of all, their opinions on the three major factions competing for power. Not to mention the goings on of the town you were in. You could learn a LOT Just by talking with people. Whereas in Skyrim there just isn't any real reason to talk to anyone. Save for a select few people there isn't really anyone with anything interesting to say. Hence why "Interesting NPCs" was created. Though I'd like to see a version of it that adds stuff to vanilla npcs too but that's just me. While I might be able to partially see that for regular folks, there is one group of people in particular that suffers the worst from this. People that should have a lot to say about everything, but in reality are flat and boring. The worst offender of this boring NPC problem brings us to Number 6.

7. Followers.
Let's face it, Bethesda has never been particularly good with them. In Morrowind/Oblivion they were non existent. In Fallout 3 they were little better than they are in Skyrim. However despite this they were still very much recognizable, still had at least some backstory behind them, and still had their own personality.
Now Obisidian on the other hand did WONDERFULLY with the followers (and no i'm not talking about Followers of the Apocalypse here) in Fallout New Vegas. Not only did they each have their backstories and interesting personalities, they were engaging. They were people you WANTED To bring with you on their trips. Each follower had their own little quest you could go on while they followed you. (and for some, prerequisite quest). Cass was tied in with the whole "Crimson Caravan/Van Graph" conspiracy thing, Boone had you root out a traitor before he joined you and then as you progressed you helped him come to terms with the demons of his past, With Veronica you had her try to convince the brotherhood to change their ways (and as a bonus you could get free access to the BOS bunker without having to go through that bomb collar quest) and help her make a decision on whether to stay with them or leave, Lily had that thing with the medication, Arcade had the enclave remnants thing going on, with Raul you had him visiting some people and helping him decide whether he should go back to being a gunman or come to terms with his old age, etc. Even seemingly inconsequential followers like Rex and ED-E had quests and elaborate backstories attached to them (and i'm not even counting Lonesome Road in the latter case.) Each quest had its own rewards and consequences that powered up the follower and/or you in some way, making them worth your while to pursue.
And if that wasn't enough, each character had a whole plethora of things to discuss with them. Each had their own opinions on the 3 factions, each of them had their own stories to tell, each of them had their own goals and desires. On top of that, each of them (minus Rex and EDE) would comment and give opinions on what you have done. Example: You killed mr house, you'd hear something from your follower. You solved the Boulder City hostage crisis without resorting to violence, you'd hear about it. Also everyone would have something to say about the location you were at. They'd say something about Freeside, the followers fort, the silver rush, the strip, etc. It gave these characters depth, and it showed us what they were: characters. Not bullet sponges and pack mules, but actual, immersive, living, breathing characters to interact with. Followers in Fallout New Vegas are Engaging. They had flaws, qwirks, skills, etc. It made you WANT to seek them out, and made you WANT to have them follow you around.
In short, they were pretty awesome.

Then comes Skyrim. *sigh* Instead of the in depth followers we got in FONV and the at least interesting ones we got in Fallout 3, we get "quantity over quality" type followers. Basically, boring pack mules with little or no backstory, nothing interesting to say at all. Hardly anyone gives their opinion on either the Stormcloaks or the Imperials, on Ulfric or Tullius, or even the Thalmor or the current goings on of any of the quests. None of the chars have any quest to go on while they're with you, none of them have any real goals or personality outside of the generic voice files. They aren't characters. They're just pack mules and meatsheilds. Seriously, we know more and there is more of a story to tell concerning This cyberdog in Fallout New Vegas than there is This housecarl in Skryim. And that's just fucking sad. I mean for pity's sake, for all the backstory and personality that lydia is given, we could easily come to the conclusion that she was created in a secret dwemer housecarl cloning factory. Seriously. They aren't the least bit engaging, they're flat, and incredibly boring. No wonder most people don't think too much of them at mid-level. I mean, if bethesda doesn't care enough to give the people who they intend for you to spend 90% of your time with a simple personality let alone a backstory let alone any engaging quests revolving around them, why should I the player give give two shits about lydia?
The only memorable followers in Skyrim are the companions (because of their quests, and even then they go into "boring mode" after the questline is done.), Lydia (only because she's the first follower in the game if you didn't bother to sort out that Sven vs Faendal thin in Riverwood) and that bitchy "sworn to carry your burdeeeens" crap, J'zargo (because he's one of only two khajiit followers).
Seriously, the only two that come even CLOSE to the standard set by FO:NV are Cicero (who fails since he's bloody annoying) and Serana from Dawnguard. But even they fall flat.
This one really grinds my gears because followers should be the MOST Interesting characters in the game (other than the main protagonist/antagonists perhaps). Instead they're the most boring characters in Skryim.
Actually come to think of it, followers in Skyrim remind me a lot of another flat, boring so-called "character" that gets on my tits. Oh well, moving on.

8. The Cut Civil War stuff.
This one REALLY Pisses me off. If you spend some time at the UESP or played Civil War Overhaul, you'll know that the civil war was originally going to be much much much more expansive than it was in the end. I could fill a whole page with how much was cut out, but I'll give you a run down version instead. Basically, all cities had sieges similar to whiterun and solitude/windhelm, Markarth and Riften even had scenes similar to the whiterun one, there were more missions to play (such as getting rid of annoying orc or recruiting a giant), and you could LOSE Battles. Yes, you could lose battles forcing you to play on the defensive rather than purely offensive. You would also defend forts, take towns, points of interests etc.
Instead what we got was a boring, linear farce of a civil war. More hand holding for the kiddies. Even the boring followers don't piss me off more than this. WHY, BETH? WHY DID YOU WATER DOWN THE GODDAMN CIVIL WAR?! It should have been EPIC! But instead it was CRAP! Why, why, WHY?!

What I don't like about it is how weak the werewolves are.
It's a ten foot tall wall of angry muscle with teeth, why does it only take three hits with a battleaxe to take it down?

It is impossible to get to Hrothgar without climbing

The fact that Brynjolf is in godmode and is such an utter twat when you first encounter him. Really, I hope I'm not the only one who gets ticked when regardless of how I played my character before then, I get harassed by something of three NPCs just stepping inside Riften.

1. The guard who demands money but can be told to stuff it with a super easy persuasion check.
2. That one guy who works for Maven who acts like I'm some kind of wandering Vigilante causing trouble even if I'm just trying to unload some junk at the shops. Really, he pretty much announces that Maven Blackbriar controls the thieves guild to everyone who enters the city.
3. Effing Brynjolf hunts me down after I enter the city and tells me I never worked an honest day in my life regardless of what I did before then. That genuinely pisses me off.

Worse than that, he's completely unkillable and not just in the "he's essential" way, you literally cannot take off any of his hitpoints no matter what you do. You can't even make him stumble by using the 'kill' console command on him. You can't paralyse or anything else. Heck, I think once I used console commands to some abandoned island in the middle of nowhere and the game just popped him right back when I re-entered the city.

Speaking as someone who pretty much never goes on a killing spree in cities, I was rather peeved when the one person who I genuinely wanted to murder in cold blood turned out to be unkillable because some idiot on the development team apparently thinks the Dragonborn needs to become a thief in order to find Estbern.

Though it is mildly amusing that everyone says the Thieves Guild is going through hard times due to some curse, when it's kind of apparent to me that it's the fact that Brynjolf keeps announcing the fact that he's a member of the guild in public to complete strangers and keeps expecting said strangers to pull off his heists when his entire staff seems content to sit around in the sewers with their thumbs up their backsides. Even when I join, I'm apparently the only one on the thieves guild actually doing anything other than magically finding missions or conjuring up sweet armor for the guilds one active member. Me.

Its sad because even if I didn't hate the Thieves Guilds existence, I should be able to just murder everyone in that room and it would have no effect on my ability to steal whatever I wanted anyway.


Other than that... um... eh... I kind of hate having to become a werewolf in the companions questline.

Also, hate that if I go looking for bounties on bandits that the reward is always a measly 100 gp, and I never can get paid for bandit camps I clear out on my own.

2193146
Actually you can.

Just take a horse, go the whiterun stormcloak camp, and travel straight up. It's moderately difficult, but it can be done.
Speaking of them though...
9. Horses. What's the point? You can't first person, they're so slow that you're better off running, and horseback combat is slow and clunky. Other than getting a free pass up to Hrothgar like I just mentioned, there really is no point to them.

2193225

Meh at least I had a hell of an adventure of climbing the mountain for 4 skyrim days while avoiding yeti like things

2193225

I've got the horse whisper mod (gives you a shout that calls your horse to you from anywhere in Skyrim) and I find it useful for when I'm overloaded with junk. Buy a horse and if I ever find myself hopelessly overloaded I just call my horse and head to the nearest town to sell my junk.

Other than that... yeah, I can see your point. I mean, if you could cast spells while mounted (particularly summon spells) then that would be one thing. But as is, horses are pretty poor for combat. Though Skyrim horses are hyper agressive and can attack the various monsters, it's pretty dangerous since they can wind up dead and frankly I'd rather they just stick with me so I can make a hasty escape if necessary.

2193373

Ah yes, mods. Fixing the stuff that beth is too lazy to do since Morrowind.

Speaking of which. Try "Thieves Guild Requirements" or "Destroy the Thieves Guild" and "ESF Companions"

Speaking of guilds...

10. No faction requirements/restrictions: Again, I can see the kiddies loving this, but really it ruins the immersion. The College should be for mages, the companions for fighters, and the thieves guild for thieves. Instead you get this system where you can practically magic your way through the Companions, barbarian your way through the College quest by only casting one single spell, and derp your way through the thieves guild without having to steal anything.
Not to mention no one will question you joining the legion if you're dark brotherhood. Or joining the companions if you're with the college.
It's like they actively encourage you to be an all powerful badass that's the king of everything rather than having... Oh I don't know... A ROLE.
Then again maybe this is yet another sort of thing that should be for hardcore mode and/or higher difficulty settings. Give the kiddies their easy game while the pros can have their harder but more immersive game. speaking of difficulty:

11. Fake Difficulty:
This seems to be a major problem these days with a lot of games and not just TES/Fallout. It seems Difficulty basically translates to "how much damage you or your enemies soak up". It's cheap and its easy but it's underused protential. I think it should actually means something. Like for example: not only would it determine how much damage you or your enemies do, but also what kind of enemies you face and how many of them (higher level enemies become more common at higher difficulty, and/or more enemies spawn at higher difficulties. Thus giving you more of a challenge but at the same time giving you more of an incentive via more loot.) Also some other things would trigger at hard on up that wouldn't be there otherwise. Example, Hunger/Thirst/Sleep, ammo weights, Guild Requirements, etc. You'd have to do more radiant quests to advance to the next stage in guild quests, people would no longer be essential (at medium they'd be protected, but at hard on up it goes to "you kill someone too bad so sad") and quests would auto-fail upon their deaths (at hard, only minor/side quest chars would have this restriction. On very hard, all characters except main quest chars would be killable, and on legendary all chars would be killable.) Also on higher difficulties things would be a lot more expensive.
In other words, difficulty would actually mean something.

The only complaint I can really lodge at Skyrim that hasn't been said already (unless I took my sweet time reading the rest of the comments and someone actually has said it by the time I added my comment) is the "invisible wall" syndrome.
It doesn't happen everywhere, but if I see an enemy through a crack between wooden boards or a hole in the rocks, then my arrow should be able to aim through that opening. It's really frustrating when the arrow collides with literally nothing, bounces off, and only amounts to setting the enemies on alert.

-bad mountain climbing :raritydespair:
-only one marry-able argonian

Skyrim's opening -
Its really long when you're just starting out a new character (which I unfortunately tend to do quite a bit) and there's really no explanation as to why your character is a prisoner and it's pretty much never brought up again. This can be solved with the Live Another Life mod, but that really shouldn't have been necessary in such an open-ended game.

Extra Credits has a video on it

Also, several points in the quest kind of assume your character is a hero regardless of how you want to protray them. Like when the Jarl of Whiterun sees you stumble in right after seeing the dragon attack and instantly volunteers you to go retrieve the Dragon Stone from Bleak Falls barrow. I mean... Delphine know the stone was there and she later retrieves that horn from a different tomb... somehow... so I can't see why she wouldn't get the stone by herself. Or why my character wouldn't recognize the map on the stone and mark all the dragon graves or something.

Plus Farengar, the court wizard is constantly surprised that I'm actually sticking around Whiterun to prepare for the expedition into Bleak Falls Barrow instead of instantly running there the second I'm told of this. I mean, really, the only thing they know about me is that I saw a dragon, at no point did I tell them I was an adventurer or trained in dungeon delving or archeology. Forgive me, if I spend a few days making money, clear out some bandit camps, acquiring gear, or learning spells that would make such an expedition less dangerous. The dang Dragon Stone has been in there for centuries and the Jarl hasn't sent anyone in there before... I think it can wait a few days unless he wants to spend some money hiring a professional.

No spell making. :twilightangry2:

Can only wear one ring.

Guild quest lines being incredibly short.

Can't do anything about Maven Black-Briars corrupt ass.

Can't tell the Blades to fuck off when it comes to Paarthurnax.

Can't tell all the Daedric Princess to fuck themselves, leaving their quests in your log.

The Civil War dual quest lines being short, copied and pasted, and just a background thing that only matters when you're pursuing it for all the impact it has on the rest of the world while its still on.

Bethesda ditching the game while it's still full of bugs and has a ton of stuff still unresolved; yes its their game and their right but holy hell, you'd think they'd give more of a damn for what would have been a huge source of revenue for them. I envisioned DLC where you become the next Emperor and kick the Thalmor in the balls damn it! :twilightangry2:

2194492, There's an Argonian you can marry? :pinkiegasp: I didn't know that.

2196507

Yep here's Shahvee :heart:

Thinking back now I guess that complaint would be irrelevant to console players seeing that they could use console commands :applejackconfused:

I hate the weird half-turn death animation

Everyone's said everything I could say, so...here's a moustache! :moustache:

2197186 Actually there are 3 marry-able Argonians. Scouts-Many-Marshes, Shahvee, and some other guy.

2192467

They only came out with 3 DLC's:flutterrage:

I want to enlighten you to something very simple regarding this and Bethesda. Look at the Oblivion expansions. The only one that's noteworthy was Shivering Isles. How about Morrowind expansions? They're too short or add mechanics that just don't mesh with the game. Yes I'm talking about you werewolf form. Fallout 3? Nothing but fluff. New Vegas? This game broke the pattern and was actually made with consideration towards the series and its players. What did it take for the DLC for New Vegas to not suck so much? Bethesda hired most of the original Fallout staff to actually make this game and its DLC. Well... there was the Gun Runner's Arsenal and Courier's Stash but they can't all be gems right?

2192490 You must have played on the console right? These were mostly solved with the Unofficial Patches on the PC. Nobody's perfect right?

2192450 Based on Bethesda's record (see above) I was genuinely impressed and I'll be playing Skyrim until I see signs of either TES 6 or Fallout 4. This might be because the modding community is pretty good, but I'll agree with you one one very solid point. Followers were pretty much crap and I usually operated alone for that very reason. My exception came from when the modding community got around to having Sarana no longer prioritize the vampire combat script. I don't know if work is still being done on it, but there was a very ambitious mod that does the one thing I wanted to do: become the High King and fight to force the Thalmor out of Skyrim.

3233309 I know it's out, but it's been in beta FOREVER.

3233312

This mod is no longer supported! I've moved on to android development. If you guys have the time, please check out my app here: https://play.google.com/store/apps/details?id=com.marchonestudios.popmath

... Unless you were talking about the Giskard Return to Helgen one I also linked. Though the answer is pretty much the same either way.

3233318 Sad to hear, my only real issue was how little you had to work to be able to become High King. I can find other fights against the Thalmor, but I'm just a bit annoyed that the Dragonborn is the second most shafted character you play in the series. We don't talk about what went down in Daggerfall. It's like talking about Chicago when talking about Fallout, you just don't do it.

3233275
I just don't feel like paying well over 1000 dollars and having to learn how to put a computer together for something to play games on.

3233798 The fact remains, you don't get worthwhile patches on a console. Doubly so when the game has a large modding community. Companies get lazy on their patches when there's a strong modding community.

3233802
It is a HUGE waste of money when I can just reload the game and use that money to buy more games.

I hate the horses, costing 1000 gold for such a crap speed that often enough gets itself killed against a dragon.
I hate that the shrine of Talos doesn't do jack shit.
I hate that Skyrim loads so slowly on consoles.
I hate that there's only one bow killcam.
I hate the bow killcam glitch where you don't shoot.
I hate how worthless it is to cut wood or mine ore to sell for only, like five gold.
I honest-to-Akatosh hate the forced decision right off the bat. I downloaded a mod that lets me take a side at my leisure.
I am only disappointed there are no other dragonborn to compare to in the game, as a rival, or an enemy, or even an ally. (If anyone knows a mod for enemy dragonborn (NOT Miraak.), let me know.)

3233275

Obsidian hired most of the original Fallout staff to actually make this game and its DLC, and Bethesda subcontracted Obsidian, gave them Fallout 3 and the source code and said "Make a game out of this" (you can see this by the sheer amount of FO3 legacy content left over in the GECK) and more or less just stood to the side and published it.

Fix'd.

Reason Gun Runners was so "shitty" was because it was made after they'd officially said "nope that's it, no more DLCs. The DLC Plotline is done and concluded" (which as something else Beth never did: create an overarching side story between all the DLCs). But then they decided "Ehhh looks like there's a lot of people still playing this and we still feel like doing something. hey I know let's put in a bunch of classic weapons and shit everyone will like that. Plus give a way to get all the preorder packs now that it's been several years."
Thus, GRA and CS. The latter already existed, and the former was just a fun spur of the moment idea.

3250148 Well...

The DLC Plotline is done and concluded (which as something else Beth never did: create an overarching side story between all the DLCs).

You have to understand that the key difference in Elder Scrolls and Fallout is how far the plot reaches. Let me just take a moment of your time and point out Bethesda's alterations to how the series works are as follows:
-Raise the series from the dead. Black Isle was dead and buried long before Fallout 3 the Post-Apocalyptic Oblivion Overhaul.
-Meddle with the lore. Setting their "revival game" in DC was nice, but the Brotherhood never got that far east. We don't talk about Chicago for a reason. Shit went down there and the BoS never went further east, let alone stop being uptight :yay:bags. Fallout 3 will always remain as the incomplete (due to the company going under) game Van Buren to me.
-Engine and format overhaul. Ever see the original games? A change in format was nice and an engine that fit was a good idea. This is where I'll give Bethesda a gold star.
-Mess with mechanics. Ever use VATS? If you played FO3 then you probably exploited the damage reduction which was nicely decreased in New Vegas. The Vault-Tec Assisted Targeting System was taken from the initial targeting system in the original games.

I'm sure I'm missing a few things, but you get the idea. Go back into the Mojave and look for our dear friend Ulysses with all the DLC flipped off. This was a guy who got under my skin since he pretty much set you up to die, contrary to Benny's thoughts on the situation. I walked into the DLC looking, not for completion, but for signs of Ulysses.

Anyways, I think I should bring this back to the topic at hand. Skyrim's clunky method of dropping DLC into your lap by random vampire/cultist attacks or that really annoying courier with the latter leading you into something that left me scratching my head. Alright cool, I can fight the first Dragonborn cause he was off his rocker and is now even more unstable in addition to wanting me dead. Now in regards to Dawnguard, vampire attacks shot up and now they aren't crap unless they're still the vanilla ones. Wait, they're all vanilla except for these very few, rather squishy ones? An Elder Scroll is involved, of course it is, Bethesda's grown used to throwing around generic plot devices.

This isn't like the Nerevarine, who was seen to play a key role during the events of Morrowind by Uriel Septim or foretold by Azura when Nerevar's three advisers betrayed him. Hell, Bloodmoon was completely up to you unlike Mournhold and your past self's crazy wife turned living god sending the Dark Brotherhood after you. Quick question, since this is Morrowind, why not send the the guys who nobody plans to mess with? You know, the guys that worshiped Mephala and serve as political assassins. Starts with Morag, ends with Tong. Ring any bells Almalexia?

Sorry if that was a bit much, but the fact remains, Beth's been fucking up hard and the more I think about where they've been fucking up the more I realize that they're slowly turning into Blizzard. That's only a stone's throw away from EA by gaming standards!

3250262

Hell, Bloodmoon was completely up to you unlike Mournhold and your past self's crazy wife turned living god Morrowind's power hungry sleazebag of a high king sending the Dark Brotherhood after you. Quick question, since this is Morrowind, why not send the the guys who nobody plans to mess with? You know, the guys that worshiped Mephala and serve as political assassins. Starts with Morag, ends with Tong. Ring any bells Almalexia Helseth?

Fix'd again. You really ought to do your research next time :facehoof:.

And to answer your question...

1. That might have involved the Morag Tong being sent against the player if they were part of them. Which wouldn't have gone over well.
2. Opportunity to introduce the Dark Botherhood (not a misspelling, just my personal name for them since they spend their time being annoying to me) for the player to fight (proper, not just people wearing normal armors hanging around in Dagon shrines), especially if they are as mentioned previous in the Morag Tong (MT has a longstanding grudge against the Dark Brotherhood)
3. Helseth has more experience in dealing with the Dark Brotherhood since he also used them while he was in Waywrest.
4. Because he can manipulate them a lot easier.

3250293 Correct one thing instead of dragging it out like you're Twilight Motherbucking Sparkle. Yes, I made a mistake on who put the hit out, haven't played through Morrowind in a long time. Still remember enough to know that I'm not wrong about Almalexia being crazy. Doubly so as she did kill Sotha Sil when she had no power left from the destruction of the Heart of Lorkharn. Well, if you do everything in its intended order and not run out of your way to do it like a convenient plot hook. I'm going back to my game you can't win. No seriously, when you get to the end you realize you only reached the start line in time for it to start all over again :pinkiecrazy:

3254191 You know, most of what I've said was off the top of my head using only the wiki for spell checking in regards to names. I've had to do the Fallout rant before so I know what to cover in regards to that. Elder Scrolls games I haven't played in a long time, not so much so cut me some slack there. Beth lost its storytelling after Daggerfall, complexity shot down way too much after then but they tried to pull the multiple ending thing and give a canon ending that would appease most people. Personally, I liked it. It was a good call at the time and a giant thumbs up to them for shrinking the size of the map. Fast travel not so much. Ever try to go somewhere in Arena and not get sidetracked? They got the fast travel nicely done in Morrowind though with Mark, Recall, boats, silt striders, and the Mage's Guild. Fast travel to all the places you find? Convenient yes; bed idea no. That wasn't a bad idea, just weak execution. Devaluing the value of currency is a pain in Skyrim. Learn "the trades" and buy everything with the profits you make from smithing, enchanting, and alchemy. I miss when your money meant something past the first act. :fluttercry:

Crap, now I made Fluttershy cry. Before the "brony mob" comes after me I'll leave you with one simple question for you to think about and NOT answer: how about they work some supply/demand mechanic out?

3254496

Thing is, I think Fast Travel could in fact work...

But in its current state it's broken as fuck. Seriously, it makes any other form of travel completely pointless. Who even rides the carrages? No one, because you can fast travel for free.

My suggestion to beth would be: Tack on a cost and/or a risk to fast travel. Either make it so it costs gold up the ass (like 100 gold per cell), or so that there's a random risk to fast traveling:
1. You take damage due to some offscreen encounter (could possibly be lethal)
2. Bandits rob you during the night and you lose some stuff. (though you might randomly find it again in a bandit camp)
3. You find yourself ambushed by dragons/assassins/thalmor/bandits/vampires/etc. once you reach your destination.
The likelyhood of a bad outcome for fast traveling depends on where you're fast traveling (fast traveling to a city is less likely to result in #3. and slightly reduced #1 and #2.) and distance (Traveling from dragonsreach to the whiterun stables for example will only yeild a .0001% chance of it happening, traveling from Winterhold to Bleak Falls Barrow though and you get slapped with a 90-95% chance of something happening).

Makes it so fast travel is more of a tactical decision and makes other forms of travel (Boats, carriages, mark/recall, etc.) more useful (as in, an actually viable alternative.)

I got ambushed by a group of Draugr (or their clones with longer names. I find it difficult to tell sometimes.) once when I fast-traveled to Whiterun. What's up with that?

3295570 has to be a glitch of some sort.

2193380
I direct you to this mod too add some true difficulty to the game.

3349638
Oh yes, I'm quite aware of this mod. :pinkiesmile:

3350674
I also use it as a replacement for Skyrim Redone, mostly because Redone is way to overwhelming, I mean for god sake's have you seen all the perks Redone adds.

3350682
If you think Redone is overwhelming, try Requiem.

Yeah there's less perks. But everything else....

3350847
Don't mention Requiem, I still get flashbacks man.

But seriously, I can't wait for perkus maximus

All mods aside since they covered almost every problem I had with skyrim, the main issue is the lack of Aedra pressence. Yes I know Daedra get into mortal affairs more often but seriously, why can't there be divine artifacts like the deadra lords have? Why can't I joined the Vigill and rebuild it after the vampire attack? It's funny how Beth wanted a hero character despite the evil stuff vs good stuff is greatly unbalanced.

2192450 Whenever you go into a tavern, someone who runs the building will always follow you around like some stalker. You can't lose them. They're like the enemies in CoD Zombies and always seem to know where you are.

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