Livestream, and developments... · 3:11pm Feb 24th, 2020
First, thanks for everyone who made the Saturday night XCOM stream one of the most successful since I began game streaming. (And press F to pay respects to Axel Azabash (died despite a temporal anomaly, protecting an infiltrator from an EXALT agent about to flank him) and Sol Invicta (died to a Muton because he couldn't land a short-range laser rifle shot). )
Second, tonight (7 PM Central) and Wednesday (ditto) is more KSP Hard mode. We're returning to Mun tonight and making our first Minmus landing attempt, among other things, and we're getting prepped for space labs to mine science for an interplanetary mission down the road.
On that note, it's the end of the month, which means Patrons can expect a poll to go up Thursday morning to decide what the March and April games will be. (Why two months at once? Because I've been hired to work a booth at either Sakuracon or Norwescon in Seattle the second weekend of April, which means I'll be on the road for eight or nine days. No streaming in that period.)
And on the writing side of things: I have received commissioned cover art for my next major project, and I'm 2/3 through writing a contest entry short story, so things will start posting before the end of this week. I need to spend some time doing major editing, though. And progress moves forward slowly on Changeling Space Program...
I was sad I didn't get to stick around for longer. For anybody who is on the fence, Kris talks a lot during his streams and makes effort to involve the stream - it's definitely not a one-pony-show-silence fest. Give it a shot and say howdy~
5208901 I do try to keep viewers involved as I have attention. In a stream, I only go silent if I'm either AFK (in which case I usually put on music) or thinking REALLY hard. In Kerbal Space Program, a silent Kris is a Kris who is using every gray cell he possesses to either avoid a fuckup or salvage a ship after he fucked up.
oh, that made me think of this fanimation:
5209815 Yyyyyyyyyeah, that's XCOM, baby!