Feb
12th
2019

Bullet Mage, The Gundead Sorcerer · 10:04am Feb 12th, 2019

Bullet Mage, The Gundead Sorcerer
Role: Harasser

Deep from the Great Empty comes, Bullet Mage the Gundead Sorcerer! Practicing the ancient and deadly Art of Bulletmancy, few could match him in the day let alone now that he has risen once more as an ancient and powerful Gundead Lich! Ammoung the prisoners Kimmy set free, Bullet Mage has stolen a proper guard uniform to obscure his face and has set out to remind the world, Guns don’t kill people, he does!

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Special - Resource [Ammo Naut]: More brass for the Shell Throne…

This Naut requires a secondary resource to use their abilities. [Ammo] is a vital resource that without will severely weaken all [Ammo Nauts]. Each [Reload] will take a short amount of time and leave you vulnerable to attacks without the ability fend off said attackers. In most cases [Ammo] may be restored through health pickups but not healing, recovering [Ammo] in this way will negate the healing effects of the pickup by 50%.

[Bulletmancer]: The ammo is strong in this one…

You are the titanic source of Bullet-Power in the galaxy, you radiant [Ammo] like a normal man on fire radiates… well, fire! You may carry up to 50 shells at any one time and may reload as many as 10 at a time. Every second spent reloading [Ammo] will increase your damage by 1%. Additionally, you cannot regain ammo via health pickups but instead will regenerate [Ammo] over time. Killing enemy Nauts will restore 15 [Ammo] instantly.

[The Bullet Tome]: Ancient Arts of the Gundead, heed my call and server your master!

Turn the page to seek the forbidden art of Bulletmancy, this ability will cycle through your spell tome granting access to a different spells with each use. On use, this ability will also reload your [Ammo] and change your currently attuned spell but be warned, reloading will discard all remaining shells in the chamber and they will not be refunded. Holding this button will allow you to cycle through your abilities but each may be bound to a separate key for quick access, this does not mean you can use more than one spell at a time. Allowing the Tome to pick for you will buff damage by 5% each time this is done up to a maximum of 25%.

{Burt’s Magical Gun Shop}: Ammo is no longer lost on reload.
{Arcane Ammo Surplus}: Increases total [Ammo] carry amount to 100.
{Magically Extended Clips}: increase your chamber from 10 to 15, 2/2 25
{Gundead Ammolich}: On death you are locked in place but may attack or use abilities or a short duration.

[Spells of the Bulletmancer]: Fireballs and Lightning Bolts are for chumps...

From the ancient lands of Gunhell hail the Circle of Bullet Magi. Strong with the Ammo, they seek truth and forbidden knowledge. In this tome lies much of their research, spells, incantations and interesting life hacks like how to wear a hoodie backwards to allow the easy consumption of snacks while writing essays…

-[Ammo of the Ancients]: Gun-Ra, hear my plea, a clip the size of Gunhatten if you please!

Buff yourself with the ancient blessing of the Ammolich, every other attack will consume 1% of your health instead of [Ammo].
*Cost 10% of your total health but requires no [Ammo]

-[Shotgun Grasp]: Shotgun PUNCH!!!

Your basic attacks will now fire two additional projectiles at no additional cost.
*Cost 0 [Ammo]

-[Cone of Chaingun]: The Cone of Chaingun rolls at disadvantage to nimble advisories.

Fires a stream of bullets in a cone in front of you.
*Cost 3 - [Ammo]

-[Greater Ammo Bolt]: Say hi to Bullet Bill for me when ya see him.

Fire an unusually large shell that will pursue the closest enemy Naut, explodes on impact into smaller projectiles.
*Cost 1 - [Ammo]

-[Sniper Lance]: Like fish in what!? What the hell's a fish? More like Nauts in lane…

Fires a quick and powerful projectile that pierces multiple targets, can also reflect enemy projectiles.
*Cost 2 - [Ammo]

-[Cascading Bullet Rain]: DODGE THIS!

Bullets will fire down from the ceiling in patterns, enemies may dodge bullets but this is not easily done.
*Cost 10 - [Ammo]
*Now with more dakka!

-[Animated Shells]: Rise Gundead, I command thee, Push thy lane!

Create a Golem of spent casings to push lanes, while active 50% of all damage dealt to you will be taken instead by the [Ammo Golem].
*Cost 8 - [Ammo]

-[Gunsmoke Image]: Because two’s a party and three’s a crowd but four’s a massacre!

Summons random [Gunsmoke Images] of yourself that will periodically attack enemies until destroyed for 10 seconds.
*Cost 5 - [Ammo]

-[Ancient Ammolich Arcane Spell: Full-Auto, Maximum Assault!]: I’ll not fall that easily!

A small channel period followed by you firing all remaining [Ammo] in all directions with one giant volley.
*Cost 30 - [Ammo] to use but consumes all on use.

-[Hammering the Bulletfan]: It's about as bad as it sounds!

Fires all remaining bullets in a spiraling circle motion around you.
*Cost ??? - [Ammo].

{Awesome Roulette}: One spell will be randomly buffed by 20% until used.
{Gunsight}: Each reload grants one free spell charge, spells at or over [5 - Ammo] are exempt.
{Ammo Torrent}: Standing still while not in combat will greatly increase [Ammo] regeneration.
{Gunpire}: Each [Ammo] used will restore a small amount of health.

[Bulletmancy]: Got one with your name on it, See? Says stupid right here, I put it on all of them…

A complex use of Pyromancy and Magnetism allows you to fire bullets straight from your fist! Fire a salvo of three shells at the enemy, this attack will always consume [1 - Ammo] per use.

On using [The Bullet Tome] this ability will become [Bullet Kick]: Send forth a fan of bullets towards the enemy, consumes [2 - Ammo]

{Quick Draw}: Using ability will increase fire rate by 20%, 2/2 50%
{Gun Smoke}: Every [5 - Ammo] used will create a cloud of smoke obscuring enemy vison.
{Ammo Pincher}: Using an ability will cause your next three basic attacks to consume no [Ammo]
{Bang}: after 5 attacks your next attack will be [Bang]: a powerful shot that reflects enemy projectiles.

Medium health, medium speed, low jump

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