• Member Since 30th Jan, 2013
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Viking ZX


Author of Science-Fiction and Fantasy novels! Oh, and some fanfiction from time to time.

More Blog Posts1465

Feb
14th
2018

Tabletop Report – Session 3 · 11:34pm Feb 14th, 2018

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 3. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Three - Act 1, Chapter 2

So, when we last left the party, they'd arrived at Bedel, and reached the surviving stranded left behind during the evacuation of Tyare and Bedel holed up in the evacuation hub (which was the local school). They'd been welcomed inside and sent to meet with Keela, the one-time school principal, and now de-facto head of the stranded camp. Not by force, but more by inertia and the fact that she's pretty darn capable at it. They found the members of the camp smelly and dirty, but friendly. Oh, and walking on lots of carpet. Getting the idea that maybe things that lived under the ground could track where you were by vibrations, they'd covered all the ground in the building with multiple layers of carpet. Whether or not it was working, well ... they didn't know, but better safe than sorry, right?

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Comments ( 4 )
D48

Nice, and I really like how you have them thinking like properly paranoid stranded already. A little trust would go a long way, but they are so paranoid about the other humans that they are willing to go underground where the locust come from without their decent weapons to investigate a mysterious problem which it is reasonable to assume is caused by said locust. That's some impressive setting work right there. :rainbowlaugh:

I would love to hear any stories you have that require the Henderson Scale of Plot Derailment if you have any.
If you have no idea what that is, read this and this.

I love hearing stories of insane crazy shit happening.

~Crystalline Electrostatic~
0:17_2/15/2018

Just found session 2, so I'll leave a late comment on that here:

The level-up deck sounds like an intriguing mechanic. How did drawing a card that wasn't a stat work, especially if they drew the same non-stat multiple times? Would they get more ranks in it?

Heh. Those wild tickers. What are they, again? They sound like extremely omnivorous pests.

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