• Member Since 30th Jan, 2013
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Viking ZX


Author of Science-Fiction and Fantasy novels! Oh, and some fanfiction from time to time.

More Blog Posts1464

Dec
7th
2016

Advent Beware: X-Com Character Pack Preview! · 9:55pm Dec 7th, 2016

Ever played X-Com? It’s a pretty classic series, hailing from the early 90s, that puts the player in the boots of the “Commander” of an anti-alien task force, tasked with countering an alien threat to life on Earth.

The original trilogy is well-known among PC aficionados as one of the golden series of the early 90s, offering steep, punishing gameplay, plenty of challenge, a brutal-but-rewarding sense of success as you learned to carefully juggle research, politics, and—most importantly of all—your soldiers to beat back the alien threat. Later sequels continued the trend of working with highly interconnected systems that gave players a vast array of freedom (though not success) to work with to counter the alien threat.

Of course, this series is now over two decades old, making replaying some of these older titles more than a bit difficult (not that it was ever easy in the first place). Thankfully, sometimes good things do get to come around again, and in our modern day and age, the series has been rebooted with X-Com: Enemy Unknown, and then the more simply named X-Com 2.

Like all good sequels, X-Com 2 built on the foundation before it, including one of X-Com‘s most popular ones: the ability to create and customize the soldiers under your command, right down to their names, looks, and their biography.

In other words, a determined player could create themselves and their friends in a game, then send them out against the alien threat to see how things shake out. Or create very creative likenesses of favorite characters from other sources.

X-Com 2 seized on this popularity both by giving players more customization options than ever (except when it came to faces, sadly), and by making incredibly easy to import and export character files. Meaning that anyone can invest a bit of time into the character creator and not only enjoy watching friends, family, or heroes try to save the earth in their game, but can share them with others as well so that those they know can do the same.

Right, that’s the background. Mostly for those of you who don’t play X-Com and would otherwise have no idea what this post was referring to.

You can create replications of anyone. Including characters from books. See where this is going, yet?

Yeah. Within hours of acquiring X-Com 2 for myself a few months ago, I’d spent less than three hours playing the game, and more than five hours sitting down and recreating a bunch of characters from my books and work in X-Com‘s character creator.

I’m pretty happy with the results. They’re not perfect, but I’m entirely accepting of that since I get to watch Colony‘s Anna tear through the Advent like there’s no tomorrow.

And you know what? You should be able to too.

Unfortunately, I’m still trying to figure out a way to host the Character Pools so that anyone who’s curious can download and import them (WordPress won’t let me do it without some technical trickery might not even work, and even then would have to be undone by anyone who downloaded said packs), so they’re not available just yet, but I figured I’d give you all a quick look at what you can expect when you add said packs to the game. So far I’ve got two ready for deployment, one for Colony and one for the Unusual Universe (One Drink, etc). I just need to figure out hosting, like I said. I may end up working them through the Steam Workshop. Anyway, let’s give you that look I promised. Some of it may not make sense if you’re not acquainted with X-Com, but a look at a visual rep of some favorite characters can still be fun, right?

And, for legalese, I don’t own X-Com or claim any of the rights to it. Duh.

You can read the rest of this post at Unusual Things

Comments ( 5 )

Those look good.
I might even try to play X-Com2 once more... Hmm I think some of the Soldiers I/we made here would have a good time with those new comrades.
(that is, if they show up before the others die...)

looking forward having them.

And may the sales be with you.

Yep. So much fun! If you need any ponies or FimFiction authors in your army I've got you covered.

Do you have any accessory adding mods?

4332224
There are always good reasons to run through X-Com 2 once again, right?

There's a Dusk Guard and Dusk Rogues pack on the way, too. Plus one for Shadow of an Empire when it hits.

4332284
Oh, a bundle. Some customization packs that add a lot more voices and nationalities, some camo packs, some armor packs, and most importantly, the SMG and Halo weapons pack. The SMG is great for adding an alternative to the shotgun, and the Halo weapons pack adds the DMR, a much-needed mid-to-long range weapon that fills the gap between the basic rifles and the sniper rifle.

I think the only other mod I grabbed was the one that lets you mod SPARK weapons.

4332593
Yeah, I've mostly stuck to accessories, nationalities, and voice packs myself. Trying out a set of different classes as well. Be sure to get the Equestria nationality for the Dusk Guard guys! I certainly want to get your soldiers when you get them all put together.

On the technical level, if the unit data is just a simple copy-paste code you could just make a whole bunch of the characters on a simple document- try notepad, Notepad+ or something similar, they seem to work well with script (or Arma script/unit code at least) - For hosting, if workshop is easiest to distribute, go for it- you'll get a wider coverage and free promotion, but if you'd rather something else anything at all from Mediafire, ModDB to Google Drive could work if Workshop doesn't work out.
If it's more complicated that just text, standalone mod would be the way to go, if possible.

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