• Member Since 26th Sep, 2011
  • offline last seen 53 minutes ago

FanOfMostEverything


Forget not that I am a derp.

More Blog Posts1340

May
18th
2014

Friendship is Card Games: The Ticket Master · 8:35pm May 18th, 2014

Oh, hey, it's Sunday.
...
:twilightoops: Oh. Hey. It's Sunday.

Sorry. I guess I associate card blogs with watching pony. That may take a bit of time to decouple. Still, better late than never, right? :twilightsheepish:

I'm afraid I don't have much in the way of snappy commentary. Didn't want to delay this any further. Now for cards:

"Pinkie's Gala Fantasy" W
Enchantment — Song
At the beginning of your upkeep, put a verse counter on "Pinkie's Gala Fantasy".
1W, Sacrifice "Pinkie's Gala Fantasy": Untap up to X target creatures, where X is the number of verse counters on "Pinkie's Gala Fantasy". Those creatures get +1/+1 until end of turn.

Super Speed Strut 1W
Instant
Split second
Prevent all damage that would be dealt to and dealt by target creature this turn.
"When you got it, flaunt it. And I got it."
—Rainbow Dash, Bearer of Loyalty

Refurbish 3W
Sorcery
Return target noncreature permanent card from your graveyard to the battlefield.
A little elbow grease can go a long way.

Extreme Makeover 3WW
Sorcery
You may put any number of Aura cards from your hand and/or graveyard that could enchant target creature onto the battlefield attached to that creature.
"A proper makeover doesn't just make a pony look good. It reinvents her."
—Rarity, Bearer of Generosity

Matching Ensembles 3WWW
Sorcery
Choose two target creatures you control. For each permanent you control attached to one of those creatures that could be attached to the other, you may put a token that's a copy of that permanent onto the battlefield attached to that other creature. Exile those tokens at the beginning of the next end step.

Emergency Teleport U
Instant
Return any number of creatures you own to your hand. You can't cast creature spells until after your next end step.
"Note to self: spacial winks are not considered an acceptable solution to awkward social situations."
—Twilight Sparkle, Bearer of Magic

Rainbow Jay 1U
Creature — Bird
Flying
1: Rainbow Jay becomes the color of your choice until end of turn.
The jays in Celestia's garden have been known to change color when nopony's looking.
1/1

Resonant Hummingbird 1U
Creature — Bird
Flying
Whenever Resonant Hummingbird becomes the target of an instant or sorcery spell or an ability, if that spell or ability isn't a copy, you may pay 1U. If you do, copy that spell or ability. You may choose new targets for the copy.
1/1

Saggy Old Hip 1U
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, it doesn't untap during its controller's next untap step.
Decades of applebucking take their toll eventually.

Dream Stallion 2U
Creature — Unicorn Illusion
When you cast a spell, sacrifice Dream Stallion.
Reality is a harsh matchmaker.
3/4

Equivalent Exchange 2U
Sorcery
Target opponent gains control of target nonland permanent you control. Search that player's library for a nonland permanent card with converted mana cost equal to or less than that permanent's converted mana cost and put it onto the battlefield under your control. Then that player shuffles his or her library.

Friendship Lesson 2U
Sorcery
You may tap two or more untapped creatures you control. If you do, draw that many cards.
Imitate (As you cast this spell from your hand, each opponent may tap two untapped creatures he or she controls. Each player who does copies this spell.)
There is far more wisdom in the world than that found in libraries.

Selective Storm 3U
Instant
Choose target creature. Tap the rest.
"Really, I'd do it for anypony. You know, as long as they stood still and offered to help me fill out the paperwork afterwards."
—Rainbow Dash, Bearer of Loyalty

Lapine Larceny 3UU
Instant
Gain control of target permanent spell. (The permanent enters the battlefield under your control.)
Lagomaths can snatch spells out of the Æther as easily as they pilfer carrots from pony gardens.

Ruined Lunch 1B
Instant
Target player can't gain life this turn.
Draw a card.
"Apparently, the universe doesn't want me to eat today."
—Twilight Sparkle, Bearer of Magic

Hunger Pangs 2B
Enchantment
At the beginning of each player's upkeep, that player loses 2 life unless he or she sacrifices a creature.
"High ideals are all well and good, but everypony's got to eat."
—Pinkie Pie, Bearer of Laughter

Buzzing Buzzard 3B
Creature — Bird
Flying
When Buzzing Buzzard enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain life equal to the exiled card's toughness.
"Nothing in nature goes to waste. Everything fulfills a higher purpose."
—Fluttershy, Bearer of Kindness
2/1

Perpetual Pestering 3BB
Enchantment
At the beginning of each player's upkeep, that player loses life equal to the number of creatures he or she controls.
The silence of the grave isn't so bad compared to the clamor of life.

Impossible Choice 4BB
Sorcery
Each player chooses a creature he or she controls, then sacrifices the rest.
You can't save all of the ponies all of the time.

Heart-Stopping Fright 1R
Instant
Heart-Stopping Fright deals 1 damage to target creature. That creature can't block this turn.
"Bats! Bats on my face!"
—Pinkie Pie, Bearer of Laughter

Fantastic Filly Flash 2R
Instant
Target creature you control deals damage equal to its power to target creature. If a Pony, Pegasus, or Unicorn would deal damage this way, the damage can't be prevented.
"The trick is to pull up at the very last second. Or not, if you really don't like your audience."
—Rainbow Dash, Bearer of Loyalty

Wonderbolt Contrailists 2RR
Creature — Pegasus Soldier
Flying
Whenever a Pegasus you control becomes blocked by a creature, it deals 1 damage to that creature.
Normally, only the fastest pegasi produce a contrail. Wonderbolt uniforms are enchanted to allow anypony wearing one to leave a trail of crackling thunderclouds.
2/1

Buccaneer Blaze 4R
Instant
Whenever target creature deals combat damage to a player this turn, that creature deals that much damage to each creature that player controls.
"Yeah, it doesn't have anything to do with pirates. That just makes it sound cool."
—Rainbow Dash, Bearer of Loyalty

All-You-Can-Eat Apples 1G
Instant
Target opponent gains any amount of life. Until end of turn, target creature gets +X/+X, gains trample, and loses double strike, where X is the amount of life gained this way. (You choose how much life that player gains.)
Demand can never outstrip Sweet Apple Acres' supply.

Angel Bunny 1G
Legendary Creature — Rabbit
When Angel Bunny enters the battlefield, target Pony, Pegasus, or Unicorn gains indestructible for as long as Angel Bunny is on the battlefield.
Some ponies think that Fluttershy has a pet rabbit. Others know that Angel has a pet pegasus.
2/2

Gather the Harvest 1G
Sorcery
Until end of turn, creatures you control gain "T: Add G to your mana pool."
Imitate
"I don't think anypony would be fool enough to think she could buck every acre on her own."
—Applejack, Bearer of Honesty

Hoof Wrestle 1G
Instant
Choose target creature you control and target creature you don't control. Clash with an opponent. If you win, the creature you control gets +2/+2 until end of turn. Then those creatures fight each other.
Pegasi and earth ponies have used contests of physical might to settle disputes since before the Unification.

Brushtail Scurry 2G
Creature — Squirrel
Whenever Brushtail Scurry blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
There's a surprisingly fine line between cleaning and wrecking.
2/3

Chase Scene XG
Instant
You choose whether and how X target creatures block this turn.
Ponies still have a strong herd mentality. If enough of them are running in the same direction, the rest will follow.

Shiny New Plow 2
Artifact — Equipment
Whenever equipped creature attacks, untap up to X target lands, where X is equipped creature's power.
Equip 3
Earth pony farmers take pride in performing as many tasks as possible using their own strength.

Gala Ticket 3
Artifact
Creatures attack you each turn if able unless their controller controls an artifact named Gala Ticket.
Whenever a creature deals combat damage to you, that creature's controller gains control of Gala Ticket.
Sometimes the least gold is the most coveted.

Funhouse Mirror 4
Artifact
T: Switch target creature's power and toughness until end of turn.
"Tall and thin or wide and stout
See what life's like inside out!"
—Mirror inscription

"The Ticket Song" UB
Enchantment — Song
At the beginning of your upkeep, put a verse counter on "The Ticket Song".
2UB, Sacrifice "The Ticket Song": Gain control of target creature unless its controller pays X life, where X is the number of verse counters on "The Ticket Song".

Public Humiliation 1(wu)
Instant
Target creature loses all abilities until end of turn.
Draw a card.
The ponies of Stirrup Street never let Big Macintosh forget that bet.

Show of Favor XWU
Enchantment
Vanishing X
As Show of Favor enters the battlefield, choose an opponent. That player may draw up to X cards.
You have protection from the chosen player. (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Discard a card: Remove a time counter from Show of Favor. Only the chosen player may activate this ability.

Sugar Surplus XB(gw)
Sorcery
Choose one — You gain X life; or each player loses X life.
Entwine 2 (Choose both if you paid the entwine cost.)
Pinkie's dreams are dentists' nightmares.

Palace Garden
Land
Palace Garden enters the battlefield tapped and doesn't untap during your untap step.
Whenever a nontoken creature enters the battlefield under your control, untap Palace Garden.
T: Add G or W to your mana pool.

Comments ( 16 )

Funhouse Mirror:

AKA we all really hate the guy who runs Doran in EDH.

Also why does Sugar Surplus have (gw) next to the casting cost? It also feels a little strange that you can use it for a direct heal without any white or green mana. Hmm, was that your note to yourself to include some green or white cost or something?

The flavor text on hunger pangs made me lol

2122587
It means that you can pay either green or white.

2122587
The Mirror is also fun with Horobi.

And as was noted, (cd) is my textual shorthand for hybrid mana. Public Humiliation, for example, has a white-blue hybrid mana in its mana cost.


2123270
2123236

I guess that's what I get for skipping to the end to comment and forgetting to look at the rest. I'm used to magiccards.info notation with a slash.

So if you had a basic land, Palace Garden, and 5 one-drop creatures in your opening hand, you could cast everything on turn two. Very nice. (I've got a Druids deck with a similar trick: turn one, forest and Llanowar Elves. Turn two, forest, two more one-drop Elf Druids of any kind, Heritage Druid, and whatever else I can cast for three mana. Hurrah for loopholing summoning sickness!)
And I love entwine and wish I could think of a way to template an enchantment that pasted it onto every two-mode spell, so I like Sugar Surplus just for that.
Also love Lapine Larceny and the new keyword, imitate.

Best flavor text is on Angel Bunny. But really, don't you think Angel Bunny should be black and have the additional creature type Demon?

I'm curious: is Imitate's ability/cost always "As you cast this spell from your hand, each opponent may tap two untapped creatures he or she controls. Each player who does copies this spell." or does it change depending on the card? Just so I can add it to the "Keywords" section of the MSE collection/archive properly.

2123724
It gets better/worse. Add a Cloudstone Curio for infinite storm count. Which seems to be a problem with my cards...

2124463
Angel's a sphincter, yes, but he's more "spoiled child" than he is "physical incarnation of the magic of corruption and vice." In the end, his motives are those of any pet: food, safety, and love. (Really, for all people complain about character decay in the Mane Six, I think he's gotten the worst Flanderization.)
Though I admit, a Demon Rabbit named Angel Bunny would be wonderfully ironic.

2124944
If it were ever different, it couldn't be in the reminder text. Imitate is basically reverse-conspire. (Note the line about new targets in the linked card. It never came up in my examples, but it does apply.)

2125245
Okay, I wasn't entirely sure because Echo, (Multi)Kicker, and other, similar. abilities have costs change between cards and have that cost difference in their reminder text, and the one card that had the reminder text also mentioned tapping creatures as an additional cost.

2125928 Technically, "You may tap two or more untapped creatures you control" is part of Friendship Lesson's effect, not an additional cost, meaning that you tap them as part of resolution. When you cast Friendship Lesson by paying 2U, your opponents each have the opportunity to copy it for themselves by tapping two creatures. If they do, the copies resolve first, and they may tap two or more creatures to draw two or more cards. Then your original Friendship Lesson resolves, and you may tap two or more creatures to draw two or more cards.
Also, keyword abilities with varying costs print the cost after the keyword: kicker 2U and/or 1B; echo 1B; evoke 4G; buyback 4. (Monstrosity is a little weird because it's more like a preprocessor macro than a proper keyword ability. Monstrosity X expands to "if this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous", but doesn't have anything specifying the cost, so they use it as the effect of an activated ability: "XXG: Monstrosity X".<edit action="insert"> This also means that Wizards has the option of using Monstrosity in the context of a triggered ability in the future.</edit>) If FoME wanted, he could make imitate variable by giving Friendship Lesson and Gather the Harvest "Imitate – tap two untapped creatures you control".

2128780
And then there's suspend, where we get both the function value and the cost. And occasionally an "X can't be 0" rider. I loved Time Spiral block, but it was horribly complex. (And I'm still disappointed we never got Schrodinger's Sliver. "All Silvers and all Silver cards in graveyards are simultaneously on the battlefield and in their owner's graveyard.")

2128826 I'm not sure that wording for Schrodinger's Sliver works. First, because it would put Sliver tribal instants and sorceries onto the battlefield, which is iffy, and second because it doesn't specify who controls Slivers that were in graveyards before Schrodinger's Sliver entered the battlefield.

Hmm. What happens when Schrodinger's Sliver is targeted with a kill-spell? It's already in the graveyard, but does it cease to be on the battlefield? (Assuming that it's the only Schrodinger's Sliver on the battlefield. Two of them makes all Slivers impossible to usefully kill without a Wrath effect or a multiple-target kill-spell, because each Schrodinger's Sliver brings the other back.)

On the assumption that killing it does anything, I'd give it two abilities that mirrored each other: "All Slivers are simultaneously on the battlefield and in their owner's graveyard." and "All Sliver permanent cards in graveyards are simultaneously on the battlefield under their owner's control and in their owner's graveyard." The bolded bit is there to keep Nameless Inversions and the like off the battlefield.

Schrodinger's Sliver is overall too ridiculous to see print, I think, but I agree that the few Slivers in Time Spiral block didn't get nearly weird enough. I just thought of one that interacts with suspend, even! "Whenever a player removes a time counter from a Sliver permanent or exiled Sliver card with suspend, he or she puts a 1/1 colorless Sliver creature token onto the battlefield." Best name I can think of is "Anticipatory Sliver". Also, the Tribal card type didn't exist in Time Spiral block, but:

Slivercasting 4UG
Tribal Enchantment – Sliver
Instant and sorcery cards in each player's hand, library, and graveyard are Sliver tribals in addition to their other types if that player controls a Sliver.
Sliver spells cost {1} less to cast.
Spellcasters who study Slivers find benefits in imitating them.

Pretty sure that first ability isn't templated correctly. "For each player, if he or she controls a Sliver, instant and sorcery cards in his or her hand, library, and graveyard are Sliver tribals in addition to their other types", maybe?

2129168
I wasn't being serious. If I were, it'd be something like this:

Schrodinger's Sliver UBR
Creature — Sliver
As long as Schrodinger's Sliver is on the battlefield or in a graveyard, all Slivers are in their owner's graveyard in addition to being on the battlefield, and all Sliver permanent cards in graveyards are on the battlefield in addition to being in that graveyard.
If a Sliver would be put into a graveyard from the battlefield, exile it instead.
2/2

Of course, since I'm borrowing technology from Yet Another Æther Vortex of all things, there's no way that would see print. As for yours, I think it would go something like this:

Slivercasting 4GU
Tribal Enchantment — Sliver
All Slivers have "Instant and sorcery cards you own that aren't on the battlefield and instant and sorcery spells you control are Sliver tribals in addition to their other types."
Sliver spells cost 1 less to cast.

Why isn't Show of Favor an Aura with enchant player?

4262470
Pretty sure I did to bypass shroud and hexproof. That or it just didn't occur to me. :derpytongue2:

Login or register to comment